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authorAlexandru Croitor <alexandru.croitor@qt.io>2019-05-28 16:41:49 +0200
committerAlexandru Croitor <alexandru.croitor@qt.io>2019-06-03 15:14:42 +0200
commite4079eca49adce16e31dac2a18d49d7a55817891 (patch)
tree1dfb960ec1115b1f552afe8a013058542389505e /src/gui/util/qshadergenerator.cpp
parentf32a6cfb6b6236533508901f114ab57396da8ff3 (diff)
parentec6dc5f78453048c4f0604655a34c6c20c79d819 (diff)
Merge remote-tracking branch 'origin/dev' into wip/cmake
Diffstat (limited to 'src/gui/util/qshadergenerator.cpp')
-rw-r--r--src/gui/util/qshadergenerator.cpp239
1 files changed, 237 insertions, 2 deletions
diff --git a/src/gui/util/qshadergenerator.cpp b/src/gui/util/qshadergenerator.cpp
index 60cf5a2fc5..bcb985de54 100644
--- a/src/gui/util/qshadergenerator.cpp
+++ b/src/gui/util/qshadergenerator.cpp
@@ -40,9 +40,12 @@
#include "qshadergenerator_p.h"
#include "qshaderlanguage_p.h"
+#include <QRegularExpression>
QT_BEGIN_NAMESPACE
+Q_LOGGING_CATEGORY(ShaderGenerator, "ShaderGenerator", QtWarningMsg)
+
namespace
{
QByteArray toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format)
@@ -56,7 +59,10 @@ namespace
case QShaderLanguage::Const:
return "const";
case QShaderLanguage::Input:
- return "varying";
+ if (format.shaderType() == QShaderFormat::Vertex)
+ return "attribute";
+ else
+ return "varying";
case QShaderLanguage::Output:
return ""; // Although fragment shaders for <=2 only have fixed outputs
case QShaderLanguage::Uniform:
@@ -314,12 +320,22 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
[enabledLayers] (const QString &s) { return enabledLayers.contains(s); });
};
+ QVector<QString> globalInputVariables;
+ const QRegularExpression globalInputExtractRegExp(QStringLiteral("^.*\\s+(\\w+).*;$"));
+
const QVector<QShaderNode> nodes = graph.nodes();
for (const QShaderNode &node : nodes) {
if (intersectsEnabledLayers(node.layers())) {
const QByteArrayList headerSnippets = node.rule(format).headerSnippets;
for (const QByteArray &snippet : headerSnippets) {
code << replaceParameters(snippet, node, format);
+
+ // If node is an input, record the variable name into the globalInputVariables vector
+ if (node.type() == QShaderNode::Input) {
+ const QRegularExpressionMatch match = globalInputExtractRegExp.match(QString::fromUtf8(code.last()));
+ if (match.hasMatch())
+ globalInputVariables.push_back(match.captured(1));
+ }
}
}
}
@@ -328,16 +344,129 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
code << QByteArrayLiteral("void main()");
code << QByteArrayLiteral("{");
+ const QRegularExpression localToGlobalRegExp(QStringLiteral("^.*\\s+(\\w+)\\s*=\\s*((?:\\w+\\(.*\\))|(?:\\w+)).*;$"));
+ const QRegularExpression temporaryVariableToAssignmentRegExp(QStringLiteral("^(.*\\s+(v\\d+))\\s*=\\s*(.*);$"));
+ const QRegularExpression temporaryVariableInAssignmentRegExp(QStringLiteral("\\W*(v\\d+)\\W*"));
+ const QRegularExpression outputToTemporaryAssignmentRegExp(QStringLiteral("^\\s*(\\w+)\\s*=\\s*(.*);$"));
+
+ struct Variable;
+
+ struct Assignment
+ {
+ QString expression;
+ QVector<Variable *> referencedVariables;
+ };
+
+ struct Variable
+ {
+ enum Type {
+ GlobalInput,
+ TemporaryAssignment,
+ Output
+ };
+
+ QString name;
+ QString declaration;
+ int referenceCount = 0;
+ Assignment assignment;
+ Type type = TemporaryAssignment;
+ bool substituted = false;
+
+ static void substitute(Variable *v)
+ {
+ if (v->substituted)
+ return;
+
+ qCDebug(ShaderGenerator) << "Begin Substituting " << v->name << " = " << v->assignment.expression;
+ for (Variable *ref : qAsConst(v->assignment.referencedVariables)) {
+ // Recursively substitute
+ Variable::substitute(ref);
