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authorSamuel Rødal <samuel.rodal@nokia.com>2011-08-16 12:53:04 +0200
committerJørgen Lind <jorgen.lind@nokia.com>2011-08-16 15:44:26 +0200
commit0d5170256c1658b0f6e0d3f6c736de01655b29d8 (patch)
tree79f6252ffbda9eeb1ce54fc9987618fdc7e58be2 /src/opengl/qpaintengine_opengl.cpp
parent06f6b71ba43e8302d61d2c3cb7118d9dbf7a3c98 (diff)
Get rid of OpenGL 1.x engine and platform code from QtOpenGL.
Change-Id: I646b8e26d5e7214432a044866764d57cc11b2390 Reviewed-on: http://codereview.qt.nokia.com/3006 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r--src/opengl/qpaintengine_opengl.cpp5635
1 files changed, 0 insertions, 5635 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
deleted file mode 100644
index 3c35c0334c..0000000000
--- a/src/opengl/qpaintengine_opengl.cpp
+++ /dev/null
@@ -1,5635 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <qdebug.h>
-#include <private/qfontengine_p.h>
-#include <qmath.h>
-#include <private/qmath_p.h>
-#include <private/qdrawhelper_p.h>
-#include <private/qpaintengine_p.h>
-#include "qapplication.h"
-#include "qbrush.h"
-#include "qgl.h"
-#include <private/qgl_p.h>
-#include <private/qglpaintdevice_p.h>
-#include <private/qpainter_p.h>
-#include "qmap.h"
-#include <private/qpaintengine_opengl_p.h>
-#include <private/qdatabuffer_p.h>
-#include "qpen.h"
-#include "qvarlengtharray.h"
-#include <private/qpainter_p.h>
-#include <private/qglpixelbuffer_p.h>
-#include <private/qbezier_p.h>
-#include <qglframebufferobject.h>
-#include <private/qstatictext_p.h>
-
-#include "private/qtessellator_p.h"
-
-#include "util/fragmentprograms_p.h"
-
-#ifdef Q_WS_QWS
-#include "private/qglwindowsurface_qws_p.h"
-#include "qwsmanager_qws.h"
-#include "private/qwsmanager_p.h"
-#endif
-
-#define QGL_FUNC_CONTEXT QGLContext *ctx = const_cast<QGLContext *>(device->context());
-
-#include <stdlib.h>
-#include "qpaintengine_opengl_p.h"
-
-QT_BEGIN_NAMESPACE
-
-Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert); //in qbrush.cpp
-#ifdef QT_MAC_USE_COCOA
-extern void *qt_current_nsopengl_context(); // qgl_mac.mm
-#endif
-
-#define QREAL_MAX 9e100
-#define QREAL_MIN -9e100
-
-extern int qt_next_power_of_two(int v);
-
-#define DISABLE_DEBUG_ONCE
-
-//#define DEBUG_DISPLAY_MASK_TEXTURE
-
-#ifdef DISABLE_DEBUG_ONCE
-#define DEBUG_OVERRIDE(state) ;
-#define DEBUG_ONCE_STR(str) ;
-#define DEBUG_ONCE if (0)
-#else
-static int DEBUG_OVERRIDE_FLAG = 0;
-static bool DEBUG_TEMP_FLAG;
-#define DEBUG_OVERRIDE(state) { state ? ++DEBUG_OVERRIDE_FLAG : --DEBUG_OVERRIDE_FLAG; }
-#define DEBUG_ONCE if ((DEBUG_TEMP_FLAG = DEBUG_OVERRIDE_FLAG) && 0) ; else for (static int DEBUG_ONCE_FLAG = false; !DEBUG_ONCE_FLAG || DEBUG_TEMP_FLAG; DEBUG_ONCE_FLAG = true, DEBUG_TEMP_FLAG = false)
-#define DEBUG_ONCE_STR(str) DEBUG_ONCE qDebug() << (str);
-#endif
-
-#ifdef Q_WS_X11
-static bool qt_nvidiaFboNeedsFinish = false;
-#endif
-
-static inline void qt_glColor4ubv(unsigned char *col)
-{
- glColor4f(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, col[3]/255.0f);
-}
-
-struct QT_PointF {
- qreal x;
- qreal y;
-};
-
-struct QGLTrapezoid
-{
- QGLTrapezoid()
- {}
-
- QGLTrapezoid(qreal top_, qreal bottom_, qreal topLeftX_, qreal topRightX_, qreal bottomLeftX_, qreal bottomRightX_)
- : top(top_),
- bottom(bottom_),
- topLeftX(topLeftX_),
- topRightX(topRightX_),
- bottomLeftX(bottomLeftX_),
- bottomRightX(bottomRightX_)
- {}
-
- const QGLTrapezoid translated(const QPointF &delta) const;
-
- qreal top;
- qreal bottom;
- qreal topLeftX;
- qreal topRightX;
- qreal bottomLeftX;
- qreal bottomRightX;
-};
-
-const QGLTrapezoid QGLTrapezoid::translated(const QPointF &delta) const
-{
- QGLTrapezoid trap(*this);
- trap.top += delta.y();
- trap.bottom += delta.y();
- trap.topLeftX += delta.x();
- trap.topRightX += delta.x();
- trap.bottomLeftX += delta.x();
- trap.bottomRightX += delta.x();
- return trap;
-}
-
-
-class QOpenGLImmediateModeTessellator;
-class QGLMaskGenerator;
-class QGLOffscreen;
-
-class QGLMaskTextureCache
-{
-public:
- void setOffscreenSize(const QSize &offscreenSize);
- void setDrawableSize(const QSize &drawableSize);
-
- struct CacheLocation {
- QRect rect;
- int channel;
-
- QRect screen_rect;
- };
-
- struct CacheInfo {
- inline CacheInfo(const QPainterPath &p, const QTransform &m, qreal w = -1) :
- path(p), matrix(m), stroke_width(w), age(0) {}
-
- QPainterPath path;
- QTransform matrix;
- qreal stroke_width;
-
- CacheLocation loc;
-
- int age;
- };
-
- struct QuadTreeNode {
- quint64 key;
-
- int largest_available_block;
- int largest_used_block;
- };
-
- CacheLocation getMask(QGLMaskGenerator &maskGenerator, QOpenGLPaintEnginePrivate *engine);
-
- typedef QMultiHash<quint64, CacheInfo> QGLTextureCacheHash;
-
- enum {block_size = 64};
-
- // throw out keys that are too old
- void maintainCache();
- void clearCache();
-
-private:
- quint64 hash(const QPainterPath &p, const QTransform &m, qreal w);
-
- void createMask(quint64 key, CacheInfo &info, QGLMaskGenerator &maskGenerator);
-
- QSize offscreenSize;
- QSize drawableSize;
-
- QGLTextureCacheHash cache;
-
- QVector<QuadTreeNode> occupied_quadtree[4];
-
- void quadtreeUpdate(int channel, int node, int current_block_size);
- void quadtreeAllocate(quint64 key, const QSize &size, QRect *rect, int *channel);
-
- bool quadtreeFindAvailableLocation(const QSize &size, QRect *rect, int *channel);
- void quadtreeFindExistingLocation(const QSize &size, QRect *rect, int *channel);
-
- void quadtreeInsert(int channel, quint64 key, const QRect &rect, int node = 0);
- void quadtreeClear(int channel, const QRect &rect, int node = 0);
-
- int quadtreeBlocksize(int node);
- QPoint quadtreeLocation(int node);
-
- QOpenGLPaintEnginePrivate *engine;
-};
-
-Q_GLOBAL_STATIC(QGLMaskTextureCache, qt_mask_texture_cache)
-
-class QGLOffscreen : public QObject
-{
- Q_OBJECT
-public:
- QGLOffscreen()
- : QObject(),
- offscreen(0),
- ctx(0),
- mask_dim(0),
- activated(false),
- bound(false)
- {
- connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(cleanupGLContextRefs(const QGLContext*)));
- }
-
- inline void setDevice(QPaintDevice *pdev);
-
- void begin();
- void end();
-
- inline void bind();
- inline void release();
-
- inline bool isBound() const;
-
- inline QSize drawableSize() const;
- inline QSize offscreenSize() const;
-
- inline GLuint offscreenTexture() const;
-
- QGLContext *context() const;
-
- static bool isSupported();
-
- inline void initialize();
-
- inline bool isValid() const;
-
-public Q_SLOTS:
- void cleanupGLContextRefs(const QGLContext *context) {
- if (context == ctx) {
- delete offscreen;
- ctx = 0;
- offscreen = 0;
- mask_dim = 0;
- }
- }
-
-private:
- QGLPaintDevice* device;
-
- QGLFramebufferObject *offscreen;
- QGLContext *ctx;
-
- // dimensions of mask texture (square)
- int mask_dim;
- QSize last_failed_size;
-
- bool drawable_fbo;
-
- bool activated;
- bool initialized;
-
- bool bound;
-};
-
-inline void QGLOffscreen::setDevice(QPaintDevice *pdev)
-{
- if (pdev->devType() == QInternal::OpenGL)
- device = static_cast<QGLPaintDevice*>(pdev);
- else
