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authorSamuel Rødal <srodal@gmail.com>2014-11-04 20:24:38 +0100
committerSamuel Rødal <srodal@gmail.com>2014-11-11 19:24:34 +0100
commitf79d96b486c1dd50876001b9c3f65d103e07a18c (patch)
tree1326b56f3f1150edd20378aa05042e7e439a4b65 /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parenta4428d480b96d51f9979d45044f26c99fa82f465 (diff)
Fixed QtGui's GL paint engine getting out of sync when using QtOpenGL
We need to reset the active_engine belonging to QOpenGLContext whenever we make the QtOpenGL paint engine active, to give the OpenGL paint engine in QtGui a chance to sync its state if we've used the QtOpenGL paint engine inbetween. Change-Id: I445ce2f99bfbacf55650c881c4fdf07f2ff85069 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 528bfdeeb9..ac1d63df17 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -191,6 +191,7 @@ public:
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1));
void resetGLState();
+ bool resetOpenGLContextActiveEngine();
// fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
// however writeClip can also be thought of as en entry point as it does similar things.