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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/opengl/qglextensions_p.h
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGL_EXTENSIONS_P_H
+#define QGL_EXTENSIONS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the Qt OpenGL classes. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+// extension prototypes
+#ifndef Q_WS_MAC
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
+# else
+# define APIENTRY
+# define APIENTRYP *
+# endif
+# endif
+#else
+# define APIENTRY
+# define APIENTRYP *
+#endif
+
+#ifndef QT_NO_EGL
+// Needed for EGLImageKHR definition:
+#include <QtGui/private/qegl_p.h>
+#endif
+
+#include <QtCore/qglobal.h>
+
+#ifndef GL_ARB_vertex_buffer_object
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_VERSION_2_0
+typedef char GLchar;
+#endif
+
+// ARB_vertex_buffer_object
+typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
+typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
+typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+typedef void (APIENTRY *_glBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+typedef void (APIENTRY *_glGetBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+typedef void (APIENTRY *_glGetBufferParameteriv) (GLenum, GLenum, GLint *);
+typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum);
+typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum);
+// We can call the buffer functions directly in OpenGL/ES 1.1 or higher,
+// but all other platforms need to resolve the extensions.
+#if defined(QT_OPENGL_ES)
+#if defined(GL_OES_VERSION_1_0) && !defined(GL_OES_VERSION_1_1)
+#define QGL_RESOLVE_BUFFER_FUNCS 1
+#endif
+#else
+#define QGL_RESOLVE_BUFFER_FUNCS 1
+#endif
+
+// ARB_fragment_program
+typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
+typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
+typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
+typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *);
+
+// GLSL
+typedef GLuint (APIENTRY *_glCreateShader) (GLenum);
+typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *);
+typedef void (APIENTRY *_glShaderBinary) (GLint, const GLuint*, GLenum, const void*, GLint);
+typedef void (APIENTRY *_glCompileShader) (GLuint);
+typedef void (APIENTRY *_glDeleteShader) (GLuint);
+typedef GLboolean (APIENTRY *_glIsShader) (GLuint);
+
+typedef GLuint (APIENTRY *_glCreateProgram) ();
+typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint);
+typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint);
+typedef void (APIENTRY *_glLinkProgram) (GLuint);
+typedef void (APIENTRY *_glUseProgram) (GLuint);
+typedef void (APIENTRY *_glDeleteProgram) (GLuint);
+typedef GLboolean (APIENTRY *_glIsProgram) (GLuint);
+
+typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *);
+typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *);
+typedef void (APIENTRY *_glGetShaderSource) (GLuint, GLsizei, GLsizei *, char *);
+typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *);
+typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei *, char *);
+
+typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*);
+typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, const GLfloat *);
+typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, const GLfloat *);
+typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, const GLfloat *);
+typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, const GLfloat *);
+typedef void (APIENTRY *_glUniform1i) (GLint, GLint);
+typedef void (APIENTRY *_glUniform1iv) (GLint, GLsizei, const GLint *);
+typedef void (APIENTRY *_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (APIENTRY *_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
+
+typedef void (APIENTRY *_glBindAttribLocation) (GLuint, GLuint, const char *);
+typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint, const char *);
+typedef void (APIENTRY *_glVertexAttrib1fv) (GLuint, const GLfloat *);
+typedef void (APIENTRY *_glVertexAttrib2fv) (GLuint, const GLfloat *);
+typedef void (APIENTRY *_glVertexAttrib3fv) (GLuint, const GLfloat *);
+typedef void (APIENTRY *_glVertexAttrib4fv) (GLuint, const GLfloat *);
+typedef void (APIENTRY *_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint);
+typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint);
+
+typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *);
+typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint);
+
+
+typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
+
+// Needed for GL2 engine:
+typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRY *_glActiveTexture) (GLenum);
+typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf);
+
+
+// EXT_GL_framebuffer_object
+typedef GLboolean (APIENTRY *_glIsRenderbuffer) (GLuint renderbuffer);
+typedef void (APIENTRY *_glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRY *_glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRY *_glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRY *_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY *_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRY *_glIsFramebuffer) (GLuint framebuffer);
+typedef void (APIENTRY *_glBindFramebuffer) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRY *_glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRY *_glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRY *_glCheckFramebufferStatus) (GLenum target);
+typedef void (APIENTRY *_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level);
+typedef void (APIENTRY *_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget,
+ GLuint renderbuffer);
+typedef void (APIENTRY *_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname,
+ GLint *params);
+typedef void (APIENTRY *_glGenerateMipmap) (GLenum target);
+
+// EXT_GL_framebuffer_blit
+typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1,
+ int dstX0, int dstY0, int dstX1, int dstY1,
+ GLbitfield mask, GLenum filter);
+
+// EXT_GL_framebuffer_multisample
+typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+// GL_EXT_geometry_shader4
+typedef void (APIENTRY *_glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRY *_glFramebufferTextureEXT)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+typedef void (APIENTRY *_glFramebufferTextureLayerEXT)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRY *_glFramebufferTextureFaceEXT)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face);
+
+// ARB_texture_compression
+typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
+ GLsizei, GLint, GLsizei, const GLvoid *);
+
+#ifndef QT_NO_EGL
+// OES_EGL_image
+// Note: We define these to take EGLImage whereas spec says they take a new GLeglImageOES
+// type, which the EGL image should be cast to.