- device = QGLPaintDevice::getDevice(pdev);
-
- if (!device)
- return;
-
- drawable_fbo = (pdev->devType() == QInternal::FramebufferObject);
-}
-
-void QGLOffscreen::begin()
-{
-#ifndef QT_OPENGL_ES
- initialized = false;
-
- if (activated)
- initialize();
-#endif
-}
-
-void QGLOffscreen::initialize()
-{
-#ifndef QT_OPENGL_ES
- if (initialized)
- return;
-
- activated = true;
- initialized = true;
-
- int dim = qMax(2048, static_cast<int>(qt_next_power_of_two(qMax(device->size().width(), device->size().height()))));
-
- bool shared_context = QGLContext::areSharing(device->context(), ctx);
- bool would_fail = last_failed_size.isValid() &&
- (device->size().width() >= last_failed_size.width() ||
- device->size().height() >= last_failed_size.height());
- bool needs_refresh = dim > mask_dim || !shared_context;
-
- if (needs_refresh && !would_fail) {
- DEBUG_ONCE qDebug() << "QGLOffscreen::initialize(): creating offscreen of size" << dim;
- delete offscreen;
- offscreen = new QGLFramebufferObject(dim, dim, GLenum(GL_TEXTURE_2D));
- mask_dim = dim;
-
- if (!offscreen->isValid()) {
- qWarning("QGLOffscreen: Invalid offscreen fbo (size %dx%d)", mask_dim, mask_dim);
- delete offscreen;
- offscreen = 0;
- mask_dim = 0;
- last_failed_size = device->size();
- }
- }
-
- qt_mask_texture_cache()->setOffscreenSize(offscreenSize());
- qt_mask_texture_cache()->setDrawableSize(device->size());
- ctx = device->context();
-#endif
-}
-
-inline bool QGLOffscreen::isValid() const
-{
- return offscreen;
-}
-
-void QGLOffscreen::end()
-{
- if (bound)
- release();
-#ifdef DEBUG_DISPLAY_MASK_TEXTURE
- glReadBuffer(GL_BACK);
- glDrawBuffer(GL_BACK);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glColor4f(1, 1, 1, 1);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc(GL_ONE, GL_ZERO);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, offscreen->texture());
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 1.0); glVertex2f(0.0, 0.0);
- glTexCoord2f(1.0, 1.0); glVertex2f(drawable.size().width(), 0.0);
- glTexCoord2f(1.0, 0.0); glVertex2f(drawable.size().width(), drawable.size().height());
- glTexCoord2f(0.0, 0.0); glVertex2f(0.0, drawable.size().height());
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
-#endif
-}
-
-inline void QGLOffscreen::bind()
-{
-#ifndef QT_OPENGL_ES
- Q_ASSERT(initialized);
-
- if (!offscreen || bound)
- return;
-
- DEBUG_ONCE qDebug() << "QGLOffscreen: binding offscreen";
- offscreen->bind();
-
- bound = true;
-
- glViewport(0, 0, offscreenSize().width(), offscreenSize().height());
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, offscreenSize().width(), offscreenSize().height(), 0, -999999, 999999);
- glMatrixMode(GL_MODELVIEW);
-#endif
-}
-
-inline void QGLOffscreen::release()
-{
-#ifndef QT_OPENGL_ES
- if (!offscreen || !bound)
- return;
-
-#ifdef Q_WS_X11
- // workaround for bug in nvidia driver versions 9x.xx
- if (qt_nvidiaFboNeedsFinish)
- glFinish();
-#endif
-
- DEBUG_ONCE_STR("QGLOffscreen: releasing offscreen");
-
- if (drawable_fbo)
- device->ensureActiveTarget(); //###
- else
- offscreen->release();
-
- QSize sz(device->size());
- glViewport(0, 0, sz.width(), sz.height());
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#ifndef QT_OPENGL_ES
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
-#else
- glOrthof(0, sz.width(), sz.height(), 0, -999999, 999999);
-#endif
- glMatrixMode(GL_MODELVIEW);
-
- bound = false;
-#endif
-}
-
-inline bool QGLOffscreen::isBound() const
-{
- return bound;
-}
-
-inline QSize QGLOffscreen::drawableSize() const
-{
- return device->size();
-}
-
-inline QSize QGLOffscreen::offscreenSize() const
-{
- return QSize(mask_dim, mask_dim);
-}
-
-inline GLuint QGLOffscreen::offscreenTexture() const
-{
- return offscreen ? offscreen->texture() : 0;
-}
-
-inline QGLContext *QGLOffscreen::context() const
-{
- return ctx;
-}
-
-bool QGLOffscreen::isSupported()
-{
- return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); // for fbo
-}
-
-struct QDrawQueueItem
-{
- QDrawQueueItem(qreal _opacity,
- QBrush _brush,
- const QPointF &_brush_origion,
- QPainter::CompositionMode _composition_mode,
- const QTransform &_matrix,
- QGLMaskTextureCache::CacheLocation _location)
- : opacity(_opacity),
- brush(_brush),
- brush_origin(_brush_origion),
- composition_mode(_composition_mode),
- matrix(_matrix),
- location(_location) {}
- qreal opacity;
- QBrush brush;
- QPointF brush_origin;
- QPainter::CompositionMode composition_mode;
-
- QTransform matrix;
- QGLMaskTextureCache::CacheLocation location;
-};
-
-////////// GL program cache: start
-
-struct GLProgram {
- int brush; // brush index or mask index
- int mode; // composition mode index
- bool mask;
- GLuint program;
-};
-
-typedef QMultiHash<const QGLContext *, GLProgram> QGLProgramHash;
-
-class QGLProgramCache : public QObject
-{
- Q_OBJECT
-public:
- QGLProgramCache() {
- // we have to know when a context is deleted so we can free
- // any program handles it holds
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(cleanupPrograms(const QGLContext*)));
-
- }
- ~QGLProgramCache() {
- // at this point the cache should contain 0 elements
- // Q_ASSERT(program.size() == 0);
- }
-
- GLuint getProgram(const QGLContext *ctx, int brush, int mode, bool mask_mode)
- {
- // 1. see if we have an entry for the ctx context
- QList<GLProgram> progs = programs.values(ctx);
- for (int i=0; i<progs.size(); ++i) {
- const GLProgram &prg = progs.at(i);
- if (mask_mode) {
- if (prg.mask && prg.brush == brush)
- return prg.program;
- } else {
- if (!prg.mask && prg.brush == brush && prg.mode == mode)
- return prg.program;
- }
- }
-
- // 2. try to find a match in a shared context, and update the
- // hash with the entry found
- QList<const QGLContext *> contexts = programs.uniqueKeys();
- for (int i=0; i<contexts.size(); ++i) {
- const QGLContext *cx = contexts.at(i);
- if (cx != ctx && QGLContext::areSharing(cx, ctx)) {
- QList<GLProgram> progs = programs.values(cx);
- for (int k=0; k<progs.size(); ++k) {
- const GLProgram &prg = progs.at(k);
- if (mask_mode) {
- if (prg.mask && prg.brush == brush) {
- programs.insert(ctx, prg);
- return prg.program;
- }
- } else {
- if (!prg.mask && prg.brush == brush && prg.mode == mode) {
- programs.insert(ctx, prg);
- return prg.program;
- }
- }
- }
- }
- }
-
- // 3. compile a new program and place it into the cache
- // NB! assumes ctx is the current GL context
- GLProgram prg;
- prg.brush = brush;
- prg.mode = mode;
- prg.mask = mask_mode;
- glGenProgramsARB(1, &prg.program);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prg.program);
- const char *src = mask_mode
- ? mask_fragment_program_sources[brush]
- : painter_fragment_program_sources[brush][mode];
- // necessary for .NET 2002, apparently
- const GLbyte *gl_src = reinterpret_cast<const GLbyte *>(src);
-
- while (glGetError() != GL_NO_ERROR) {} // reset error state
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- int(strlen(src)), gl_src);
- if (glGetError() != GL_NO_ERROR) {
-// qDebug() << "QGLProgramCache: Unable to compile fragment program.";
- glDeleteProgramsARB(1, &prg.program);
