diff options
author | Johan Klokkhammer Helsing <johan.helsing@qt.io> | 2020-01-17 14:40:36 +0100 |
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committer | Johan Klokkhammer Helsing <johan.helsing@qt.io> | 2020-02-20 16:11:02 +0100 |
commit | 4b611d649ede3bd1e56a73abcbd16aa60db38e3b (patch) | |
tree | 6fd98bfdc95a3362981949d00e8237cfcfb1dd3a /src/opengl/qopenglshaderprogram.h | |
parent | 012bb039e3c12d90546efcac84b1747b2a266c64 (diff) |
Move QOpenGLShaderProgram from QtGui to QtOpenGL
Task-number: QTBUG-74409
Change-Id: I20dfafc0c9bf8e2b68b03e171d70c2cb4ad2bfaf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl/qopenglshaderprogram.h')
-rw-r--r-- | src/opengl/qopenglshaderprogram.h | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/src/opengl/qopenglshaderprogram.h b/src/opengl/qopenglshaderprogram.h new file mode 100644 index 0000000000..87da4fc072 --- /dev/null +++ b/src/opengl/qopenglshaderprogram.h @@ -0,0 +1,314 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QOPENGLSHADERPROGRAM_H +#define QOPENGLSHADERPROGRAM_H + +#include <QtOpenGL/qtopenglglobal.h> + +#include <QtGui/qopengl.h> +#include <QtGui/qvector2d.h> +#include <QtGui/qvector3d.h> +#include <QtGui/qvector4d.h> +#include <QtGui/qmatrix4x4.h> + +QT_BEGIN_NAMESPACE + + +class QOpenGLContext; +class QOpenGLShaderProgram; +class QOpenGLShaderPrivate; + +class Q_OPENGL_EXPORT QOpenGLShader : public QObject +{ + Q_OBJECT +public: + enum ShaderTypeBit + { + Vertex = 0x0001, + Fragment = 0x0002, + Geometry = 0x0004, + TessellationControl = 0x0008, + TessellationEvaluation = 0x0010, + Compute = 0x0020 + }; + Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) + + explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = nullptr); + ~QOpenGLShader(); + + QOpenGLShader::ShaderType shaderType() const; + + bool compileSourceCode(const char *source); + bool compileSourceCode(const QByteArray& source); + bool compileSourceCode(const QString& source); + bool compileSourceFile(const QString& fileName); + + QByteArray sourceCode() const; + + bool isCompiled() const; + QString log() const; + + GLuint shaderId() const; + + static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = nullptr); + +private: + friend class QOpenGLShaderProgram; + + Q_DISABLE_COPY(QOpenGLShader) + Q_DECLARE_PRIVATE(QOpenGLShader) +}; + +Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType) + + +class QOpenGLShaderProgramPrivate; + +class Q_OPENGL_EXPORT QOpenGLShaderProgram : public QObject +{ + Q_OBJECT +public: + explicit QOpenGLShaderProgram(QObject *parent = nullptr); + ~QOpenGLShaderProgram(); + + bool addShader(QOpenGLShader *shader); + void removeShader(QOpenGLShader *shader); + QList<QOpenGLShader *> shaders() const; + + bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); + bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source); + bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source); + bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName); + + bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); + bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source); + bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source); + bool addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName); + + void removeAllShaders(); + + virtual bool link(); + bool isLinked() const; + QString log() const; + + bool bind(); + void release(); + + bool create(); + + GLuint programId() const; + + int maxGeometryOutputVertices() const; + + void setPatchVertexCount(int count); + int patchVertexCount() const; + + void setDefaultOuterTessellationLevels(const QVector<float> &levels); + QVector<float> defaultOuterTessellationLevels() const; + + void setDefaultInnerTessellationLevels(const QVector<float> &levels); + QVector<float> defaultInnerTessellationLevels() const; + + void bindAttributeLocation(const char *name, int location); + void bindAttributeLocation(const QByteArray& name, int location); + void bindAttributeLocation(const QString& name, int location); + + int attributeLocation(const char *name) const; + int attributeLocation(const QByteArray& name) const; + int attributeLocation(const QString& name) const; + + void setAttributeValue(int location, GLfloat value); + void setAttributeValue(int location, GLfloat x, GLfloat y); + void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); + void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setAttributeValue(int location, const QVector2D& value); + void setAttributeValue(int location, const QVector3D& value); + void setAttributeValue(int location, const QVector4D& value); + void setAttributeValue(int location, const QColor& value); + void setAttributeValue(int location, const GLfloat *values, int columns, int rows); + + void setAttributeValue(const char *name, GLfloat value); + void setAttributeValue(const char *name, GLfloat x, GLfloat y); + void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); + void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setAttributeValue(const char *name, const QVector2D& value); + void setAttributeValue(const char *name, const QVector3D& value); + void setAttributeValue(const char *name, const QVector4D& value); + void setAttributeValue(const char *name, const QColor& value); + void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); + + void setAttributeArray + (int location, const GLfloat *values, int tupleSize, int stride = 0); + void setAttributeArray + (int location, const QVector2D *values, int stride = 0); + void setAttributeArray + (int location, const QVector3D *values, int stride = 0); + void setAttributeArray + (int location, const QVector4D *values, int stride = 0); + void setAttributeArray + (int location, GLenum type, const void *values, int tupleSize, int stride = 0); + void setAttributeArray + (const char *name, const GLfloat *values, int tupleSize, int stride = 0); + void setAttributeArray + (const char *name, const QVector2D *values, int stride = 0); + void setAttributeArray + (const char *name, const QVector3D *values, int stride = 