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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 12:36:03 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-26 15:09:17 +0200
commitb043871d2b1ee9c57d75fe8a3f8cb22e35a4fe4d (patch)
tree129fd32333589a0a2e2351ef699fafbe97f4969b /src/opengl/qopenglframebufferobject.cpp
parentf529f94132e8095ccd50030baeba2b2f18cabdb8 (diff)
Use QList instead of QVector in opengl
Task-number: QTBUG-84469 Change-Id: I26c1cfab7f2d9aa5c71847ae02bfe0cf15c04a1b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl/qopenglframebufferobject.cpp')
-rw-r--r--src/opengl/qopenglframebufferobject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qopenglframebufferobject.cpp b/src/opengl/qopenglframebufferobject.cpp
index 813c01b0a5..588ddd6535 100644
--- a/src/opengl/qopenglframebufferobject.cpp
+++ b/src/opengl/qopenglframebufferobject.cpp
@@ -1223,10 +1223,10 @@ GLuint QOpenGLFramebufferObject::texture() const
\sa takeTexture(), texture()
*/
-QVector<GLuint> QOpenGLFramebufferObject::textures() const
+QList<GLuint> QOpenGLFramebufferObject::textures() const
{
Q_D(const QOpenGLFramebufferObject);
- QVector<GLuint> ids;
+ QList<GLuint> ids;
if (d->format.samples() != 0)
return ids;
ids.reserve(d->colorAttachments.count());
@@ -1310,10 +1310,10 @@ QSize QOpenGLFramebufferObject::size() const
\since 5.6
*/
-QVector<QSize> QOpenGLFramebufferObject::sizes() const
+QList<QSize> QOpenGLFramebufferObject::sizes() const
{
Q_D(const QOpenGLFramebufferObject);
- QVector<QSize> sz;
+ QList<QSize> sz;
sz.reserve(d->colorAttachments.size());
for (const auto &color : d->colorAttachments)
sz.append(color.size);