+
+ // Replace all variables referenced only once in the assignment
+ // by their actual expression
+ if (ref->referenceCount == 1 || ref->type == Variable::GlobalInput) {
+ const QRegularExpression r(QStringLiteral("(.*\\b)(%1)(\\b.*)").arg(ref->name));
+ if (v->assignment.referencedVariables.size() == 1)
+ v->assignment.expression.replace(r,
+ QStringLiteral("\\1%2\\3").arg(ref->assignment.expression));
+ else
+ v->assignment.expression.replace(r,
+ QStringLiteral("(\\1%2\\3)").arg(ref->assignment.expression));
+ }
+ }
+ qCDebug(ShaderGenerator) << "Done Substituting " << v->name << " = " << v->assignment.expression;
+ v->substituted = true;
+ }
+ };
+
+ struct LineContent
+ {
+ QByteArray rawContent;
+ Variable *var = nullptr;
+ };
+
+ // Table to store temporary variables that should be replaced:
+ // - If variable references a a global variables
+ // -> we will use the global variable directly
+ // - If variable references a function results
+ // -> will be kept only if variable is referenced more than once.
+ // This avoids having vec3 v56 = vertexPosition; when we could
+ // just use vertexPosition directly.
+ // The added benefit is when having arrays, we don't try to create
+ // mat4 v38 = skinningPalelette[100] which would be invalid
+ QVector<Variable> temporaryVariables;
+ // Reserve more than enough space to ensure no reallocation will take place
+ temporaryVariables.reserve(nodes.size() * 8);
+
+ QVector<LineContent> lines;
+
+ auto createVariable = [&] () -> Variable * {
+ Q_ASSERT(temporaryVariables.capacity() > 0);
+ temporaryVariables.resize(temporaryVariables.size() + 1);
+ return &temporaryVariables.last();
+ };
+
+ auto findVariable = [&] (const QString &name) -> Variable * {
+ const auto end = temporaryVariables.end();
+ auto it = std::find_if(temporaryVariables.begin(), end,
+ [=] (const Variable &a) { return a.name == name; });
+ if (it != end)
+ return &(*it);
+ return nullptr;
+ };
+
+ auto gatherTemporaryVariablesFromAssignment = [&] (Variable *v, const QString &assignmentContent) {
+ QRegularExpressionMatchIterator subMatchIt = temporaryVariableInAssignmentRegExp.globalMatch(assignmentContent);
+ while (subMatchIt.hasNext()) {
+ const QRegularExpressionMatch subMatch = subMatchIt.next();
+ const QString variableName = subMatch.captured(1);
+
+ // Variable we care about should already exists -> an expression cannot reference a variable that hasn't been defined
+ Variable *u = findVariable(variableName);
+ Q_ASSERT(u);
+
+ // Increase reference count for u
+ ++u->referenceCount;
+ // Insert u as reference for variable v
+ v->assignment.referencedVariables.push_back(u);
+ }
+ };
+
for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) {
const QShaderNode node = statement.node;
QByteArray line = node.rule(format).substitution;
const QVector<QShaderNodePort> ports = node.ports();
+
+ // Generate temporary variable names vN
for (const QShaderNodePort &port : ports) {
const QString portName = port.name;
const QShaderNodePort::Direction portDirection = port.direction;
const bool isInput = port.direction == QShaderNodePort::Input;
const int portIndex = statement.portIndex(portDirection, portName);
+
+ Q_ASSERT(portIndex >= 0);
+
const int variableIndex = isInput ? statement.inputs.at(portIndex)
: statement.outputs.at(portIndex);
if (variableIndex < 0)
@@ -345,14 +474,120 @@ QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers)
const auto placeholder = QByteArray(QByteArrayLiteral("$") + portName.toUtf8());
const auto variable = QByteArray(QByteArrayLiteral("v") + QByteArray::number(variableIndex));
+
line.replace(placeholder, variable);
}
