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authorSamuel Rødal <samuel.rodal@nokia.com>2011-06-07 17:25:22 +0200
committerSamuel Rødal <samuel.rodal@nokia.com>2011-06-10 09:24:56 +0200
commit4a189c188ccd2fb5f8d1d5ddadf06cbd6bc0916f (patch)
tree99bff9f015e869b5521836ea5667590939b22a53 /src/opengl/qgl.cpp
parent4d10e64f2a78e32418a98e1c80c6579ae0779dfc (diff)
QWindowContext / QWindowFormat refactor.
To enable having a single GL context used for multiple drawables we need to de-couple the context class a bit more from the window class in the plugin API. Now contexts are created stand-alone based on a GL format and a share context, and when calling makeCurrent() a desired surface is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all support this use case. QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed to QGuiGLFormat. We have the ability to introduce a pbuffer or similar other offscreen GL drawable abstraction in the future.
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index dc07a6f77d..fdcfeb1864 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1711,7 +1711,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
vi = 0;
#endif
#if defined(Q_WS_QPA)
- windowContext = 0;
+ guiGlContext = 0;
#endif
#if !defined(QT_NO_EGL)
ownsEglContext = false;
@@ -3330,7 +3330,7 @@ bool QGLContext::create(const QGLContext* shareContext)
{
Q_D(QGLContext);
#ifdef Q_WS_QPA
- if (!d->paintDevice && !d->windowContext)
+ if (!d->paintDevice && !d->guiGlContext)
#else
if (!d->paintDevice)
#endif
@@ -3420,8 +3420,8 @@ void QGLContext::setInitialized(bool on)
const QGLContext* QGLContext::currentContext()
{
#ifdef Q_WS_QPA
- if (const QWindowContext *threadContext = QWindowContext::currentContext()) {
- return QGLContext::fromWindowContext(const_cast<QWindowContext *>(threadContext));
+ if (const QGuiGLContext *threadContext = QGuiGLContext::currentContext()) {
+ return QGLContext::fromGuiGLContext(const_cast<QGuiGLContext *>(threadContext));
}
return 0;
#else