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authorMarc Mutz <marc.mutz@qt.io>2022-10-06 11:08:21 +0200
committerMarc Mutz <marc.mutz@qt.io>2022-10-11 23:17:18 +0200
commitaa37e67ef7f5ff22da0ef95fb5221bc1fff9b3ca (patch)
treebe5e1a9733987aed8602eb47618cd1673a594570 /src/gui/rhi/qrhid3d11.cpp
parentfd2685c2f0a219c091e028a98ba6cdd154986fec (diff)
Port from qAsConst() to std::as_const()
We've been requiring C++17 since Qt 6.0, and our qAsConst use finally starts to bother us (QTBUG-99313), so time to port away from it now. Since qAsConst has exactly the same semantics as std::as_const (down to rvalue treatment, constexpr'ness and noexcept'ness), there's really nothing more to it than a global search-and-replace, with manual unstaging of the actual definition and documentation in dist/, src/corelib/doc/ and src/corelib/global/. Task-number: QTBUG-99313 Change-Id: I4c7114444a325ad4e62d0fcbfd347d2bbfb21541 Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 2a69474433..3ef1fa394e 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -1678,7 +1678,7 @@ void QRhiD3D11::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdate
QD3D11Texture *texD = QRHI_RES(QD3D11Texture, u.dst);
for (int layer = 0, maxLayer = u.subresDesc.count(); layer < maxLayer; ++layer) {
for (int level = 0; level < QRhi::MAX_MIP_LEVELS; ++level) {
- for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(u.subresDesc[layer][level]))
+ for (const QRhiTextureSubresourceUploadDescription &subresDesc : std::as_const(u.subresDesc[layer][level]))
enqueueSubresUpload(texD, cbD, layer, level, subresDesc);
}
}
@@ -4289,7 +4289,7 @@ bool QD3D11GraphicsPipeline::create()
}
QByteArray vsByteCode;
- for (const QRhiShaderStage &shaderStage : qAsConst(m_shaderStages)) {
+ for (const QRhiShaderStage &shaderStage : std::as_const(m_shaderStages)) {
auto cacheIt = rhiD->m_shaderCache.constFind(shaderStage);
if (cacheIt != rhiD->m_shaderCache.constEnd()) {
switch (shaderStage.type()) {