diff options
author | Samuel Rødal <srodal@gmail.com> | 2014-10-31 16:56:25 +0100 |
---|---|---|
committer | Samuel Rødal <srodal@gmail.com> | 2014-11-11 19:24:29 +0100 |
commit | a4428d480b96d51f9979d45044f26c99fa82f465 (patch) | |
tree | 6b028915378463615bb1ea2cc5a9ad9b25186183 /src/opengl/qglpaintdevice.cpp | |
parent | 459a32e39b45de7f857c090427f29749bf801c49 (diff) |
Fix for current_fbo getting out of sync in QtOpenGL
When using QGLWidget in combination with QOpenGLFramebufferObject from
QtGui, instead of QGLFramebufferObject from QtOpenGL, the current_fbo
variable doesn't get updated when framebuffer object bindings change.
To ensure that the QGLWidget correctly releases the currently bound
framebuffer object when using a QPainter, we keep track of whether
QOpenGLFramebufferObject has modified the current FBO binding, and if
that's the case we need to read the OpenGL state directly instead of
relying on a cached value.
Change-Id: If7e0bd936e202cad07365b5ce641ee01d2251930
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/opengl/qglpaintdevice.cpp')
-rw-r--r-- | src/opengl/qglpaintdevice.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp index 40cc7bb71d..c07d0a761b 100644 --- a/src/opengl/qglpaintdevice.cpp +++ b/src/opengl/qglpaintdevice.cpp @@ -74,6 +74,8 @@ void QGLPaintDevice::beginPaint() QGLContext *ctx = context(); ctx->makeCurrent(); + ctx->d_func()->refreshCurrentFbo(); + // Record the currently bound FBO so we can restore it again // in endPaint() and bind this device's FBO // @@ -85,7 +87,7 @@ void QGLPaintDevice::beginPaint() m_previousFBO = ctx->d_func()->current_fbo; if (m_previousFBO != m_thisFBO) { - ctx->d_ptr->current_fbo = m_thisFBO; + ctx->d_func()->setCurrentFbo(m_thisFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } @@ -102,8 +104,10 @@ void QGLPaintDevice::ensureActiveTarget() if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); + ctx->d_func()->refreshCurrentFbo(); + if (ctx->d_ptr->current_fbo != m_thisFBO) { - ctx->d_ptr->current_fbo = m_thisFBO; + ctx->d_func()->setCurrentFbo(m_thisFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } @@ -114,8 +118,11 @@ void QGLPaintDevice::endPaint() { // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); + + ctx->d_func()->refreshCurrentFbo(); + if (m_previousFBO != ctx->d_func()->current_fbo) { - ctx->d_ptr->current_fbo = m_previousFBO; + ctx->d_func()->setCurrentFbo(m_previousFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_previousFBO); } |