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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-05-08 13:22:49 +0200
committerAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-05-08 13:26:44 +0200
commit1fce111809f216383e60f56b57a9f68ccd2b766f (patch)
tree521d560ae28354ec495ee49e2abf4cfd28303c3f /src/network/access/qhttpnetworkconnectionchannel.cpp
parente6ffb36b5517d1d4025718b56423db9bdf0a63f8 (diff)
parent3545ef41217e3ce4d1bea2b07793fa7a8c1058a6 (diff)
Merge remote-tracking branch 'origin/5.4' into merge5.5
Conflicts: src/corelib/global/qglobal.h src/corelib/io/qnoncontiguousbytedevice_p.h src/gui/image/qjpeghandler.cpp src/network/access/qhttpthreaddelegate_p.h tests/auto/corelib/io/qlockfile/tst_qlockfile.cpp tests/auto/widgets/widgets/qmenubar/BLACKLIST Change-Id: I01de8c1c28efcedfd7953d05025f54802dc08ab3
Diffstat (limited to 'src/network/access/qhttpnetworkconnectionchannel.cpp')
-rw-r--r--src/network/access/qhttpnetworkconnectionchannel.cpp35
1 files changed, 28 insertions, 7 deletions
diff --git a/src/network/access/qhttpnetworkconnectionchannel.cpp b/src/network/access/qhttpnetworkconnectionchannel.cpp
index 75888c0062..ef40d8cb2a 100644
--- a/src/network/access/qhttpnetworkconnectionchannel.cpp
+++ b/src/network/access/qhttpnetworkconnectionchannel.cpp
@@ -106,15 +106,19 @@ void QHttpNetworkConnectionChannel::init()
socket->setProxy(QNetworkProxy::NoProxy);
#endif
+ // We want all signals (except the interactive ones) be connected as QueuedConnection
+ // because else we're falling into cases where we recurse back into the socket code
+ // and mess up the state. Always going to the event loop (and expecting that when reading/writing)
+ // is safer.
QObject::connect(socket, SIGNAL(bytesWritten(qint64)),
this, SLOT(_q_bytesWritten(qint64)),
- Qt::DirectConnection);
+ Qt::QueuedConnection);
QObject::connect(socket, SIGNAL(connected()),
this, SLOT(_q_connected()),
- Qt::DirectConnection);
+ Qt::QueuedConnection);
QObject::connect(socket, SIGNAL(readyRead()),
this, SLOT(_q_readyRead()),
- Qt::DirectConnection);
+ Qt::QueuedConnection);
// The disconnected() and error() signals may already come
// while calling connectToHost().
@@ -143,7 +147,7 @@ void QHttpNetworkConnectionChannel::init()
// won't be a sslSocket if encrypt is false
QObject::connect(sslSocket, SIGNAL(encrypted()),
this, SLOT(_q_encrypted()),
- Qt::DirectConnection);
+ Qt::QueuedConnection);
QObject::connect(sslSocket, SIGNAL(sslErrors(QList<QSslError>)),
this, SLOT(_q_sslErrors(QList<QSslError>)),
Qt::DirectConnection);
@@ -152,7 +156,7 @@ void QHttpNetworkConnectionChannel::init()
Qt::DirectConnection);
QObject::connect(sslSocket, SIGNAL(encryptedBytesWritten(qint64)),
this, SLOT(_q_encryptedBytesWritten(qint64)),
- Qt::DirectConnection);
+ Qt::QueuedConnection);
if (ignoreAllSslErrors)
sslSocket->ignoreSslErrors();
@@ -189,8 +193,11 @@ void QHttpNetworkConnectionChannel::close()
// pendingEncrypt must only be true in between connected and encrypted states
pendingEncrypt = false;
- if (socket)
+ if (socket) {
+ // socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
+ // there is no socket yet.
socket->close();
+ }
}
@@ -356,6 +363,14 @@ bool QHttpNetworkConnectionChannel::ensureConnection()
}
return false;
}
+
+ // This code path for ConnectedState
+ if (pendingEncrypt) {
+ // Let's only be really connected when we have received the encrypted() signal. Else the state machine seems to mess up
+ // and corrupt the things sent to the server.
+ return false;
+ }
+
return true;
}
@@ -662,6 +677,12 @@ bool QHttpNetworkConnectionChannel::isSocketReading() const
void QHttpNetworkConnectionChannel::_q_bytesWritten(qint64 bytes)
{
Q_UNUSED(bytes);
+ if (ssl) {
+ // In the SSL case we want to send data from encryptedBytesWritten signal since that one
+ // is the one going down to the actual network, not only into some SSL buffer.
+ return;
+ }
+
// bytes have been written to the socket. write even more of them :)
if (isSocketWriting())
sendRequest();
@@ -737,7 +758,7 @@ void QHttpNetworkConnectionChannel::_q_connected()
// ### FIXME: if the server closes the connection unexpectedly, we shouldn't send the same broken request again!
//channels[i].reconnectAttempts = 2;
- if (pendingEncrypt) {
+ if (ssl || pendingEncrypt) { // FIXME: Didn't work properly with pendingEncrypt only, we should refactor this into an EncrypingState
#ifndef QT_NO_SSL
if (connection->sslContext().isNull()) {
// this socket is making the 1st handshake for this connection,