path: root/src/network/socket/qnativesocketengine.cpp
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authorOswald Buddenhagen <>2016-07-07 16:36:26 +0200
committerOswald Buddenhagen <>2016-07-08 13:03:27 +0000
commit0492f4a4c5d8c254595ffd3d8581d508ef85f90a (patch)
tree9e17eedbc4b962e7988684e453be9c62160eb9f8 /src/network/socket/qnativesocketengine.cpp
parenta64d1d5499f9103293e9553829104ab61a372b85 (diff)
rectify opengl configuration under windows
angle is an implementation of es2 and thus autodetected if es2 is requested. but this also means that it is actually *not* mutually exclusive with dynamicgl - quite the opposite. express that sensibly in the build system. this implies that we will now get sensible messages from configure if angle is not detected while building with dynamicgl. furthermore, this simplifies the handling of defaults, removes the unnecessary case in checkAvailability() (checkAngleAvailability() is always called directly), fixes the complaint on winrt if gles2 is disabled, and avoids redundant checks for the purpose of obtaining an error message. Change-Id: I3373f0ad7d5484d1bac8dbde3f8ee6fca89ebcb8 Reviewed-by: Lars Knoll <> Reviewed-by: Laszlo Agocs <>
Diffstat (limited to 'src/network/socket/qnativesocketengine.cpp')
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