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authorTimur Pocheptsov <timur.pocheptsov@qt.io>2016-12-13 16:26:06 +0100
committerTimur Pocheptsov <timur.pocheptsov@qt.io>2017-01-11 10:39:43 +0000
commit1636f3bc9294cb3f3612bcc02bd3be305fb3f707 (patch)
tree20592ba3ab05cbd30f9582edbb7c6c09958ddc01 /src/network/access/qhttpnetworkconnectionchannel.cpp
parent6f504a1cdd1c076365e7916f0851c5d35a8f7ad1 (diff)
HTTP/2 - fix handling of GOAWAY frame
- Fix the case when we erroneously handled stream ID == 0 in a GOAWAY frame as an invalid stream ID. - _q_receivedReply: convert do{}while() loop into to while(){} to prevent it from handling any frames after GOAWAY frame received and all active frame finished. - sendRequest - if we received GOAWAY, also clear spdyRequests in the connection channel, otherwise it keeps re-trying to send requests! - Http network connection channel never resets a protocolHandler in _q_encrypted/ _q_connected, which is BAD for HTTP/2, since HTTP/2 has unique per-connection compression context and must be reset - now we recreate the protocol handler in _q_encrypted or _q_connected (https/http). - Update autotest. Task-number: QTBUG-57600 Change-Id: Ib864ce52287bab23334ff43a83ba4b0b7cb52c60 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Diffstat (limited to 'src/network/access/qhttpnetworkconnectionchannel.cpp')
-rw-r--r--src/network/access/qhttpnetworkconnectionchannel.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/network/access/qhttpnetworkconnectionchannel.cpp b/src/network/access/qhttpnetworkconnectionchannel.cpp
index 205490b830..646ede0022 100644
--- a/src/network/access/qhttpnetworkconnectionchannel.cpp
+++ b/src/network/access/qhttpnetworkconnectionchannel.cpp
@@ -180,9 +180,7 @@ void QHttpNetworkConnectionChannel::init()
sslSocket->setSslConfiguration(sslConfiguration);
} else {
#endif // !QT_NO_SSL
- if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2)
- protocolHandler.reset(new QHttp2ProtocolHandler(this));
- else
+ if (connection->connectionType() != QHttpNetworkConnection::ConnectionTypeHTTP2)
protocolHandler.reset(new QHttpProtocolHandler(this));
#ifndef QT_NO_SSL
}
@@ -839,6 +837,9 @@ void QHttpNetworkConnectionChannel::_q_connected()
} else {
state = QHttpNetworkConnectionChannel::IdleState;
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2) {
+ // We have to reset QHttp2ProtocolHandler's state machine, it's a new
+ // connection and the handler's state is unique per connection.
+ protocolHandler.reset(new QHttp2ProtocolHandler(this));
if (spdyRequestsToSend.count() > 0) {
// wait for data from the server first (e.g. initial window, max concurrent requests)
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
@@ -1092,6 +1093,10 @@ void QHttpNetworkConnectionChannel::_q_encrypted()
emitFinishedWithError(QNetworkReply::SslHandshakeFailedError,
"detected unknown Next Protocol Negotiation protocol");
}
+ } else if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2) {
+ // We have to reset QHttp2ProtocolHandler's state machine, it's a new
+ // connection and the handler's state is unique per connection.
+ protocolHandler.reset(new QHttp2ProtocolHandler(this));
}
if (!socket)