+typedef void (APIENTRY *_glEGLImageTargetTexture2DOES) (GLenum, EGLImageKHR);
+typedef void (APIENTRY *_glEGLImageTargetRenderbufferStorageOES) (GLenum, EGLImageKHR);
+#endif
+
+QT_BEGIN_NAMESPACE
+
+struct QGLExtensionFuncs
+{
+ QGLExtensionFuncs() {
+#if !defined(QT_OPENGL_ES_2)
+ qt_glProgramStringARB = 0;
+ qt_glBindProgramARB = 0;
+ qt_glDeleteProgramsARB = 0;
+ qt_glGenProgramsARB = 0;
+ qt_glProgramLocalParameter4fvARB = 0;
+
+ // GLSL
+ qt_glCreateShader = 0;
+ qt_glShaderSource = 0;
+ qt_glShaderBinary = 0;
+ qt_glCompileShader = 0;
+ qt_glDeleteShader = 0;
+ qt_glIsShader = 0;
+
+ qt_glCreateProgram = 0;
+ qt_glAttachShader = 0;
+ qt_glDetachShader = 0;
+ qt_glLinkProgram = 0;
+ qt_glUseProgram = 0;
+ qt_glDeleteProgram = 0;
+ qt_glIsProgram = 0;
+
+ qt_glGetShaderInfoLog = 0;
+ qt_glGetShaderiv = 0;
+ qt_glGetShaderSource = 0;
+ qt_glGetProgramiv = 0;
+ qt_glGetProgramInfoLog = 0;
+
+ qt_glGetUniformLocation = 0;
+ qt_glUniform4fv = 0;
+ qt_glUniform3fv = 0;
+ qt_glUniform2fv = 0;
+ qt_glUniform1fv = 0;
+ qt_glUniform1i = 0;
+ qt_glUniform1iv = 0;
+ qt_glUniformMatrix2fv = 0;
+ qt_glUniformMatrix3fv = 0;
+ qt_glUniformMatrix4fv = 0;
+ qt_glUniformMatrix2x3fv = 0;
+ qt_glUniformMatrix2x4fv = 0;
+ qt_glUniformMatrix3x2fv = 0;
+ qt_glUniformMatrix3x4fv = 0;
+ qt_glUniformMatrix4x2fv = 0;
+ qt_glUniformMatrix4x3fv = 0;
+
+ qt_glBindAttribLocation = 0;
+ qt_glGetAttribLocation = 0;
+ qt_glVertexAttrib1fv = 0;
+ qt_glVertexAttrib2fv = 0;
+ qt_glVertexAttrib3fv = 0;
+ qt_glVertexAttrib4fv = 0;
+ qt_glVertexAttribPointer = 0;
+ qt_glDisableVertexAttribArray = 0;
+ qt_glEnableVertexAttribArray = 0;
+
+ // Extras for GL2 engine:
+ qt_glActiveTexture = 0;
+ qt_glStencilOpSeparate = 0;
+ qt_glBlendColor = 0;
+
+ qt_glActiveStencilFaceEXT = 0;
+ qt_glMultiTexCoord4f = 0;
+#else
+ qt_glslResolved = false;
+
+ qt_glGetProgramBinaryOES = 0;
+ qt_glProgramBinaryOES = 0;
+#endif
+
+ // FBOs
+#if !defined(QT_OPENGL_ES_2)
+ qt_glIsRenderbuffer = 0;
+ qt_glBindRenderbuffer = 0;
+ qt_glDeleteRenderbuffers = 0;
+ qt_glGenRenderbuffers = 0;
+ qt_glRenderbufferStorage = 0;
+ qt_glGetRenderbufferParameteriv = 0;
+ qt_glIsFramebuffer = 0;
+ qt_glBindFramebuffer = 0;
+ qt_glDeleteFramebuffers = 0;
+ qt_glGenFramebuffers = 0;
+ qt_glCheckFramebufferStatus = 0;
+ qt_glFramebufferTexture2D = 0;
+ qt_glFramebufferRenderbuffer = 0;
+ qt_glGetFramebufferAttachmentParameteriv = 0;
+ qt_glGenerateMipmap = 0;
+#endif
+ qt_glBlitFramebufferEXT = 0;
+ qt_glRenderbufferStorageMultisampleEXT = 0;
+
+ // Buffer objects:
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ qt_glBindBuffer = 0;
+ qt_glDeleteBuffers = 0;
+ qt_glGenBuffers = 0;
+ qt_glBufferData = 0;
+ qt_glBufferSubData = 0;
+ qt_glGetBufferSubData = 0;
+ qt_glGetBufferParameteriv = 0;
+#endif
+ qt_glMapBufferARB = 0;
+ qt_glUnmapBufferARB = 0;
+
+ qt_glProgramParameteriEXT = 0;
+ qt_glFramebufferTextureEXT = 0;
+ qt_glFramebufferTextureLayerEXT = 0;
+ qt_glFramebufferTextureFaceEXT = 0;
+#if !defined(QT_OPENGL_ES)
+ // Texture compression
+ qt_glCompressedTexImage2DARB = 0;
+#endif
+
+#ifndef QT_NO_EGL
+ // OES_EGL_image
+ qt_glEGLImageTargetTexture2DOES = 0;
+ qt_glEGLImageTargetRenderbufferStorageOES = 0;
+#endif
+ }
+
+
+#if !defined(QT_OPENGL_ES_2)
+ _glProgramStringARB qt_glProgramStringARB;
+ _glBindProgramARB qt_glBindProgramARB;
+ _glDeleteProgramsARB qt_glDeleteProgramsARB;
+ _glGenProgramsARB qt_glGenProgramsARB;
+ _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB;
+
+ // GLSL definitions
+ _glCreateShader qt_glCreateShader;
+ _glShaderSource qt_glShaderSource;
+ _glShaderBinary qt_glShaderBinary;
+ _glCompileShader qt_glCompileShader;
+ _glDeleteShader qt_glDeleteShader;
+ _glIsShader qt_glIsShader;
+
+ _glCreateProgram qt_glCreateProgram;
+ _glAttachShader qt_glAttachShader;
+ _glDetachShader qt_glDetachShader;
