diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-17 15:38:40 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-18 09:49:54 +0200 |
commit | 8fe16fef283d281454d575829c2411ec923a5c8b (patch) | |
tree | 4bebd4a80c8d78776f14cc16ab4d79f16caa9dda /src/gui/rhi/qrhigles2_p_p.h | |
parent | 6f2c7469f86785e6ba81fe0280210ef7275099de (diff) |
rhi: Expose compute threadgroup limits in ResourceLimits
As OpenGL ES and Vulkan ruin the day with the spec mandated minimum
value for max threads per threadgroup being only 128, clients need
a way to decide if their compute shader (local_size_*) is suitable
for use at run time.
Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhigles2_p_p.h')
-rw-r--r-- | src/gui/rhi/qrhigles2_p_p.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhigles2_p_p.h b/src/gui/rhi/qrhigles2_p_p.h index 9392254a78..1410e6ac38 100644 --- a/src/gui/rhi/qrhigles2_p_p.h +++ b/src/gui/rhi/qrhigles2_p_p.h @@ -848,6 +848,12 @@ public: ctxMinor(0), maxTextureSize(2048), maxDrawBuffers(4), + maxSamples(16), + maxThreadGroupsPerDimension(0), + maxThreadsPerThreadGroup(0), + maxThreadGroupsX(0), + maxThreadGroupsY(0), + maxThreadGroupsZ(0), msaaRenderBuffer(false), multisampledTexture(false), npotTextureFull(true), @@ -882,6 +888,11 @@ public: int maxTextureSize; int maxDrawBuffers; int maxSamples; + int maxThreadGroupsPerDimension; + int maxThreadsPerThreadGroup; + int maxThreadGroupsX; + int maxThreadGroupsY; + int maxThreadGroupsZ; // Multisample fb and blit are supported (GLES 3.0 or OpenGL 3.x). Not // the same as multisample textures! uint msaaRenderBuffer : 1; |