- return 0;
- }
-
-// qDebug() << "QGLProgramCache: Creating GL program:" << prg.program << hex << ctx;
- programs.insert(ctx, prg);
- return prg.program;
- }
-
-public Q_SLOTS:
- void cleanupPrograms(const QGLContext *context)
- {
- QGLProgramHash::iterator it = programs.begin();
- while (it != programs.end()) {
- if (it.key() == context) {
- if (!context->isSharing()) {
- // the ctx variable below is needed for the glDeleteProgramARB call
- // since it is resolved from our extension system
- // NB! assumes context is the current GL context
- const QGLContext *ctx = context;
- // qDebug() << "QGLProgramHash: Deleting GL program:" << it.value().program << hex << it.key();
- glDeleteProgramsARB(1, &it.value().program);
- }
- it = programs.erase(it);
- } else {
- ++it;
- }
- }
- }
-
-private:
- QGLProgramHash programs;
-};
-
-Q_GLOBAL_STATIC(QGLProgramCache, qt_gl_program_cache)
-
-////////// GL program cache: end
-
-class QOpenGLPaintEnginePrivate;
-class QGLPrivateCleanup : public QObject
-{
- Q_OBJECT
-public:
- QGLPrivateCleanup(QOpenGLPaintEnginePrivate *priv)
- : p(priv)
- {
- connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(cleanupGLContextRefs(const QGLContext*)));
- }
-
-public Q_SLOTS:
- void cleanupGLContextRefs(const QGLContext *context);
-
-private:
- QOpenGLPaintEnginePrivate *p;
-};
-
-class QOpenGLPaintEnginePrivate : public QPaintEngineExPrivate
-{
- Q_DECLARE_PUBLIC(QOpenGLPaintEngine)
-public:
- QOpenGLPaintEnginePrivate()
- : opacity(1)
- , composition_mode(QPainter::CompositionMode_SourceOver)
- , has_fast_pen(false)
- , use_stencil_method(false)
- , dirty_drawable_texture(false)
- , has_stencil_face_ext(false)
- , use_fragment_programs(false)
- , high_quality_antialiasing(false)
- , use_smooth_pixmap_transform(false)
- , use_emulation(false)
- , txop(QTransform::TxNone)
- , inverseScale(1)
- , moveToCount(0)
- , last_created_state(0)
- , shader_ctx(0)
- , grad_palette(0)
- , tess_points(0)
- , drawable_texture(0)
- , ref_cleaner(this)
- {}
-
- inline void setGLPen(const QColor &c) {
- uint alpha = qRound(c.alpha() * opacity);
- pen_color[0] = qt_div_255(c.red() * alpha);
- pen_color[1] = qt_div_255(c.green() * alpha);
- pen_color[2] = qt_div_255(c.blue() * alpha);
- pen_color[3] = alpha;
- }
-
- inline void setGLBrush(const QColor &c) {
- uint alpha = qRound(c.alpha() * opacity);
- brush_color[0] = qt_div_255(c.red() * alpha);
- brush_color[1] = qt_div_255(c.green() * alpha);
- brush_color[2] = qt_div_255(c.blue() * alpha);
- brush_color[3] = alpha;
- }
-
- inline void setGradientOps(const QBrush &brush, const QRectF &bounds);
- void createGradientPaletteTexture(const QGradient& g);
-
- void updateGradient(const QBrush &brush, const QRectF &bounds);
-
- inline void lineToStencil(qreal x, qreal y);
- inline void curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep);
- void pathToVertexArrays(const QPainterPath &path);
- void fillVertexArray(Qt::FillRule fillRule);
- void drawVertexArrays();
- void fillPath(const QPainterPath &path);
- void fillPolygon_dev(const QPointF *polygonPoints, int pointCount,
- Qt::FillRule fill);
-
- void drawFastRect(const QRectF &rect);
- void strokePath(const QPainterPath &path, bool use_cache);
- void strokePathFastPen(const QPainterPath &path, bool needsResolving);
- void strokeLines(const QPainterPath &path);
-
- void updateDepthClip();
- void systemStateChanged();
-
- void cleanupGLContextRefs(const QGLContext *context) {
- if (context == shader_ctx)
- shader_ctx = 0;
- }
-
- inline void updateFastPen() {
- qreal pen_width = cpen.widthF();
- has_fast_pen =
- ((pen_width == 0 || (pen_width <= 1 && matrix.type() <= QTransform::TxTranslate))
- || cpen.isCosmetic())
- && cpen.style() == Qt::SolidLine
- && cpen.isSolid();
-
- }
-
- void disableClipping();
- void enableClipping();
- void ensureDrawableTexture();
-
- QPen cpen;
- QBrush cbrush;
- Qt::BrushStyle brush_style;
- QPointF brush_origin;
- Qt::BrushStyle pen_brush_style;
- qreal opacity;
- QPainter::CompositionMode composition_mode;
-
- Qt::BrushStyle current_style;
-
- uint has_pen : 1;
- uint has_brush : 1;
- uint has_fast_pen : 1;
- uint use_stencil_method : 1;
- uint dirty_drawable_texture : 1;
- uint has_stencil_face_ext : 1;
- uint use_fragment_programs : 1;
- uint high_quality_antialiasing : 1;
- uint has_antialiasing : 1;
- uint has_fast_composition_mode : 1;
- uint use_smooth_pixmap_transform : 1;
- uint use_system_clip : 1;
- uint use_emulation : 1;
-
- QRegion dirty_stencil;
-
- void updateUseEmulation();
-
- QTransform matrix;
- GLubyte pen_color[4];
- GLubyte brush_color[4];
- QTransform::TransformationType txop;
- QGLPaintDevice* device;
- QGLOffscreen offscreen;
-
- qreal inverseScale;
-
- int moveToCount;
- QPointF path_start;
-
- bool isFastRect(const QRectF &r);
-
- void drawImageAsPath(const QRectF &r, const QImage &img, const QRectF &sr);
- void drawTiledImageAsPath(const QRectF &r, const QImage &img, qreal sx, qreal sy, const QPointF &offset);
-
- void drawOffscreenPath(const QPainterPath &path);
-
- void composite(const QRectF &rect, const QPoint &maskOffset = QPoint());
- void composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
-
- bool createFragmentPrograms();
- void deleteFragmentPrograms();
- void updateFragmentProgramData(int locations[]);
-
- void cacheItemErased(int channel, const QRect &rect);
-
- void addItem(const QGLMaskTextureCache::CacheLocation &location);
- void drawItem(const QDrawQueueItem &item);
- void flushDrawQueue();
-
- void copyDrawable(const QRectF &rect);
-
- void updateGLMatrix() const;
-
- mutable QPainterState *last_created_state;
-
- QGLContext *shader_ctx;
- GLuint grad_palette;
-
- GLuint painter_fragment_programs[num_fragment_brushes][num_fragment_composition_modes];
- GLuint mask_fragment_programs[num_fragment_masks];
-
- float inv_matrix_data[3][4];
- float fmp_data[4];
- float fmp2_m_radius2_data[4];
- float angle_data[4];
- float linear_data[4];
-
- float porterduff_ab_data[4];
- float porterduff_xyz_data[4];
-
- float mask_offset_data[4];
- float mask_channel_data[4];
-
- FragmentBrushType fragment_brush;
- FragmentCompositionModeType fragment_composition_mode;
-
- void setPorterDuffData(float a, float b, float x, float y, float z);
- void setInvMatrixData(const QTransform &inv_matrix);
-
- qreal max_x;
- qreal max_y;
- qreal min_x;
- qreal min_y;
-
- QDataBuffer<QPointF> tess_points;
- QVector<int> tess_points_stops;
-
- GLdouble projection_matrix[4][4];
-
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
- GLfloat mv_matrix[4][4];
-#else
- GLdouble mv_matrix[4][4];
-#endif
-
- QList<QDrawQueueItem> drawQueue;
-
- GLuint drawable_texture;
- QSize drawable_texture_size;
-
- int max_texture_size;
-
- QGLPrivateCleanup ref_cleaner;
- friend class QGLMaskTextureCache;
-};
-
-class QOpenGLCoordinateOffset
-{
-public:
- QOpenGLCoordinateOffset(QOpenGLPaintEnginePrivate *d);
- ~QOpenGLCoordinateOffset();
-
- static void enableOffset(QOpenGLPaintEnginePrivate *d);
- static void disableOffset(QOpenGLPaintEnginePrivate *d);
-
-private:
- QOpenGLPaintEnginePrivate *d;
-};
-