0); + void setAttributeArray + (const char *name, const QVector4D *values, int stride = 0); + void setAttributeArray + (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0); + + void setAttributeBuffer + (int location, GLenum type, int offset, int tupleSize, int stride = 0); + void setAttributeBuffer + (const char *name, GLenum type, int offset, int tupleSize, int stride = 0); + + void enableAttributeArray(int location); + void enableAttributeArray(const char *name); + void disableAttributeArray(int location); + void disableAttributeArray(const char *name); + + int uniformLocation(const char *name) const; + int uniformLocation(const QByteArray& name) const; + int uniformLocation(const QString& name) const; + + void setUniformValue(int location, GLfloat value); + void setUniformValue(int location, GLint value); + void setUniformValue(int location, GLuint value); + void setUniformValue(int location, GLfloat x, GLfloat y); + void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); + void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setUniformValue(int location, const QVector2D& value); + void setUniformValue(int location, const QVector3D& value); + void setUniformValue(int location, const QVector4D& value); + void setUniformValue(int location, const QColor& color); + void setUniformValue(int location, const QPoint& point); + void setUniformValue(int location, const QPointF& point); + void setUniformValue(int location, const QSize& size); + void setUniformValue(int location, const QSizeF& size); + void setUniformValue(int location, const QMatrix2x2& value); + void setUniformValue(int location, const QMatrix2x3& value); + void setUniformValue(int location, const QMatrix2x4& value); + void setUniformValue(int location, const QMatrix3x2& value); + void setUniformValue(int location, const QMatrix3x3& value); + void setUniformValue(int location, const QMatrix3x4& value); + void setUniformValue(int location, const QMatrix4x2& value); + void setUniformValue(int location, const QMatrix4x3& value); + void setUniformValue(int location, const QMatrix4x4& value); + void setUniformValue(int location, const GLfloat value[2][2]); + void setUniformValue(int location, const GLfloat value[3][3]); + void setUniformValue(int location, const GLfloat value[4][4]); + void setUniformValue(int location, const QTransform& value); + + void setUniformValue(const char *name, GLfloat value); + void setUniformValue(const char *name, GLint value); + void setUniformValue(const char *name, GLuint value); + void setUniformValue(const char *name, GLfloat x, GLfloat y); + void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); + void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setUniformValue(const char *name, const QVector2D& value); + void setUniformValue(const char *name, const QVector3D& value); + void setUniformValue(const char *name, const QVector4D& value); + void setUniformValue(const char *name, const QColor& color); + void setUniformValue(const char *name, const QPoint& point); + void setUniformValue(const char *name, const QPointF& point); + void setUniformValue(const char *name, const QSize& size); + void setUniformValue(const char *name, const QSizeF& size); + void setUniformValue(const char *name, const QMatrix2x2& value); + void setUniformValue(const char *name, const QMatrix2x3& value); + void setUniformValue(const char *name, const QMatrix2x4& value); + void setUniformValue(const char *name, const QMatrix3x2& value); + void setUniformValue(const char *name, const QMatrix3x3& value); + void setUniformValue(const char *name, const QMatrix3x4& value); + void setUniformValue(const char *name, const QMatrix4x2& value); + void setUniformValue(const char *name, const QMatrix4x3& value); + void setUniformValue(const char *name, const QMatrix4x4& value); + void setUniformValue(const char *name, const GLfloat value[2][2]); + void setUniformValue(const char *name, const GLfloat value[3][3]); + void setUniformValue(const char *name, const GLfloat value[4][4]); + void setUniformValue(const char *name, const QTransform& value); + + void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); + void setUniformValueArray(int location, const GLint *values, int count); + void setUniformValueArray(int location, const GLuint *values, int count); + void setUniformValueArray(int location, const QVector2D *values, int count); + void setUniformValueArray(int location, const QVector3D *values, int count); + void setUniformValueArray(int location, const QVector4D *values, int count); + void setUniformValueArray(int location, const QMatrix2x2 *values, int count); + void setUniformValueArray(int location, const QMatrix2x3 *values, int count); + void setUniformValueArray(int location, const QMatrix2x4 *values, int count); + void setUniformValueArray(int location, const QMatrix3x2 *values, int count); + void setUniformValueArray(int location, const QMatrix3x3 *values, int count); + void setUniformValueArray(int location, const QMatrix3x4 *values, int count); + void setUniformValueArray(int location, const QMatrix4x2 *values, int count); + void setUniformValueArray(int location, const QMatrix4x3 *values, int count); + void setUniformValueArray(int location, const QMatrix4x4 *values, int count); + + void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); + void setUniformValueArray(const char *name, const GLint *values, int count); + void setUniformValueArray(const char *name, const GLuint *values, int count); + void setUniformValueArray(const char *name, const QVector2D *values, int count); + void setUniformValueArray(const char *name, const QVector3D *values, int count); + void setUniformValueArray(const char *name, const QVector4D *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); + + static bool hasOpenGLShaderPrograms(QOpenGLContext *context = nullptr); + +private Q_SLOTS: + void shaderDestroyed(); + +private: + Q_DISABLE_COPY(QOpenGLShaderProgram) + Q_DECLARE_PRIVATE(QOpenGLShaderProgram) + + bool init(); +}; + +QT_END_NAMESPACE + +#endif |