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authorThiago Macieira <thiago.macieira@intel.com>2013-07-07 10:12:24 -0700
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-07-20 00:22:03 +0200
commit674e79416fefe7b5acf2a8c18d3c91d8feddcc18 (patch)
tree97d70c8e9be1249cffa6b36abd0bcfcbcfc69e73 /src/network/socket/qlocalsocket.cpp
parent4a7e37b0a3741f11dad3cca435badaaf42e59741 (diff)
Fix incomplete override of QIODevice::open in QProcess and QLocalSocket
The rule for a new override is that it must still work if the old implementation is called. The catch is that any class that derives from QProcess and isn't recompiled will still have QIODevice::open in its virtual table. That is equivalent to overriding open() and calling QIODevice::open() (like the tests). In Qt 5.0, QProcess::start() called QIODevice::open directly, not the virtual open(), so there's no expectation that a user-overridden open() be called. With that in mind, simply fix QProcess::start to not call the virtual open at all. Similarly with QLocalSocket, the calls to open were always non-virtual. Task-number: QTBUG-32284 Change-Id: I88925f0ba08bc23c849658b54582744997e69a4c Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/network/socket/qlocalsocket.cpp')
-rw-r--r--src/network/socket/qlocalsocket.cpp37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/network/socket/qlocalsocket.cpp b/src/network/socket/qlocalsocket.cpp
index 1ce6568364..f516b932e7 100644
--- a/src/network/socket/qlocalsocket.cpp
+++ b/src/network/socket/qlocalsocket.cpp
@@ -71,6 +71,22 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \fn void QLocalSocket::connectToServer(OpenMode openMode)
+ \since 5.1
+
+ Attempts to make a connection to serverName().
+ setServerName() must be called before you open the connection.
+ Alternatively you can use connectToServer(const QString &name, OpenMode openMode);
+
+ The socket is opened in the given \a openMode and first enters ConnectingState.
+ If a connection is established, QLocalSocket enters ConnectedState and emits connected().
+
+ After calling this function, the socket can emit error() to signal that an error occurred.
+
+ \sa state(), serverName(), waitForConnected()
+*/
+
+/*!
\fn void QLocalSocket::open(OpenMode openMode)
Equivalent to connectToServer(OpenMode mode).
@@ -352,23 +368,10 @@ QLocalSocket::~QLocalSocket()
#endif
}
-/*!
- \since 5.1
-
- Attempts to make a connection to serverName().
- setServerName() must be called before you open the connection.
- Alternatively you can use connectToServer(const QString &name, OpenMode openMode);
-
- The socket is opened in the given \a openMode and first enters ConnectingState.
- If a connection is established, QLocalSocket enters ConnectedState and emits connected().
-
- After calling this function, the socket can emit error() to signal that an error occurred.
-
- \sa state(), serverName(), waitForConnected()
-*/
-void QLocalSocket::connectToServer(OpenMode openMode)
+bool QLocalSocket::open(OpenMode openMode)
{
- open(openMode);
+ connectToServer(openMode);
+ return isOpen();
}
/*! \overload
@@ -385,7 +388,7 @@ void QLocalSocket::connectToServer(OpenMode openMode)
void QLocalSocket::connectToServer(const QString &name, OpenMode openMode)
{
setServerName(name);
- open(openMode);
+ connectToServer(openMode);
}
/*!