-QOpenGLCoordinateOffset::QOpenGLCoordinateOffset(QOpenGLPaintEnginePrivate *d_)
- : d(d_)
-{
- enableOffset(d);
-}
-
-void QOpenGLCoordinateOffset::enableOffset(QOpenGLPaintEnginePrivate *d)
-{
- if (!d->has_antialiasing) {
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- d->mv_matrix[3][0] += 0.5;
- d->mv_matrix[3][1] += 0.5;
- d->updateGLMatrix();
- }
-}
-
-QOpenGLCoordinateOffset::~QOpenGLCoordinateOffset()
-{
- disableOffset(d);
-}
-
-void QOpenGLCoordinateOffset::disableOffset(QOpenGLPaintEnginePrivate *d)
-{
- if (!d->has_antialiasing) {
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- d->mv_matrix[3][0] -= 0.5;
- d->mv_matrix[3][1] -= 0.5;
- }
-}
-
-void QGLPrivateCleanup::cleanupGLContextRefs(const QGLContext *context)
-{
- p->cleanupGLContextRefs(context);
-}
-
-
-static inline void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform)
-{
- if (smoothPixmapTransform) {
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
- glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
-}
-
-static inline QPainterPath strokeForPath(const QPainterPath &path, const QPen &cpen) {
- QPainterPathStroker stroker;
- if (cpen.style() == Qt::CustomDashLine)
- stroker.setDashPattern(cpen.dashPattern());
- else
- stroker.setDashPattern(cpen.style());
-
- stroker.setCapStyle(cpen.capStyle());
- stroker.setJoinStyle(cpen.joinStyle());
- stroker.setMiterLimit(cpen.miterLimit());
- stroker.setDashOffset(cpen.dashOffset());
-
- qreal width = cpen.widthF();
- if (width == 0)
- stroker.setWidth(1);
- else
- stroker.setWidth(width);
-
- QPainterPath stroke = stroker.createStroke(path);
- stroke.setFillRule(Qt::WindingFill);
- return stroke;
-}
-
-class QGLStrokeCache
-{
- struct CacheInfo
- {
- inline CacheInfo(QPainterPath p, QPainterPath sp, QPen stroke_pen) :
- path(p), stroked_path(sp), pen(stroke_pen) {}
- QPainterPath path;
- QPainterPath stroked_path;
- QPen pen;
- };
-
- typedef QMultiHash<quint64, CacheInfo> QGLStrokeTableHash;
-
-public:
- inline QPainterPath getStrokedPath(const QPainterPath &path, const QPen &pen) {
- quint64 hash_val = 0;
-
- for (int i = 0; i < path.elementCount() && i <= 2; i++) {
- hash_val += quint64(path.elementAt(i).x);
- hash_val += quint64(path.elementAt(i).y);
- }
-
- QGLStrokeTableHash::const_iterator it = cache.constFind(hash_val);
-
- if (it == cache.constEnd())
- return addCacheElement(hash_val, path, pen);
- else {
- do {
- const CacheInfo &cache_info = it.value();
- if (cache_info.path == path && cache_info.pen == pen)
- return cache_info.stroked_path;
- ++it;
- } while (it != cache.constEnd() && it.key() == hash_val);
- // an exact match for this path was not found, create new cache element
- return addCacheElement(hash_val, path, pen);
- }
- }
-
-protected:
- inline int maxCacheSize() const { return 500; }
- QPainterPath addCacheElement(quint64 hash_val, QPainterPath path, const QPen &pen) {
- if (cache.size() == maxCacheSize()) {
- int elem_to_remove = qrand() % maxCacheSize();
- cache.remove(cache.keys()[elem_to_remove]); // may remove more than 1, but OK
- }
- QPainterPath stroke = strokeForPath(path, pen);
- CacheInfo cache_entry(path, stroke, pen);
- return cache.insert(hash_val, cache_entry).value().stroked_path;
- }
-
- QGLStrokeTableHash cache;
-};
-
-Q_GLOBAL_STATIC(QGLStrokeCache, qt_opengl_stroke_cache)
-
-class QGLGradientCache : public QObject
-{
- Q_OBJECT
- struct CacheInfo
- {
- inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) :
- stops(s), opacity(op), interpolationMode(mode) {}
-
- GLuint texId;
- QGradientStops stops;
- qreal opacity;
- QGradient::InterpolationMode interpolationMode;
- };
-
- typedef QMultiHash<quint64, CacheInfo> QGLGradientColorTableHash;
-
-public:
- QGLGradientCache() : QObject(), buffer_ctx(0)
- {
- connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(cleanupGLContextRefs(const QGLContext*)));
- }
-
- inline GLuint getBuffer(const QGradient &gradient, qreal opacity, QGLContext *ctx) {
- if (buffer_ctx && !QGLContext::areSharing(buffer_ctx, ctx))
- cleanCache();
-
- buffer_ctx = ctx;
-
- quint64 hash_val = 0;
-
- QGradientStops stops = gradient.stops();
- for (int i = 0; i < stops.size() && i <= 2; i++)
- hash_val += stops[i].second.rgba();
-
- QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
-
- if (it == cache.constEnd())
- return addCacheElement(hash_val, gradient, opacity);
- else {
- do {
- const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity && cache_info.interpolationMode == gradient.interpolationMode()) {
- return cache_info.texId;
- }
- ++it;
- } while (it != cache.constEnd() && it.key() == hash_val);
- // an exact match for these stops and opacity was not found, create new cache
- return addCacheElement(hash_val, gradient, opacity);
- }
- }
-
- inline int paletteSize() const { return 1024; }
-
-protected:
- inline int maxCacheSize() const { return 60; }
- inline void generateGradientColorTable(const QGradient& g,
- uint *colorTable,
- int size, qreal opacity) const;
- GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity) {
- if (cache.size() == maxCacheSize()) {
- int elem_to_remove = qrand() % maxCacheSize();
- quint64 key = cache.keys()[elem_to_remove];
-
- // need to call glDeleteTextures on each removed cache entry:
- QGLGradientColorTableHash::const_iterator it = cache.constFind(key);
- do {
- glDeleteTextures(1, &it.value().texId);
- } while (++it != cache.constEnd() && it.key() == key);
- cache.remove(key); // may remove more than 1, but OK
- }
- CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
- uint buffer[1024];
- generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
- glGenTextures(1, &cache_entry.texId);
-#ifndef QT_OPENGL_ES
- glBindTexture(GL_TEXTURE_1D, cache_entry.texId);
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, paletteSize(),
- 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
-#else
- // create 2D one-line texture instead. This requires an impl of manual GL_TEXGEN for all primitives
-#endif
- return cache.insert(hash_val, cache_entry).value().texId;
- }
-
- void cleanCache() {
- QGLShareContextScope scope(buffer_ctx);
- QGLGradientColorTableHash::const_iterator it = cache.constBegin();
- for (; it != cache.constEnd(); ++it) {
- const CacheInfo &cache_info = it.value();
- glDeleteTextures(1, &cache_info.texId);
- }
- cache.clear();
- }
-
- QGLGradientColorTableHash cache;
-
- QGLContext *buffer_ctx;
-
-public Q_SLOTS:
- void cleanupGLContextRefs(const QGLContext *context) {
- if (context == buffer_ctx) {
- cleanCache();
- buffer_ctx = 0;
- }
- }
-};
-
-static inline uint endianColor(uint c)
-{
-#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- return c;
-#else
- return ( (c << 24) & 0xff000000)
- | ((c >> 24) & 0x000000ff)
- | ((c << 8) & 0x00ff0000)
- | ((c >> 8) & 0x0000ff00);
-#endif // Q_BYTE_ORDER
-}
-
-void QGLGradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
-{
- int pos = 0;
- QGradientStops s = gradient.stops();
- QVector<uint> colors(s.size());
-
- for (int i = 0; i < s.size(); ++i)
- colors[i] = s[i].second.rgba();
-
- bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
-
