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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-10 14:09:41 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-12 10:40:16 +0000 |
commit | 0616e14de0bf867bc2730b2b07005fbcbb234bb4 (patch) | |
tree | e7b0b86d78289279216c36aebee5a7b3bf1a49c3 /src/gui/rhi/qrhimetal.mm | |
parent | d39d1a9e67affb3fd44fdd9ec71a50282a6fed1f (diff) |
rhi: Better handling of device loss
Starting with D3D11. The other backends will follow later.
Change-Id: I4f165c9f1743df0fb00bdce1e898917575bf5f6e
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/gui/rhi/qrhimetal.mm')
-rw-r--r-- | src/gui/rhi/qrhimetal.mm | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm index 3bf95ad676..770786db98 100644 --- a/src/gui/rhi/qrhimetal.mm +++ b/src/gui/rhi/qrhimetal.mm @@ -596,6 +596,11 @@ void QRhiMetal::releaseCachedResources() d->shaderCache.clear(); } +bool QRhiMetal::isDeviceLost() const +{ + return false; +} + QRhiRenderBuffer *QRhiMetal::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, int sampleCount, QRhiRenderBuffer::Flags flags) { |