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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 17:11:23 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 10:07:45 +0200
commitf9d323279a0b3928acf40d56d84e9e5cc2cb7ee9 (patch)
tree3b9f77883fb18c8e54f49ebbb55e7f9761a6aae8 /src/opengl/qglpixelbuffer.cpp
parent93c6976a394275d5fdad6266512925f6c7c94911 (diff)
Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/opengl/qglpixelbuffer.cpp')
-rw-r--r--src/opengl/qglpixelbuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 32b18bfda4..12b26e5381 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -361,7 +361,7 @@ void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
glBindTexture(GL_TEXTURE_2D, texture_id);
#ifndef QT_OPENGL_ES
- GLenum format = ctx->isES() ? GL_RGBA : GL_RGBA8;
+ GLenum format = ctx->isOpenGLES() ? GL_RGBA : GL_RGBA8;
glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, d->req_size.width(), d->req_size.height(), 0);
#else
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
@@ -488,7 +488,7 @@ GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
- GLenum format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
+ GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
return d->qctx->bindTexture(image, target, GLint(format));
#else
return d->qctx->bindTexture(image, target, GL_RGBA);
@@ -507,7 +507,7 @@ GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
- GLenum format = QOpenGLContext::currentContext()->isES() ? GL_RGBA : GL_RGBA8;
+ GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
return d->qctx->bindTexture(pixmap, target, GLint(format));
#else
return d->qctx->bindTexture(pixmap, target, GL_RGBA);