- uint alpha = qRound(opacity * 256);
- uint current_color = ARGB_COMBINE_ALPHA(colors[0], alpha);
- qreal incr = 1.0 / qreal(size);
- qreal fpos = 1.5 * incr;
- colorTable[pos++] = endianColor(PREMUL(current_color));
-
- while (fpos <= s.first().first) {
- colorTable[pos] = colorTable[pos - 1];
- pos++;
- fpos += incr;
- }
-
- if (colorInterpolation)
- current_color = PREMUL(current_color);
-
- for (int i = 0; i < s.size() - 1; ++i) {
- qreal delta = 1/(s[i+1].first - s[i].first);
- uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha);
- if (colorInterpolation)
- next_color = PREMUL(next_color);
-
- while (fpos < s[i+1].first && pos < size) {
- int dist = int(256 * ((fpos - s[i].first) * delta));
- int idist = 256 - dist;
- if (colorInterpolation)
- colorTable[pos] = endianColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
- else
- colorTable[pos] = endianColor(PREMUL(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
- ++pos;
- fpos += incr;
- }
- current_color = next_color;
- }
-
- Q_ASSERT(s.size() > 0);
-
- uint last_color = endianColor(PREMUL(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha)));
- for (;pos < size; ++pos)
- colorTable[pos] = last_color;
-
- // Make sure the last color stop is represented at the end of the table
- colorTable[size-1] = last_color;
-}
-
-#ifndef Q_WS_QWS
-Q_GLOBAL_STATIC(QGLGradientCache, qt_opengl_gradient_cache)
-#endif
-
-void QOpenGLPaintEnginePrivate::createGradientPaletteTexture(const QGradient& g)
-{
-#ifdef QT_OPENGL_ES //###
- Q_UNUSED(g);
-#else
- GLuint texId = qt_opengl_gradient_cache()->getBuffer(g, opacity, device->context());
- glBindTexture(GL_TEXTURE_1D, texId);
- grad_palette = texId;
- if (g.spread() == QGradient::RepeatSpread || g.type() == QGradient::ConicalGradient)
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- else if (g.spread() == QGradient::ReflectSpread)
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT_IBM);
- else
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
-#endif
-}
-
-
-inline void QOpenGLPaintEnginePrivate::setGradientOps(const QBrush &brush, const QRectF &bounds)
-{
- current_style = brush.style();
-
- if (current_style < Qt::LinearGradientPattern || current_style > Qt::ConicalGradientPattern) {
- setGLBrush(brush.color());
- qt_glColor4ubv(brush_color);
- }
-
- updateGradient(brush, bounds);
-
-#ifndef QT_OPENGL_ES //### GLES does not have GL_TEXTURE_GEN_ so we are falling back for gradients
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_1D);
-
- if (current_style == Qt::LinearGradientPattern) {
- if (high_quality_antialiasing || !has_fast_composition_mode) {
- fragment_brush = FRAGMENT_PROGRAM_BRUSH_LINEAR;
- } else {
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_1D);
- }
- } else {
- if (use_fragment_programs) {
- if (current_style == Qt::RadialGradientPattern)
- fragment_brush = FRAGMENT_PROGRAM_BRUSH_RADIAL;
- else if (current_style == Qt::ConicalGradientPattern)
- fragment_brush = FRAGMENT_PROGRAM_BRUSH_CONICAL;
- else if (current_style == Qt::SolidPattern)
- fragment_brush = FRAGMENT_PROGRAM_BRUSH_SOLID;
- else if (current_style == Qt::TexturePattern && !brush.texture().isQBitmap())
- fragment_brush = FRAGMENT_PROGRAM_BRUSH_TEXTURE;
- else
- fragment_brush = FRAGMENT_PROGRAM_BRUSH_PATTERN;
- }
- }
-#endif
-}
-
-QOpenGLPaintEngine::QOpenGLPaintEngine()
- : QPaintEngineEx(*(new QOpenGLPaintEnginePrivate))
-{
-}
-
-QOpenGLPaintEngine::~QOpenGLPaintEngine()
-{
-}
-
-bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (pdev->devType() == QInternal::OpenGL)
- d->device = static_cast<QGLPaintDevice*>(pdev);
- else
- d->device = QGLPaintDevice::getDevice(pdev);
-
- if (!d->device)
- return false;
-
- d->offscreen.setDevice(pdev);
- d->has_fast_pen = false;
- d->inverseScale = 1;
- d->opacity = 1;
- d->device->beginPaint();
- d->matrix = QTransform();
- d->has_antialiasing = false;
- d->high_quality_antialiasing = false;
-
- QSize sz(d->device->size());
- d->dirty_stencil = QRect(0, 0, sz.width(), sz.height());
-
- d->use_emulation = false;
-
- for (int i = 0; i < 4; ++i)
- for (int j = 0; j < 4; ++j)
- d->mv_matrix[i][j] = (i == j ? qreal(1) : qreal(0));
-
- bool has_frag_program = (QGLExtensions::glExtensions() & QGLExtensions::FragmentProgram)
- && (pdev->devType() != QInternal::Pixmap);
-
- QGLContext *ctx = const_cast<QGLContext *>(d->device->context());
- if (!ctx) {
- qWarning() << "QOpenGLPaintEngine: paint device doesn't have a valid GL context.";
- return false;
- }
-
- if (has_frag_program)
- has_frag_program = qt_resolve_frag_program_extensions(ctx) && qt_resolve_version_1_3_functions(ctx);
-
- d->use_stencil_method = d->device->format().stencil()
- && (QGLExtensions::glExtensions() & QGLExtensions::StencilWrap);
- if (d->device->format().directRendering()
- && (d->use_stencil_method && QGLExtensions::glExtensions() & QGLExtensions::StencilTwoSide))
- d->has_stencil_face_ext = qt_resolve_stencil_face_extension(ctx);
-
-#ifdef Q_WS_X11
- static bool nvidia_workaround_needs_init = true;
- if (nvidia_workaround_needs_init) {
- // nvidia 9x.xx unix drivers contain a bug which requires us to
- // call glFinish before releasing an fbo to avoid painting
- // artifacts
- const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
- const int pos = versionString.indexOf("NVIDIA");
- if (pos >= 0) {
- const float nvidiaDriverVersion = versionString.mid(pos + strlen("NVIDIA")).toFloat();
- qt_nvidiaFboNeedsFinish = nvidiaDriverVersion >= 90.0 && nvidiaDriverVersion < 100.0;
- }
- nvidia_workaround_needs_init = false;
- }
-#endif
-
-#ifndef QT_OPENGL_ES
- if (!ctx->d_ptr->internal_context) {
- glGetDoublev(GL_PROJECTION_MATRIX, &d->projection_matrix[0][0]);
- glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
- glPushAttrib(GL_ALL_ATTRIB_BITS);
-
- glDisableClientState(GL_EDGE_FLAG_ARRAY);
- glDisableClientState(GL_INDEX_ARRAY);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glDisable(GL_TEXTURE_1D);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glPixelTransferi(GL_MAP_COLOR, false);
- glPixelTransferi(GL_MAP_STENCIL, false);
- glDisable(GL_TEXTURE_GEN_S);
-
- glPixelStorei(GL_PACK_SWAP_BYTES, false);
- glPixelStorei(GL_PACK_LSB_FIRST, false);
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- glPixelStorei(GL_PACK_SKIP_ROWS, 0);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, false);
- glPixelStorei(GL_UNPACK_LSB_FIRST, false);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-
- if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) {
- glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
- glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
- }
- }
-#endif
-
- if (!ctx->d_ptr->internal_context) {
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadIdentity();
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
- glDisable(GL_MULTISAMPLE);
- glDisable(GL_TEXTURE_2D);
- if (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
- glDisable(GL_TEXTURE_RECTANGLE_NV);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- }
-
- d->offscreen.begin();
-
- glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface...
