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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-02-23 15:05:44 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-03-03 18:25:56 +0100
commit753e4d82be966b82ff6ba41a0e7c4452f494790a (patch)
tree2c5a6ef94dc9bf29cb2ff972d707190850ee572a /src/gui/rhi/qrhid3d11.cpp
parent7b8616859adcb0c8b38591b0e9c1165c986bad92 (diff)
rhi: Execute pending host writes on nativeBuffer() query
Otherwise it is impossible to write an application that pulls out the VkBuffer for a Dynamic QRhiBuffer, and then uses it with custom Vulkan operations that read from the buffer. More precisely, the problem arises only if the buffer in question is not used in combination with any QRhi operations, because in that case there is nothing that would trigger doing the host writes queued up by a resource batch's updateDynamicBuffer(). Task-number: QTBUG-82435 Change-Id: Ieb54422f1493921bc6d4d029be56130cd3a1362a Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index f7c7f4a9f2..ce39b42cf5 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -608,7 +608,7 @@ void QRhiD3D11::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
{
QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, b->u.ubuf.buf);
if (bufD->m_type == QRhiBuffer::Dynamic)
- executeBufferHostWritesForCurrentFrame(bufD);
+ executeBufferHostWrites(bufD);
if (bufD->generation != bd.ubuf.generation || bufD->m_id != bd.ubuf.id) {
srbUpdate = true;
@@ -725,7 +725,7 @@ void QRhiD3D11::setVertexInput(QRhiCommandBuffer *cb,
QD3D11Buffer *bufD = QRHI_RES(QD3D11Buffer, bindings[i].first);
Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::VertexBuffer));
if (bufD->m_type == QRhiBuffer::Dynamic)
- executeBufferHostWritesForCurrentFrame(bufD);
+ executeBufferHostWrites(bufD);
if (cbD->currentVertexBuffers[inputSlot] != bufD->buffer
|| cbD->currentVertexOffsets[inputSlot] != bindings[i].second)
@@ -757,7 +757,7 @@ void QRhiD3D11::setVertexInput(QRhiCommandBuffer *cb,
QD3D11Buffer *ibufD = QRHI_RES(QD3D11Buffer, indexBuf);
Q_ASSERT(ibufD->m_usage.testFlag(QRhiBuffer::IndexBuffer));
if (ibufD->m_type == QRhiBuffer::Dynamic)
- executeBufferHostWritesForCurrentFrame(ibufD);
+ executeBufferHostWrites(ibufD);
const DXGI_FORMAT dxgiFormat = indexFormat == QRhiCommandBuffer::IndexUInt16 ? DXGI_FORMAT_R16_UINT
: DXGI_FORMAT_R32_UINT;
@@ -1920,7 +1920,7 @@ void QRhiD3D11::updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD)
srbD->csUAVs.finish();
}
-void QRhiD3D11::executeBufferHostWritesForCurrentFrame(QD3D11Buffer *bufD)
+void QRhiD3D11::executeBufferHostWrites(QD3D11Buffer *bufD)
{
if (!bufD->hasPendingDynamicUpdates)
return;
@@ -2388,6 +2388,10 @@ bool QD3D11Buffer::build()
QRhiBuffer::NativeBuffer QD3D11Buffer::nativeBuffer()
{
+ if (m_type == Dynamic) {
+ QRHI_RES_RHI(QRhiD3D11);
+ rhiD->executeBufferHostWrites(this);
+ }
return { { &buffer }, 1 };
}