diff options
author | Axel Waggershauser <awagger@gmail.com> | 2013-03-15 00:42:15 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-03-16 20:22:50 +0100 |
commit | b11317a64339f5a4bcffc8234ecaf15c7fb416f2 (patch) | |
tree | f81e40ee49f5109b4100048d131d5bb922b448aa /src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | |
parent | 72367a94a750355eb748793ce8c365373a332c9c (diff) |
Whitespace cleanup: remove trailing whitespace
Remove all trailing whitespace from the following list of files:
*.cpp *.h *.conf *.qdoc *.pro *.pri *.mm *.rc *.pl *.qps *.xpm *.txt *README
excluding 3rdparty, test-data and auto generated code.
Note A): the only non 3rdparty c++-files that still
have trailing whitespace after this change are:
* src/corelib/codecs/cp949codetbl_p.h
* src/corelib/codecs/qjpunicode.cpp
* src/corelib/codecs/qbig5codec.cpp
* src/corelib/xml/qxmlstream_p.h
* src/tools/qdoc/qmlparser/qqmljsgrammar.cpp
* src/tools/uic/ui4.cpp
* tests/auto/other/qtokenautomaton/tokenizers/*
* tests/benchmarks/corelib/tools/qstring/data.cpp
* util/lexgen/tokenizer.cpp
Note B): in about 30 files some overlapping 'leading tab' and
'TAB character in non-leading whitespace' issues have been fixed
to make the sanity bot happy. Plus some general ws-fixes here
and there as asked for during review.
Change-Id: Ia713113c34d82442d6ce4d93d8b1cf545075d11d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index 44a0274da4..f1a664c93d 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -104,20 +104,20 @@ public: maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), boundingRectDirty(true) { } - + inline void addRect(const QRectF &rect) { qreal top = rect.top(); qreal left = rect.left(); qreal bottom = rect.bottom(); qreal right = rect.right(); - + vertexArray << QGLPoint(left, top) << QGLPoint(right, top) << QGLPoint(right, bottom) << QGLPoint(right, bottom) << QGLPoint(left, bottom) - << QGLPoint(left, top); + << QGLPoint(left, top); } inline void addQuad(const QRectF &rect) |