+ _glLinkProgram qt_glLinkProgram;
+ _glUseProgram qt_glUseProgram;
+ _glDeleteProgram qt_glDeleteProgram;
+ _glIsProgram qt_glIsProgram;
+
+ _glGetShaderInfoLog qt_glGetShaderInfoLog;
+ _glGetShaderiv qt_glGetShaderiv;
+ _glGetShaderSource qt_glGetShaderSource;
+ _glGetProgramiv qt_glGetProgramiv;
+ _glGetProgramInfoLog qt_glGetProgramInfoLog;
+
+ _glGetUniformLocation qt_glGetUniformLocation;
+ _glUniform4fv qt_glUniform4fv;
+ _glUniform3fv qt_glUniform3fv;
+ _glUniform2fv qt_glUniform2fv;
+ _glUniform1fv qt_glUniform1fv;
+ _glUniform1i qt_glUniform1i;
+ _glUniform1iv qt_glUniform1iv;
+ _glUniformMatrix2fv qt_glUniformMatrix2fv;
+ _glUniformMatrix3fv qt_glUniformMatrix3fv;
+ _glUniformMatrix4fv qt_glUniformMatrix4fv;
+ _glUniformMatrix2x3fv qt_glUniformMatrix2x3fv;
+ _glUniformMatrix2x4fv qt_glUniformMatrix2x4fv;
+ _glUniformMatrix3x2fv qt_glUniformMatrix3x2fv;
+ _glUniformMatrix3x4fv qt_glUniformMatrix3x4fv;
+ _glUniformMatrix4x2fv qt_glUniformMatrix4x2fv;
+ _glUniformMatrix4x3fv qt_glUniformMatrix4x3fv;
+
+ _glBindAttribLocation qt_glBindAttribLocation;
+ _glGetAttribLocation qt_glGetAttribLocation;
+ _glVertexAttrib1fv qt_glVertexAttrib1fv;
+ _glVertexAttrib2fv qt_glVertexAttrib2fv;
+ _glVertexAttrib3fv qt_glVertexAttrib3fv;
+ _glVertexAttrib4fv qt_glVertexAttrib4fv;
+ _glVertexAttribPointer qt_glVertexAttribPointer;
+ _glDisableVertexAttribArray qt_glDisableVertexAttribArray;
+ _glEnableVertexAttribArray qt_glEnableVertexAttribArray;
+
+#else
+ bool qt_glslResolved;
+
+ _glGetProgramBinaryOES qt_glGetProgramBinaryOES;
+ _glProgramBinaryOES qt_glProgramBinaryOES;
+#endif
+
+ _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT;
+ _glMultiTexCoord4f qt_glMultiTexCoord4f;
+
+#if !defined(QT_OPENGL_ES_2)
+ // Extras needed for GL2 engine:
+ _glActiveTexture qt_glActiveTexture;
+ _glStencilOpSeparate qt_glStencilOpSeparate;
+ _glBlendColor qt_glBlendColor;
+
+#endif
+
+ // FBOs
+#if !defined(QT_OPENGL_ES_2)
+ _glIsRenderbuffer qt_glIsRenderbuffer;
+ _glBindRenderbuffer qt_glBindRenderbuffer;
+ _glDeleteRenderbuffers qt_glDeleteRenderbuffers;
+ _glGenRenderbuffers qt_glGenRenderbuffers;
+ _glRenderbufferStorage qt_glRenderbufferStorage;
+ _glGetRenderbufferParameteriv qt_glGetRenderbufferParameteriv;
+ _glIsFramebuffer qt_glIsFramebuffer;
+ _glBindFramebuffer qt_glBindFramebuffer;
+ _glDeleteFramebuffers qt_glDeleteFramebuffers;
+ _glGenFramebuffers qt_glGenFramebuffers;
+ _glCheckFramebufferStatus qt_glCheckFramebufferStatus;
+ _glFramebufferTexture2D qt_glFramebufferTexture2D;
+ _glFramebufferRenderbuffer qt_glFramebufferRenderbuffer;
+ _glGetFramebufferAttachmentParameteriv qt_glGetFramebufferAttachmentParameteriv;
+ _glGenerateMipmap qt_glGenerateMipmap;
+#endif
+ _glBlitFramebufferEXT qt_glBlitFramebufferEXT;
+ _glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT;
+
+ // Buffer objects
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ _glBindBuffer qt_glBindBuffer;
+ _glDeleteBuffers qt_glDeleteBuffers;
+ _glGenBuffers qt_glGenBuffers;
+ _glBufferData qt_glBufferData;
+ _glBufferSubData qt_glBufferSubData;
+ _glGetBufferSubData qt_glGetBufferSubData;
+ _glGetBufferParameteriv qt_glGetBufferParameteriv;
+#endif
+ _glMapBufferARB qt_glMapBufferARB;
+ _glUnmapBufferARB qt_glUnmapBufferARB;
+
+ // Geometry shaders...
+ _glProgramParameteriEXT qt_glProgramParameteriEXT;
+ _glFramebufferTextureEXT qt_glFramebufferTextureEXT;
+ _glFramebufferTextureLayerEXT qt_glFramebufferTextureLayerEXT;
+ _glFramebufferTextureFaceEXT qt_glFramebufferTextureFaceEXT;
+#if !defined(QT_OPENGL_ES)
+ // Texture compression
+ _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB;
+#endif
+
+#ifndef QT_NO_EGL
+ // OES_EGL_image
+ _glEGLImageTargetTexture2DOES qt_glEGLImageTargetTexture2DOES;
+ _glEGLImageTargetRenderbufferStorageOES qt_glEGLImageTargetRenderbufferStorageOES;
