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authorDavid Boddie <david.boddie@nokia.com>2011-05-11 14:19:37 +0200
committerDavid Boddie <david.boddie@nokia.com>2011-05-23 14:24:08 +0200
commit234b36698ebff31e3d93acae5e4aa7f73e24664f (patch)
tree36961877f5aa06839c42705ae79168c0037fe497 /src/opengl/qglframebufferobject.cpp
parent4d7d6d70e5e6bd1b6f38c4cf597305d5f3f6af31 (diff)
Doc: Fixed qdoc warnings.
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r--src/opengl/qglframebufferobject.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 8eda222c8d..d882916425 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -205,13 +205,16 @@ int QGLFramebufferObjectFormat::samples() const
/*!
\since 4.8
- Enables or disables mipmapping. Mipmapping is disabled by default.
+ Enables mipmapping if \a enabled is true; otherwise disables it.
+
+ Mipmapping is disabled by default.
+
If mipmapping is enabled, additional memory will be allocated for
the mipmap levels. The mipmap levels can be updated by binding the
texture and calling glGenerateMipmap(). Mipmapping cannot be enabled
for multisampled framebuffer objects.
- \sa mipmap(), texture()
+ \sa mipmap(), QGLFramebufferObject::texture()
*/
void QGLFramebufferObjectFormat::setMipmap(bool enabled)
{
@@ -713,7 +716,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
as a texture, you first need to copy from it to a regular framebuffer
object using QGLContext::blitFramebuffer().
- \section Threading
+ \section1 Threading
As of Qt 4.8, it's possible to draw into a QGLFramebufferObject
using a QPainter in a separate thread. Note that OpenGL 2.0 or