- code << QByteArrayLiteral(" ") + replaceParameters(line, node, format);
+ // Substitute variable names by generated vN variable names
+ const QByteArray substitutionedLine = replaceParameters(line, node, format);
+
+ Variable *v = nullptr;
+
+ switch (node.type()) {
+ // Record name of temporary variable that possibly references a global input
+ // We will replace the temporary variables by the matching global variables later
+ case QShaderNode::Input: {
+ const QRegularExpressionMatch match = localToGlobalRegExp.match(QString::fromUtf8(substitutionedLine));
+ if (match.hasMatch()) {
+ const QString localVariable = match.captured(1);
+ const QString globalVariable = match.captured(2);
+
+ v = createVariable();
+ v->name = localVariable;
+ v->type = Variable::GlobalInput;
+
+ Assignment assignment;
+ assignment.expression = globalVariable;
+ v->assignment = assignment;
+ }
+ break;
+ }
+
+ case QShaderNode::Function: {
+ const QRegularExpressionMatch match = temporaryVariableToAssignmentRegExp.match(QString::fromUtf8(substitutionedLine));
+ if (match.hasMatch()) {
+ const QString localVariableDeclaration = match.captured(1);
+ const QString localVariableName = match.captured(2);
+ const QString assignmentContent = match.captured(3);
+
+ // Add new variable -> it cannot exist already
+ v = createVariable();
+ v->name = localVariableName;
+ v->declaration = localVariableDeclaration;
+ v->assignment.expression = assignmentContent;
+
+ // Find variables that may be referenced in the assignment
+ gatherTemporaryVariablesFromAssignment(v, assignmentContent);
+ }
+ break;
+ }
+
+ case QShaderNode::Output: {
+ const QRegularExpressionMatch match = outputToTemporaryAssignmentRegExp.match(QString::fromUtf8(substitutionedLine));
+ if (match.hasMatch()) {
+ const QString outputDeclaration = match.captured(1);
+ const QString assignmentContent = match.captured(2);
+
+ v = createVariable();
+ v->name = outputDeclaration;
+ v->declaration = outputDeclaration;
+ v->type = Variable::Output;
+
+ Assignment assignment;
+ assignment.expression = assignmentContent;
+ v->assignment = assignment;
+
+ // Find variables that may be referenced in the assignment
+ gatherTemporaryVariablesFromAssignment(v, assignmentContent);
+ }
+ break;
+ }
+ case QShaderNode::Invalid:
+ break;
+ }
+
+ LineContent lineContent;
+ lineContent.rawContent = QByteArray(QByteArrayLiteral(" ") + substitutionedLine);
+ lineContent.var = v;
+ lines << lineContent;
+ }
+
+ // Go through all lines
+ // Perform substitution of line with temporary variables substitution
+ for (LineContent &lineContent : lines) {
+ Variable *v = lineContent.var;
+ qCDebug(ShaderGenerator) << lineContent.rawContent;
+ if (v != nullptr) {
+ Variable::substitute(v);
+
+ qCDebug(ShaderGenerator) << "Line " << lineContent.rawContent << "is assigned to temporary" << v->name;
+
+ // Check number of occurrences a temporary variable is referenced
+ if (v->referenceCount == 1 || v->type == Variable::GlobalInput) {
+ // If it is referenced only once, no point in creating a temporary
+ // Clear content for current line
+ lineContent.rawContent.clear();
+ // We assume expression that were referencing vN will have vN properly substituted
+ } else {
+ lineContent.rawContent = QStringLiteral(" %1 = %2;").arg(v->declaration)
+ .arg(v->assignment.expression)
+ .toUtf8();
+ }
+
+ qCDebug(ShaderGenerator) << "Updated Line is " << lineContent.rawContent;
+ }
+ }
+
+ // Go throug all lines and insert content
+ for (const LineContent &lineContent : qAsConst(lines)) {
+ if (!lineContent.rawContent.isEmpty()) {
+ code << lineContent.rawContent;
+ }
}
code << QByteArrayLiteral("}");
code << QByteArray();
+
return code.join('\n');
}