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#ifdef QT_OPENGL_ES
- glOrthof(0, sz.width(), sz.height(), 0, -999999, 999999);
-#else
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
-#endif
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glEnable(GL_BLEND);
- d->composition_mode = QPainter::CompositionMode_SourceOver;
-
-#ifdef QT_OPENGL_ES
- d->max_texture_size = ctx->d_func()->maxTextureSize();
-#else
- bool shared_ctx = QGLContext::areSharing(d->device->context(), d->shader_ctx);
-
- if (shared_ctx) {
- d->max_texture_size = d->shader_ctx->d_func()->maxTextureSize();
- } else {
- d->max_texture_size = ctx->d_func()->maxTextureSize();
-
- if (d->shader_ctx) {
- d->shader_ctx->makeCurrent();
- glBindTexture(GL_TEXTURE_1D, 0);
- glDeleteTextures(1, &d->grad_palette);
-
- if (has_frag_program && d->use_fragment_programs)
- glDeleteTextures(1, &d->drawable_texture);
- ctx->makeCurrent();
- }
- d->shader_ctx = d->device->context();
- glGenTextures(1, &d->grad_palette);
-
- qt_mask_texture_cache()->clearCache();
- d->use_fragment_programs = has_frag_program;
- }
-
- if (d->use_fragment_programs && (!shared_ctx || sz.width() > d->drawable_texture_size.width()
- || sz.height() > d->drawable_texture_size.height()))
- {
- // delete old texture if size has increased, otherwise it was deleted earlier
- if (shared_ctx)
- glDeleteTextures(1, &d->drawable_texture);
-
- d->dirty_drawable_texture = true;
- d->drawable_texture_size = QSize(qt_next_power_of_two(sz.width()),
- qt_next_power_of_two(sz.height()));
- }
-#endif
-
- updateClipRegion(QRegion(), Qt::NoClip);
- penChanged();
- brushChanged();
- opacityChanged();
- compositionModeChanged();
- renderHintsChanged();
- transformChanged();
- return true;
-}
-
-bool QOpenGLPaintEngine::end()
-{
- Q_D(QOpenGLPaintEngine);
- d->flushDrawQueue();
- d->offscreen.end();
- QGLContext *ctx = const_cast<QGLContext *>(d->device->context());
- if (!ctx->d_ptr->internal_context) {
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
-#ifndef QT_OPENGL_ES
- if (ctx->d_ptr->internal_context) {
- glDisable(GL_SCISSOR_TEST);
- } else {
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixd(&d->projection_matrix[0][0]);
- glPopAttrib();
- glPopClientAttrib();
- }
-#endif
- d->device->endPaint();
- qt_mask_texture_cache()->maintainCache();
-
-#if defined(Q_WS_X11)
- // clear out the references we hold for textures bound with the
- // texture_from_pixmap extension
- ctx->d_func()->boundPixmaps.clear();
-#endif
- return true;
-}
-
-void QOpenGLPaintEngine::updateState(const QPaintEngineState &state)
-{
- Q_D(QOpenGLPaintEngine);
- QPaintEngine::DirtyFlags flags = state.state();
-
- bool update_fast_pen = false;
-
- if (flags & DirtyOpacity) {
- update_fast_pen = true;
- d->opacity = state.opacity();
- if (d->opacity > 1.0f)
- d->opacity = 1.0f;
- if (d->opacity < 0.f)
- d->opacity = 0.f;
- // force update
- flags |= DirtyPen;
- flags |= DirtyBrush;
- }
-
- if (flags & DirtyTransform) {
- update_fast_pen = true;
- updateMatrix(state.transform());
- // brush setup depends on transform state
- if (state.brush().style() != Qt::NoBrush)
- flags |= DirtyBrush;
- }
-
- if (flags & DirtyPen) {
- update_fast_pen = true;
- updatePen(state.pen());
- }
-
- if (flags & (DirtyBrush | DirtyBrushOrigin)) {
- updateBrush(state.brush(), state.brushOrigin());
- }
-
- if (flags & DirtyFont) {
- updateFont(state.font());
- }
-
- if (state.state() & DirtyClipEnabled) {
- if (state.isClipEnabled())
- updateClipRegion(painter()->clipRegion(), Qt::ReplaceClip);
- else
- updateClipRegion(QRegion(), Qt::NoClip);
- }
-
- if (flags & DirtyClipPath) {
- updateClipRegion(QRegion(state.clipPath().toFillPolygon().toPolygon(),
- state.clipPath().fillRule()),
- state.clipOperation());
- }
-
- if (flags & DirtyClipRegion) {
- updateClipRegion(state.clipRegion(), state.clipOperation());
- }
-
- if (flags & DirtyHints) {
- updateRenderHints(state.renderHints());
- }
-
- if (flags & DirtyCompositionMode) {
- updateCompositionMode(state.compositionMode());
- }
-
- if (update_fast_pen) {
- Q_D(QOpenGLPaintEngine);
- qreal pen_width = d->cpen.widthF();
- d->has_fast_pen =
- ((pen_width == 0 || (pen_width <= 1 && d->txop <= QTransform::TxTranslate))
- || d->cpen.isCosmetic())
- && d->cpen.style() == Qt::SolidLine
- && d->cpen.isSolid();
- }
-}
-
-
-void QOpenGLPaintEnginePrivate::setInvMatrixData(const QTransform &inv_matrix)
-{
- inv_matrix_data[0][0] = inv_matrix.m11();
- inv_matrix_data[1][0] = inv_matrix.m21();
- inv_matrix_data[2][0] = inv_matrix.m31();
-
- inv_matrix_data[0][1] = inv_matrix.m12();
- inv_matrix_data[1][1] = inv_matrix.m22();
- inv_matrix_data[2][1] = inv_matrix.m32();
-
- inv_matrix_data[0][2] = inv_matrix.m13();
- inv_matrix_data[1][2] = inv_matrix.m23();
- inv_matrix_data[2][2] = inv_matrix.m33();
-}
-
-
-void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF &)
-{
-#ifdef QT_OPENGL_ES
- Q_UNUSED(brush);
-#else
- bool has_mirrored_repeat = QGLExtensions::glExtensions() & QGLExtensions::MirroredRepeat;
- Qt::BrushStyle style = brush.style();
-
- QTransform m = brush.transform();
-
- if (has_mirrored_repeat && style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(brush.gradient());
- QTransform m = brush.transform();
- QPointF realStart = g->start();
- QPointF realFinal = g->finalStop();
- QPointF start = m.map(realStart);
- QPointF stop;
-
- if (qFuzzyCompare(m.m11(), m.m22()) && m.m12() == 0.0 && m.m21() == 0.0) {
- // It is a simple uniform scale and/or translation
- stop = m.map(realFinal);
- } else {
- // It is not enough to just transform the endpoints.
