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authorCasper van Donderen <casper.vandonderen@nokia.com>2012-03-01 15:28:31 +0100
committerQt by Nokia <qt-info@nokia.com>2012-03-02 23:16:25 +0100
commit95d83cb1b68cc4a415d5d80859b4e74472ad7112 (patch)
tree9f6fa892ee78f584224320a195f03419c0fdbc21 /src/opengl/qglpixelbuffer.cpp
parent15e136d4e116c1513c106dfbb75e1953a7f3463c (diff)
Remove the usage of deprecated qdoc macros.
QDoc now has support for Doxygen style commands for italics, bold and list items. This change applies that change in QDoc to the actual documentation. Task-number: QTBUG-24578 Change-Id: I519bf9c29b14092e3ab6067612f42bf749eeedf5 Reviewed-by: Shane Kearns <shane.kearns@accenture.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Diffstat (limited to 'src/opengl/qglpixelbuffer.cpp')
-rw-r--r--src/opengl/qglpixelbuffer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index ab5a738ba7..bccac7e9a0 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -53,16 +53,16 @@
There are three approaches to using this class:
\list 1
- \o \bold{We can draw into the pbuffer and convert it to a QImage
+ \li \b{We can draw into the pbuffer and convert it to a QImage
using toImage().} This is normally much faster than calling
QGLWidget::renderPixmap().
- \o \bold{We can draw into the pbuffer and copy the contents into
+ \li \b{We can draw into the pbuffer and copy the contents into
an OpenGL texture using updateDynamicTexture().} This allows
us to create dynamic textures and works on all systems
with pbuffer support.
- \o \bold{On systems that support it, we can bind the pbuffer to
+ \li \b{On systems that support it, we can bind the pbuffer to
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows