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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-01-30 09:57:12 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-01-30 19:56:21 +0100
commita5be18cc7d4bfee177923a4afbe51f9fd81ffbc6 (patch)
tree54e102b94218fee0eafc582fe6d42903e956ca59 /src/gui/rhi/qrhi_p_p.h
parent037369cc4d85c49e351c3df6544a398b61195656 (diff)
rhi: Enable sampler address mode W in the API
Internally this is already supported by all backends. The frontend was just not exposing addressW, instead defaulting to the (arbitrarily chosen) ClampToEdge. Add the parameter to newSampler(), but make it optional, defaulting to the more natural Repeat (because that's what one would get with OpenGL for WRAP_R by default) Change-Id: I0b991d8b649db37d4da86ac8e98ab7845601cf67 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhi_p_p.h')
-rw-r--r--src/gui/rhi/qrhi_p_p.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhi_p_p.h b/src/gui/rhi/qrhi_p_p.h
index baffe28202..4a4c044a29 100644
--- a/src/gui/rhi/qrhi_p_p.h
+++ b/src/gui/rhi/qrhi_p_p.h
@@ -85,9 +85,12 @@ public:
const QSize &pixelSize,
int sampleCount,
QRhiTexture::Flags flags) = 0;
- virtual QRhiSampler *createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
+ virtual QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
+ QRhiSampler::Filter minFilter,
QRhiSampler::Filter mipmapMode,
- QRhiSampler:: AddressMode u, QRhiSampler::AddressMode v) = 0;
+ QRhiSampler:: AddressMode u,
+ QRhiSampler::AddressMode v,
+ QRhiSampler::AddressMode w) = 0;
virtual QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
QRhiTextureRenderTarget::Flags flags) = 0;