+#endif
+};
+
+
+// OpenGL constants
+
+#ifndef GL_ARRAY_BUFFER
+#define GL_ARRAY_BUFFER 0x8892
+#endif
+
+#ifndef GL_STATIC_DRAW
+#define GL_STATIC_DRAW 0x88E4
+#endif
+
+/* NV_texture_rectangle */
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_RGB16
+#define GL_RGB16 0x8054
+#endif
+
+#ifndef GL_UNSIGNED_SHORT_5_6_5
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#endif
+
+#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#endif
+
+#ifndef GL_MULTISAMPLE
+#define GL_MULTISAMPLE 0x809D
+#endif
+
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+// ARB_fragment_program extension protos
+#ifndef GL_FRAGMENT_PROGRAM_ARB
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#endif
+
+#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#endif
+
+#ifndef GL_WRITE_ONLY_ARB
+#define GL_WRITE_ONLY_ARB 0x88B9
+#endif
+
+#ifndef GL_STREAM_DRAW_ARB
+#define GL_STREAM_DRAW_ARB 0x88E0
+#endif
+
+// Stencil wrap and two-side defines
+#ifndef GL_STENCIL_TEST_TWO_SIDE_EXT
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#endif
+#ifndef GL_INCR_WRAP_EXT
+#define GL_INCR_WRAP_EXT 0x8507
+#endif
+#ifndef GL_DECR_WRAP_EXT
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_TEXTURE0
+#define GL_TEXTURE0 0x84C0
+#endif
+
+#ifndef GL_TEXTURE1
+#define GL_TEXTURE1 0x84C1
+#endif
+
+#ifndef GL_DEPTH_COMPONENT16
+#define GL_DEPTH_COMPONENT16 0x81A5
+#endif
+
+#ifndef GL_DEPTH_COMPONENT24_OES
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX_EXT 0x8D45
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+// GL_EXT_framebuffer_blit
+#ifndef GL_READ_FRAMEBUFFER_EXT
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#endif
+
+// GL_EXT_framebuffer_multisample
+#ifndef GL_RENDERBUFFER_SAMPLES_EXT
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#endif
+
+#ifndef GL_MAX_SAMPLES_EXT
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+#ifndef GL_DRAW_FRAMEBUFFER_EXT
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+// ### hm. should be part of the GL 1.2 spec..
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#endif
+
+// Geometry shader defines
+#ifndef GL_GEOMETRY_SHADER_EXT
+# define GL_GEOMETRY_SHADER_EXT 0x8DD9
+# define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+# define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+# define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+# define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+# define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+# define GL_LINES_ADJACENCY_EXT 0xA
+# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+# define GL_TRIANGLES_ADJACENCY_EXT 0xC
+# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+# define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#endif
+
+#if !defined(QT_OPENGL_ES_2)
+#define glProgramStringARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramStringARB
+#define glBindProgramARB QGLContextPrivate::extensionFuncs(ctx).qt_glBindProgramARB
+#define glDeleteProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgramsARB
+#define glGenProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glGenProgramsARB
+#define glProgramLocalParameter4fvARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramLocalParameter4fvARB
+
+#define glActiveStencilFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glActiveStencilFaceEXT
+
+#define glMultiTexCoord4f QGLContextPrivate::extensionFuncs(ctx).qt_glMultiTexCoord4f
+
+#define glActiveTexture QGLContextPrivate::extensionFuncs(ctx).qt_glActiveTexture
+#endif // !defined(QT_OPENGL_ES_2)
+
+
+// FBOs
+#if !defined(QT_OPENGL_ES_2)
+#define glIsRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsRenderbuffer
+#define glBindRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindRenderbuffer
+#define glDeleteRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteRenderbuffers
+#define glGenRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenRenderbuffers
+#define glRenderbufferStorage QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorage
+#define glGetRenderbufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetRenderbufferParameteriv
+#define glIsFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsFramebuffer
+#define glBindFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindFramebuffer
+#define glDeleteFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteFramebuffers
+#define glGenFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenFramebuffers
+#define glCheckFramebufferStatus QGLContextPrivate::extensionFuncs(ctx).qt_glCheckFramebufferStatus
+#define glFramebufferTexture2D QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTexture2D
+#define glFramebufferRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferRenderbuffer
+#define glGetFramebufferAttachmentParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetFramebufferAttachmentParameteriv
+#define glGenerateMipmap QGLContextPrivate::extensionFuncs(ctx).qt_glGenerateMipmap
+#endif // QT_OPENGL_ES_2
+#define glBlitFramebufferEXT QGLContextPrivate::extensionFuncs(ctx).qt_glBlitFramebufferEXT
+#define glRenderbufferStorageMultisampleEXT QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorageMultisampleEXT
+
+
+// Buffer objects
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+#define glBindBuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindBuffer
+#define glDeleteBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteBuffers
+#define glGenBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenBuffers
+#define glBufferData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferData
+#define glBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferSubData
+#define glGetBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferSubData
+#define glGetBufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferParameteriv
+#endif
+#define glMapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glMapBufferARB
+#define glUnmapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glUnmapBufferARB
+
+
+// GLSL
+#if !defined(QT_OPENGL_ES_2)
+
+#define glCreateShader QGLContextPrivate::extensionFuncs(ctx).qt_glCreateShader
+#define glShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glShaderSource
+#define glShaderBinary QGLContextPrivate::extensionFuncs(ctx).qt_glShaderBinary
+#define glCompileShader QGLContextPrivate::extensionFuncs(ctx).qt_glCompileShader
+#define glDeleteShader QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteShader
+#define glIsShader QGLContextPrivate::extensionFuncs(ctx).qt_glIsShader
+
+#define glCreateProgram QGLContextPrivate::extensionFuncs(ctx).qt_glCreateProgram
+#define glAttachShader QGLContextPrivate::extensionFuncs(ctx).qt_glAttachShader
+#define glDetachShader QGLContextPrivate::extensionFuncs(ctx).qt_glDetachShader
+#define glLinkProgram QGLContextPrivate::extensionFuncs(ctx).qt_glLinkProgram
+#define glUseProgram QGLContextPrivate::extensionFuncs(ctx).qt_glUseProgram
+#define glDeleteProgram QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgram
+#define glIsProgram QGLContextPrivate::extensionFuncs(ctx).qt_glIsProgram
+
+#define glGetShaderInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderInfoLog
+#define glGetShaderiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderiv
+#define glGetShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderSource
+#define glGetProgramiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramiv
+#define glGetProgramInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramInfoLog
+
+#define glGetUniformLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetUniformLocation
