summaryrefslogtreecommitdiffstats
path: root/src/gui/util/qshadergraph_p.h
diff options
context:
space:
mode:
authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 11:44:14 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-29 19:19:47 +0200
commit9fa3cf15c8500fba5bbb861f1925160815ae2afd (patch)
treef779e08446bf302803b27130cf4c92fe46ba68b6 /src/gui/util/qshadergraph_p.h
parentc70c4e42665eb34e677fc51a49552c9af3f58d7a (diff)
Use QList instead of QVector in gui
Applied to headers only. Source file to be changed separately. Task-number: QTBUG-84469 Change-Id: Ic08a899321eaffc46b8461aaee3dbaa4d2c727a9 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/util/qshadergraph_p.h')
-rw-r--r--src/gui/util/qshadergraph_p.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/gui/util/qshadergraph_p.h b/src/gui/util/qshadergraph_p.h
index 9367a3783c..41ad22cedb 100644
--- a/src/gui/util/qshadergraph_p.h
+++ b/src/gui/util/qshadergraph_p.h
@@ -77,23 +77,24 @@ public:
Q_GUI_EXPORT int portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept;
QShaderNode node;
- QVector<int> inputs;
- QVector<int> outputs;
+ QList<int> inputs;
+ QList<int> outputs;
};
Q_GUI_EXPORT void addNode(const QShaderNode &node);
Q_GUI_EXPORT void removeNode(const QShaderNode &node);
- Q_GUI_EXPORT QVector<QShaderNode> nodes() const noexcept;
+ Q_GUI_EXPORT QList<QShaderNode> nodes() const noexcept;
Q_GUI_EXPORT void addEdge(const Edge &edge);
Q_GUI_EXPORT void removeEdge(const Edge &edge);
- Q_GUI_EXPORT QVector<Edge> edges() const noexcept;
+ Q_GUI_EXPORT QList<Edge> edges() const noexcept;
- Q_GUI_EXPORT QVector<Statement> createStatements(const QStringList &enabledLayers = QStringList()) const;
+ Q_GUI_EXPORT QList<Statement>
+ createStatements(const QStringList &enabledLayers = QStringList()) const;
private:
- QVector<QShaderNode> m_nodes;
- QVector<Edge> m_edges;
+ QList<QShaderNode> m_nodes;
+ QList<Edge> m_edges;
};
Q_GUI_EXPORT bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept;