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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 12:36:03 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-26 15:09:17 +0200
commitb043871d2b1ee9c57d75fe8a3f8cb22e35a4fe4d (patch)
tree129fd32333589a0a2e2351ef699fafbe97f4969b /src/opengl/qopenglshaderprogram.h
parentf529f94132e8095ccd50030baeba2b2f18cabdb8 (diff)
Use QList instead of QVector in opengl
Task-number: QTBUG-84469 Change-Id: I26c1cfab7f2d9aa5c71847ae02bfe0cf15c04a1b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl/qopenglshaderprogram.h')
-rw-r--r--src/opengl/qopenglshaderprogram.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qopenglshaderprogram.h b/src/opengl/qopenglshaderprogram.h
index 87da4fc072..4cbf7e0d3b 100644
--- a/src/opengl/qopenglshaderprogram.h
+++ b/src/opengl/qopenglshaderprogram.h
@@ -140,11 +140,11 @@ public:
void setPatchVertexCount(int count);
int patchVertexCount() const;
- void setDefaultOuterTessellationLevels(const QVector<float> &levels);
- QVector<float> defaultOuterTessellationLevels() const;
+ void setDefaultOuterTessellationLevels(const QList<float> &levels);
+ QList<float> defaultOuterTessellationLevels() const;
- void setDefaultInnerTessellationLevels(const QVector<float> &levels);
- QVector<float> defaultInnerTessellationLevels() const;
+ void setDefaultInnerTessellationLevels(const QList<float> &levels);
+ QList<float> defaultInnerTessellationLevels() const;
void bindAttributeLocation(const char *name, int location);
void bindAttributeLocation(const QByteArray& name, int location);