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author | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-22 12:36:03 +0200 |
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committer | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-26 15:09:17 +0200 |
commit | b043871d2b1ee9c57d75fe8a3f8cb22e35a4fe4d (patch) | |
tree | 129fd32333589a0a2e2351ef699fafbe97f4969b /src/opengl/qopenglengineshadermanager_p.h | |
parent | f529f94132e8095ccd50030baeba2b2f18cabdb8 (diff) |
Use QList instead of QVector in opengl
Task-number: QTBUG-84469
Change-Id: I26c1cfab7f2d9aa5c71847ae02bfe0cf15c04a1b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl/qopenglengineshadermanager_p.h')
-rw-r--r-- | src/opengl/qopenglengineshadermanager_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qopenglengineshadermanager_p.h b/src/opengl/qopenglengineshadermanager_p.h index 71e6214278..5aaa1903a1 100644 --- a/src/opengl/qopenglengineshadermanager_p.h +++ b/src/opengl/qopenglengineshadermanager_p.h @@ -386,7 +386,7 @@ public: QByteArray customStageSource; //TODO: Decent cache key for custom stages QOpenGLShaderProgram* program; - QVector<uint> uniformLocations; + QList<uint> uniformLocations; bool useTextureCoords; bool useOpacityAttribute; |