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author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-03-17 14:49:29 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-03-17 16:27:55 +0100 |
commit | 0a803dc90a1ce31009a4bea3f43a2f200cb3a22e (patch) | |
tree | 99ff5e4c54dc8dbb51d98b8d99e18312ef6d7e40 /src/opengl/qglshaderprogram.cpp | |
parent | f6d3b65e455272d259f98cb900f46c8de765e174 (diff) |
Add note to docs about normalization in setAttributeBuffer
Task-number: QTBUG-37103
Change-Id: I0b1716b76e10c65871c6a96dab5d8d81c95095d7
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index 7261b68a88..65f217edf2 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -1553,6 +1553,9 @@ void QGLShaderProgram::setAttributeArray The setAttributeBuffer() function can be used to set the attribute array to an offset within a vertex buffer. + \note Normalization will be enabled. If this is not desired, call + glVertexAttribPointer directly through QGLFunctions. + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() \sa disableAttributeArray(), setAttributeBuffer() \since 4.7 @@ -1698,6 +1701,9 @@ void QGLShaderProgram::setAttributeArray on the \a location. Otherwise the value specified with setAttributeValue() for \a location will be used. + \note Normalization will be enabled. If this is not desired, call + glVertexAttribPointer directly though QGLFunctions. + \sa setAttributeArray() \since 4.7 */ |