- // We have to make sure the _pattern_ is transformed correctly.
-
- qreal odx = realFinal.x() - realStart.x();
- qreal ody = realFinal.y() - realStart.y();
-
- // nx, ny and dx, dy are normal and gradient direction after transform:
- qreal nx = m.m11()*ody - m.m21()*odx;
- qreal ny = m.m12()*ody - m.m22()*odx;
-
- qreal dx = m.m11()*odx + m.m21()*ody;
- qreal dy = m.m12()*odx + m.m22()*ody;
-
- qreal lx = 1 / (dx - dy*nx/ny);
- qreal ly = 1 / (dy - dx*ny/nx);
- qreal l = 1 / qSqrt(lx*lx+ly*ly);
-
- stop = start + QPointF(-ny, nx) * l/qSqrt(nx*nx+ny*ny);
- }
-
- float tr[4], f;
- tr[0] = stop.x() - start.x();
- tr[1] = stop.y() - start.y();
- f = 1.0 / (tr[0]*tr[0] + tr[1]*tr[1]);
- tr[0] *= f;
- tr[1] *= f;
- tr[2] = 0;
- tr[3] = -(start.x()*tr[0] + start.y()*tr[1]);
- brush_color[0] = brush_color[1] = brush_color[2] = brush_color[3] = 255;
- qt_glColor4ubv(brush_color);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tr);
- }
-
- if (use_fragment_programs) {
- if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(brush.gradient());
- QPointF realCenter = g->center();
- QPointF realFocal = g->focalPoint();
- qreal realRadius = g->radius();
- QTransform translate(1, 0, 0, 1, -realFocal.x(), -realFocal.y());
- QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
- QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
- QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
-
- setInvMatrixData(inv_matrix);
-
- fmp_data[0] = realCenter.x() - realFocal.x();
- fmp_data[1] = realCenter.y() - realFocal.y();
-
- fmp2_m_radius2_data[0] = -fmp_data[0] * fmp_data[0] - fmp_data[1] * fmp_data[1] + realRadius * realRadius;
- } else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(brush.gradient());
- QPointF realCenter = g->center();
- QTransform translate(1, 0, 0, 1, -realCenter.x(), -realCenter.y());
- QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
- QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
- QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
-
- setInvMatrixData(inv_matrix);
-
- angle_data[0] = -(g->angle() * 2 * Q_PI) / 360.0;
- } else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(brush.gradient());
-
- QPointF realStart = g->start();
- QPointF realFinal = g->finalStop();
- QTransform translate(1, 0, 0, 1, -realStart.x(), -realStart.y());
- QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
- QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
- QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
-
- setInvMatrixData(inv_matrix);
-
- QPointF l = realFinal - realStart;
-
- linear_data[0] = l.x();
- linear_data[1] = l.y();
-
- linear_data[2] = 1.0f / (l.x() * l.x() + l.y() * l.y());
- } else if (style != Qt::SolidPattern) {
- QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
- QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
- QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted();
-
- setInvMatrixData(inv_matrix);
- }
- }
-
- if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
- createGradientPaletteTexture(*brush.gradient());
- }
-#endif
-}
-
-
-class QOpenGLTessellator : public QTessellator
-{
-public:
- QOpenGLTessellator() {}
- ~QOpenGLTessellator() { }
- QGLTrapezoid toGLTrapezoid(const Trapezoid &trap);
-};
-
-QGLTrapezoid QOpenGLTessellator::toGLTrapezoid(const Trapezoid &trap)
-{
- QGLTrapezoid t;
-
- t.top = Q27Dot5ToDouble(trap.top);
- t.bottom = Q27Dot5ToDouble(trap.bottom);
-
- Q27Dot5 y = trap.topLeft->y - trap.bottomLeft->y;
-
- qreal topLeftY = Q27Dot5ToDouble(trap.topLeft->y);
-
- qreal tx = Q27Dot5ToDouble(trap.topLeft->x);
- qreal m = (-tx + Q27Dot5ToDouble(trap.bottomLeft->x)) / Q27Dot5ToDouble(y);
- t.topLeftX = tx + m * (topLeftY - t.top);
- t.bottomLeftX = tx + m * (topLeftY - t.bottom);
-
- y = trap.topRight->y - trap.bottomRight->y;
-
- qreal topRightY = Q27Dot5ToDouble(trap.topRight->y);
-
- tx = Q27Dot5ToDouble(trap.topRight->x);
- m = (-tx + Q27Dot5ToDouble(trap.bottomRight->x)) / Q27Dot5ToDouble(y);
-
- t.topRightX = tx + m * (topRightY - Q27Dot5ToDouble(trap.top));
- t.bottomRightX = tx + m * (topRightY - Q27Dot5ToDouble(trap.bottom));
-
- return t;
-}
-
-class QOpenGLImmediateModeTessellator : public QOpenGLTessellator
-{
-public:
- void addTrap(const Trapezoid &trap);
- void tessellate(const QPointF *points, int nPoints, bool winding) {
- trapezoids.reserve(trapezoids.size() + nPoints);
- setWinding(winding);
- QTessellator::tessellate(points, nPoints);
- }
-
- QVector<QGLTrapezoid> trapezoids;
-};
-
-void QOpenGLImmediateModeTessellator::addTrap(const Trapezoid &trap)
-{
- trapezoids.append(toGLTrapezoid(trap));
-}
-
-#ifndef QT_OPENGL_ES
-static void drawTrapezoid(const QGLTrapezoid &trap, const qreal offscreenHeight, QGLContext *ctx)
-{
- qreal minX = qMin(trap.topLeftX, trap.bottomLeftX);
- qreal maxX = qMax(trap.topRightX, trap.bottomRightX);
-
- if (qFuzzyCompare(trap.top, trap.bottom) || qFuzzyCompare(minX, maxX) ||
- (qFuzzyCompare(trap.topLeftX, trap.topRightX) && qFuzzyCompare(trap.bottomLeftX, trap.bottomRightX)))
- return;
-
- const qreal xpadding = 1.0;
- const qreal ypadding = 1.0;
-
- qreal topDist = offscreenHeight - trap.top;
- qreal bottomDist = offscreenHeight - trap.bottom;
-
- qreal reciprocal = bottomDist / (bottomDist - topDist);
-
- qreal leftB = trap.bottomLeftX + (trap.topLeftX - trap.bottomLeftX) * reciprocal;
- qreal rightB = trap.bottomRightX + (trap.topRightX - trap.bottomRightX) * reciprocal;
-
- const bool topZero = qFuzzyIsNull(topDist);
-
- reciprocal = topZero ? 1.0 / bottomDist : 1.0 / topDist;
-
- qreal leftA = topZero ? (trap.bottomLeftX - leftB) * reciprocal : (trap.topLeftX - leftB) * reciprocal;
- qreal rightA = topZero ? (trap.bottomRightX - rightB) * reciprocal : (trap.topRightX - rightB) * reciprocal;
-
- qreal invLeftA = qFuzzyIsNull(leftA) ? 0.0 : 1.0 / leftA;
- qreal invRightA = qFuzzyIsNull(rightA) ? 0.0 : 1.0 / rightA;
-
- // fragment program needs the negative of invRightA as it mirrors the line
- glTexCoord4f(topDist, bottomDist, invLeftA, -invRightA);
- glMultiTexCoord4f(GL_TEXTURE1, leftA, leftB, rightA, rightB);
-
- qreal topY = trap.top - ypadding;
- qreal bottomY = trap.bottom + ypadding;
-
- qreal bounds_bottomLeftX = leftA * (offscreenHeight - bottomY) + leftB;
- qreal bounds_bottomRightX = rightA * (offscreenHeight - bottomY) + rightB;
- qreal bounds_topLeftX = leftA * (offscreenHeight - topY) + leftB;
- qreal bounds_topRightX = rightA * (offscreenHeight - topY) + rightB;