+#define glUniform4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform4fv
+#define glUniform3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform3fv
+#define glUniform2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform2fv
+#define glUniform1fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1fv
+#define glUniform1i QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1i
+#define glUniform1iv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1iv
+#define glUniformMatrix2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2fv
+#define glUniformMatrix3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3fv
+#define glUniformMatrix4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4fv
+#define glUniformMatrix2x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x3fv
+#define glUniformMatrix2x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x4fv
+#define glUniformMatrix3x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x2fv
+#define glUniformMatrix3x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x4fv
+#define glUniformMatrix4x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x2fv
+#define glUniformMatrix4x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x3fv
+
+#define glBindAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glBindAttribLocation
+#define glGetAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetAttribLocation
+#define glVertexAttrib1fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib1fv
+#define glVertexAttrib2fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib2fv
+#define glVertexAttrib3fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib3fv
+#define glVertexAttrib4fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib4fv
+#define glVertexAttribPointer QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttribPointer
+#define glDisableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glDisableVertexAttribArray
+#define glEnableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glEnableVertexAttribArray
+
+#else // QT_OPENGL_ES_2
+
+#define glGetProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramBinaryOES
+#define glProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glProgramBinaryOES
+
+#endif // QT_OPENGL_ES_2
+
+
+#if !defined(QT_OPENGL_ES_2)
+#define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate
+#define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor
+#endif
+
+#if defined(QT_OPENGL_ES_2)
+#define glClearDepth glClearDepthf
+#endif
+
+#define glProgramParameteriEXT QGLContextPrivate::extensionFuncs(ctx).qt_glProgramParameteriEXT
+#define glFramebufferTextureEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureEXT
+#define glFramebufferTextureLayerEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureLayerEXT
+#define glFramebufferTextureFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureFaceEXT
+
+#if !defined(QT_OPENGL_ES)
+#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB
+#endif
+
+#ifndef QT_NO_EGL
+// OES_EGL_image
+#define glEGLImageTargetTexture2DOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetTexture2DOES
+#define glEGLImageTargetRenderbufferStorageOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetRenderbufferStorageOES
+#endif
+
+extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
+bool Q_OPENGL_EXPORT qt_resolve_buffer_extensions(QGLContext *ctx);
+
+bool qt_resolve_version_1_3_functions(QGLContext *ctx);
+bool Q_OPENGL_EXPORT qt_resolve_version_2_0_functions(QGLContext *ctx);
+bool qt_resolve_stencil_face_extension(QGLContext *ctx);
+bool qt_resolve_frag_program_extensions(QGLContext *ctx);
+
+bool qt_resolve_glsl_extensions(QGLContext *ctx);
+
+#ifndef QT_NO_EGL
+Q_OPENGL_EXPORT bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx);
+#endif
+
+QT_END_NAMESPACE
+
+#endif // QGL_EXTENSIONS_P_H