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authorTopi Reinio <topi.reinio@theqtcompany.com>2016-08-03 12:00:41 +0200
committerTopi Reiniƶ <topi.reinio@theqtcompany.com>2016-08-12 08:30:29 +0000
commita2ae631c04fee752e492f2c0b8fd25f06abffd6b (patch)
treec23b323762193b93334aba8bc000687f156c0719 /src/opengl/doc/src
parentc38ac3dab8cbbdb494e09ccebe93c4e57a9987c3 (diff)
Doc: Change instances of '(Mac) OS X' to 'macOS'
As of version 10.12 (Sierra), the name of Apple's desktop operating system will be macOS. Change the occurrences where the Mac platform is discussed to use a macro \macos, which expands to 'macOS'. This helps with adapting to future renaming. Update the instructions on mac-specific Q_OS_* macro usage. Add a \target for the old 'Qt for OS X' topic to keep links working for other documentation modules that try to link with the old name. Change-Id: Id33fb0cd985df702a4ae4efb4c5fd428e77d9b85 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'src/opengl/doc/src')
-rw-r--r--src/opengl/doc/src/qtopengl-index.qdoc2
-rw-r--r--src/opengl/doc/src/qtopengl-module.qdoc2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/doc/src/qtopengl-index.qdoc b/src/opengl/doc/src/qtopengl-index.qdoc
index a01ccc67f6..54dc1af84f 100644
--- a/src/opengl/doc/src/qtopengl-index.qdoc
+++ b/src/opengl/doc/src/qtopengl-index.qdoc
@@ -37,7 +37,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the OS X
+ must be created with another toolkit, such as Cocoa on the \macos
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.
diff --git a/src/opengl/doc/src/qtopengl-module.qdoc b/src/opengl/doc/src/qtopengl-module.qdoc
index 80742dd588..a0962fdac5 100644
--- a/src/opengl/doc/src/qtopengl-module.qdoc
+++ b/src/opengl/doc/src/qtopengl-module.qdoc
@@ -40,7 +40,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the OS X
+ must be created with another toolkit, such as Cocoa on the \macos
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.