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authorJan Arve Saether <jan-arve.saether@digia.com>2012-11-27 15:09:17 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-27 15:25:55 +0100
commit96cded6667c99817aa279a5dddde446ca13248cd (patch)
tree24e3140e82636db889709e0dede9e8a498992ada /src/opengl/doc/src
parent7a7102ad07c82c460bbe393931c13f95efd741fe (diff)
Improve OpenGL docs
* Mark all Open GL classes with \inmodule QtOpenGL. Otherwise, they weren't listed in the list of classes. * Remove a reference to Motif Change-Id: I75680712b212cf46b869014d3678b56d022c6323 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/opengl/doc/src')
-rw-r--r--src/opengl/doc/src/qtopengl.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/doc/src/qtopengl.qdoc b/src/opengl/doc/src/qtopengl.qdoc
index fef543caa6..38f9a0b3f6 100644
--- a/src/opengl/doc/src/qtopengl.qdoc
+++ b/src/opengl/doc/src/qtopengl.qdoc
@@ -37,7 +37,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Motif on the X
+ must be created with another toolkit, such as Cocoa on the Mac OS X
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.