diff options
author | Topi Reinio <topi.reinio@theqtcompany.com> | 2016-08-03 12:00:41 +0200 |
---|---|---|
committer | Topi Reiniƶ <topi.reinio@theqtcompany.com> | 2016-08-12 08:30:29 +0000 |
commit | a2ae631c04fee752e492f2c0b8fd25f06abffd6b (patch) | |
tree | c23b323762193b93334aba8bc000687f156c0719 /src/opengl/qglpixelbuffer.cpp | |
parent | c38ac3dab8cbbdb494e09ccebe93c4e57a9987c3 (diff) |
Doc: Change instances of '(Mac) OS X' to 'macOS'
As of version 10.12 (Sierra), the name of Apple's desktop operating
system will be macOS. Change the occurrences where the Mac platform
is discussed to use a macro \macos, which expands to 'macOS'. This
helps with adapting to future renaming.
Update the instructions on mac-specific Q_OS_* macro usage.
Add a \target for the old 'Qt for OS X' topic to keep links working
for other documentation modules that try to link with the old name.
Change-Id: Id33fb0cd985df702a4ae4efb4c5fd428e77d9b85
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'src/opengl/qglpixelbuffer.cpp')
-rw-r--r-- | src/opengl/qglpixelbuffer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index 943ec7ad30..696cd81e37 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -60,7 +60,7 @@ an OpenGL texture.} The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows - and OS X systems that provide the \c render_texture + and \macos systems that provide the \c render_texture extension. Note that under Windows, a multi-sampled pbuffer can't be used in conjunction with the \c render_texture extension. If a multi-sampled pbuffer is requested under @@ -287,7 +287,7 @@ QGLContext *QGLPixelBuffer::context() const pbuffer contents to a texture using updateDynamicTexture(). \warning For the bindToDynamicTexture() call to succeed on the - OS X, the pbuffer needs a shared context, i.e. the + \macos, the pbuffer needs a shared context, i.e. the QGLPixelBuffer must be created with a share widget. \sa generateDynamicTexture(), releaseFromDynamicTexture() @@ -316,7 +316,7 @@ QGLContext *QGLPixelBuffer::context() const \snippet code/src_opengl_qglpixelbuffer.cpp 1 - An alternative on Windows and OS X systems that support the + An alternative on Windows and \macos systems that support the \c render_texture extension is to use bindToDynamicTexture() to get dynamic updates of the texture. |