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author | Tor Arne Vestbø <tor.arne.vestbo@qt.io> | 2018-08-15 14:49:41 +0200 |
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committer | Tor Arne Vestbø <tor.arne.vestbo@qt.io> | 2018-08-15 13:17:36 +0000 |
commit | e86b1d44247f87e38f73f0ecc3bdd1607c03cc6c (patch) | |
tree | b83c5b10b300bea23411209f69230a46d2fc1c3e /src/gui | |
parent | 5c07efffac604ffb7c7c819b2285e0f09de5f27d (diff) |
Fix documentation issue for QOpenGLContext::makeCurrent
Change-Id: Id0118e44e1ed44fecdd803dbc57ca0588a1afec0
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Martin Smith <martin.smith@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/kernel/qopenglcontext.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp index a49599b4d1..7bf941b9a1 100644 --- a/src/gui/kernel/qopenglcontext.cpp +++ b/src/gui/kernel/qopenglcontext.cpp @@ -945,7 +945,7 @@ GLuint QOpenGLContext::defaultFramebufferObject() const Avoid calling this function from a different thread than the one the QOpenGLContext instance lives in. If you wish to use QOpenGLContext from a - different thread you should first call make sure it's not current in the + different thread you should first make sure it's not current in the current thread, by calling doneCurrent() if necessary. Then call moveToThread(otherThread) before using it in the other thread. |