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author | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-22 12:36:03 +0200 |
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committer | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-26 15:09:17 +0200 |
commit | b043871d2b1ee9c57d75fe8a3f8cb22e35a4fe4d (patch) | |
tree | 129fd32333589a0a2e2351ef699fafbe97f4969b /src/opengl/qopenglshaderprogram.h | |
parent | f529f94132e8095ccd50030baeba2b2f18cabdb8 (diff) |
Use QList instead of QVector in opengl
Task-number: QTBUG-84469
Change-Id: I26c1cfab7f2d9aa5c71847ae02bfe0cf15c04a1b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl/qopenglshaderprogram.h')
-rw-r--r-- | src/opengl/qopenglshaderprogram.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qopenglshaderprogram.h b/src/opengl/qopenglshaderprogram.h index 87da4fc072..4cbf7e0d3b 100644 --- a/src/opengl/qopenglshaderprogram.h +++ b/src/opengl/qopenglshaderprogram.h @@ -140,11 +140,11 @@ public: void setPatchVertexCount(int count); int patchVertexCount() const; - void setDefaultOuterTessellationLevels(const QVector<float> &levels); - QVector<float> defaultOuterTessellationLevels() const; + void setDefaultOuterTessellationLevels(const QList<float> &levels); + QList<float> defaultOuterTessellationLevels() const; - void setDefaultInnerTessellationLevels(const QVector<float> &levels); - QVector<float> defaultInnerTessellationLevels() const; + void setDefaultInnerTessellationLevels(const QList<float> &levels); + QList<float> defaultInnerTessellationLevels() const; void bindAttributeLocation(const char *name, int location); void bindAttributeLocation(const QByteArray& name, int location); |