diff options
author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-03-12 13:38:24 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-03-15 10:45:10 +0100 |
commit | 3d2160056e409ad2508a8bff4288944d37e32f85 (patch) | |
tree | 03e4cc4ccc354066796b2536acb2a5e74e142d56 /src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | |
parent | 77bf302ce2d69fb01e41b02329fdb8419b6e9e52 (diff) |
Resurrect QGLWidget::renderText()
The variant taking x, y, z has been broken in all Qt 5.x releases.
This is now corrected by making the GL2 paint engine capable of applying
a Z translation.
Task-number: QTBUG-31156
Change-Id: I119566e9e9577f6cdf7e8bae56cac1e34995e622
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index fd64a4a71f..2b49e4d2d1 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1158,6 +1158,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) brushUniformsDirty = true; opacityUniformDirty = true; matrixUniformDirty = true; + translateZUniformDirty = true; } if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) @@ -1174,6 +1175,12 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) matrixUniformDirty = false; } + if (translateZUniformDirty && shaderManager->hasComplexGeometry()) { + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::TranslateZ), + translateZ); + translateZUniformDirty = false; + } + return changed; } @@ -2011,6 +2018,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->matrixDirty = true; d->compositionModeDirty = true; d->opacityUniformDirty = true; + d->translateZUniformDirty = true; d->needsSync = true; d->useSystemClip = !systemClip().isEmpty(); d->currentBrush = QBrush(); @@ -2375,6 +2383,15 @@ void QGL2PaintEngineExPrivate::systemStateChanged() } } +void QGL2PaintEngineEx::setTranslateZ(GLfloat z) +{ + Q_D(QGL2PaintEngineEx); + if (d->translateZ != z) { + d->translateZ = z; + d->translateZUniformDirty = true; + } +} + void QGL2PaintEngineEx::setState(QPainterState *new_state) { // qDebug("QGL2PaintEngineEx::setState()"); |