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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-02-17 13:16:20 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-02-20 18:06:32 +0100
commit6cf3447f1d119a5e61c5abf3ac546ec4746ee5fe (patch)
treef930c2c1ed84cb6b47491712efcdff27d6e14025 /src/gui/rhi/qrhid3d11.cpp
parentc6b7737436fb375b3b637e05076d82628d616e4c (diff)
rhi: backends: Get color attachment count in a saner way
Also bring all list-like data to the same level when it comes to the interface exposed in QRhi*. Change-Id: I90296a49ff1f52c1ce4e787167c99006fab3c4c3 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 93a1eb8cd6..ac93bbe479 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -3671,8 +3671,7 @@ bool QD3D11TextureRenderTarget::create()
if (rtv[0] || dsv)
destroy();
- const bool hasColorAttachments = m_desc.cbeginColorAttachments() != m_desc.cendColorAttachments();
- Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
+ Q_ASSERT(m_desc.colorAttachmentCount() > 0 || m_desc.depthTexture());
Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();