-
- QPointF leftNormal(1, -leftA);
- leftNormal /= qSqrt(leftNormal.x() * leftNormal.x() + leftNormal.y() * leftNormal.y());
- QPointF rightNormal(1, -rightA);
- rightNormal /= qSqrt(rightNormal.x() * rightNormal.x() + rightNormal.y() * rightNormal.y());
-
- qreal left_padding = xpadding / qAbs(leftNormal.x());
- qreal right_padding = xpadding / qAbs(rightNormal.x());
-
- glVertex2d(bounds_topLeftX - left_padding, topY);
- glVertex2d(bounds_topRightX + right_padding, topY);
- glVertex2d(bounds_bottomRightX + right_padding, bottomY);
- glVertex2d(bounds_bottomLeftX - left_padding, bottomY);
-
- glTexCoord4f(0.0f, 0.0f, 0.0f, 1.0f);
-}
-#endif // !Q_WS_QWS
-
-class QOpenGLTrapezoidToArrayTessellator : public QOpenGLTessellator
-{
-public:
- QOpenGLTrapezoidToArrayTessellator() : vertices(0), allocated(0), size(0) {}
- ~QOpenGLTrapezoidToArrayTessellator() { free(vertices); }
- GLfloat *vertices;
- int allocated;
- int size;
- QRectF bounds;
- void addTrap(const Trapezoid &trap);
- void tessellate(const QPointF *points, int nPoints, bool winding) {
- size = 0;
- setWinding(winding);
- bounds = QTessellator::tessellate(points, nPoints);
- }
-};
-
-void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
-{
- // On OpenGL ES we convert the trap to 2 triangles
-#ifndef QT_OPENGL_ES
- if (size > allocated - 8) {
-#else
- if (size > allocated - 12) {
-#endif
- allocated = qMax(2*allocated, 512);
- vertices = (GLfloat *)realloc(vertices, allocated * sizeof(GLfloat));
- }
-
- QGLTrapezoid t = toGLTrapezoid(trap);
-
-#ifndef QT_OPENGL_ES
- vertices[size++] = t.topLeftX;
- vertices[size++] = t.top;
- vertices[size++] = t.topRightX;
- vertices[size++] = t.top;
- vertices[size++] = t.bottomRightX;
- vertices[size++] = t.bottom;
- vertices[size++] = t.bottomLeftX;
- vertices[size++] = t.bottom;
-#else
- // First triangle
- vertices[size++] = t.topLeftX;
- vertices[size++] = t.top;
- vertices[size++] = t.topRightX;
- vertices[size++] = t.top;
- vertices[size++] = t.bottomRightX;
- vertices[size++] = t.bottom;
-
- // Second triangle
- vertices[size++] = t.bottomLeftX;
- vertices[size++] = t.bottom;
- vertices[size++] = t.topLeftX;
- vertices[size++] = t.top;
- vertices[size++] = t.bottomRightX;
- vertices[size++] = t.bottom;
-#endif
-}
-
-
-void QOpenGLPaintEnginePrivate::fillPolygon_dev(const QPointF *polygonPoints, int pointCount,
- Qt::FillRule fill)
-{
- QOpenGLTrapezoidToArrayTessellator tessellator;
- tessellator.tessellate(polygonPoints, pointCount, fill == Qt::WindingFill);
-
- DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon with" << pointCount << "points using fillPolygon_dev";
-
- setGradientOps(cbrush, tessellator.bounds);
-
- bool fast_style = current_style == Qt::LinearGradientPattern
- || current_style == Qt::SolidPattern;
-
-#ifndef QT_OPENGL_ES
- GLenum geometry_mode = GL_QUADS;
-#else
- GLenum geometry_mode = GL_TRIANGLES;
-#endif
-
- if (use_fragment_programs && !(fast_style && has_fast_composition_mode)) {
- composite(geometry_mode, tessellator.vertices, tessellator.size / 2);
- } else {
- glVertexPointer(2, GL_FLOAT, 0, tessellator.vertices);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(geometry_mode, 0, tessellator.size/2);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
-}
-
-
-inline void QOpenGLPaintEnginePrivate::lineToStencil(qreal x, qreal y)
-{
- tess_points.add(QPointF(x, y));
-
- if (x > max_x)
- max_x = x;
- else if (x < min_x)
- min_x = x;
- if (y > max_y)
- max_y = y;
- else if (y < min_y)
- min_y = y;
-}
-
-inline void QOpenGLPaintEnginePrivate::curveToStencil(const QPointF &cp1, const QPointF &cp2, const QPointF &ep)
-{
- qreal inverseScaleHalf = inverseScale / 2;
-
- QBezier beziers[32];
- beziers[0] = QBezier::fromPoints(tess_points.last(), cp1, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > inverseScale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- lineToStencil(b->x4, b->y4);
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
-}
-
-
-void QOpenGLPaintEnginePrivate::pathToVertexArrays(const QPainterPath &path)
-{
- const QPainterPath::Element &first = path.elementAt(0);
- min_x = max_x = first.x;
- min_y = max_y = first.y;
-
- tess_points.reset();
- tess_points_stops.clear();
- lineToStencil(first.x, first.y);
-
- for (int i=1; i<path.elementCount(); ++i) {
- const QPainterPath::Element &e = path.elementAt(i);
- switch (e.type) {
- case QPainterPath::MoveToElement:
- tess_points_stops.append(tess_points.size());
- lineToStencil(e.x, e.y);
- break;
- case QPainterPath::LineToElement:
- lineToStencil(e.x, e.y);
- break;
- case QPainterPath::CurveToElement:
- curveToStencil(e, path.elementAt(i+1), path.elementAt(i+2));
- i+=2;
- break;
- default:
- break;
- }
- }
- lineToStencil(first.x, first.y);
- tess_points_stops.append(tess_points.size());
-}
-
-
-void QOpenGLPaintEnginePrivate::drawVertexArrays()
-{
- if (tess_points_stops.count() == 0)
- return;
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_DOUBLE, 0, tess_points.data());
- int previous_stop = 0;
- foreach(int stop, tess_points_stops) {
- glDrawArrays(GL_TRIANGLE_FAN, previous_stop, stop-previous_stop);
- previous_stop = stop;
- }
- glDisableClientState(GL_VERTEX_ARRAY);
-}
-
-void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
-{
- Q_Q(QOpenGLPaintEngine);
-
- QRect rect = dirty_stencil.boundingRect();
-
- if (use_system_clip)
- rect = q->systemClip().intersected(dirty_stencil).boundingRect();
-
- glStencilMask(~0);
-
- if (!rect.isEmpty()) {
- disableClipping();
-
- glEnable(GL_SCISSOR_TEST);
-
- const int left = rect.left();
- const int width = rect.width();
- const int bottom = device->size().height() - (rect.bottom() + 1);
- const int height = rect.height();
-
- glScissor(left, bottom, width, height);
-
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- dirty_stencil -= rect;
-
- glDisable(GL_SCISSOR_TEST);
-
- enableClipping();
- }
-
- // Enable stencil.
- glEnable(GL_STENCIL_TEST);
-
- // Disable color writes.
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- GLuint stencilMask = 0;
-
- if (fillRule == Qt::OddEvenFill) {
- stencilMask = 1;
-
- // Enable stencil writes.
- glStencilMask(stencilMask);
-
- // Set stencil xor mode.
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
-
- // Disable stencil func.
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- drawVertexArrays();
- } else if (fillRule == Qt::WindingFill) {
- stencilMask = ~0;
-
- if (has_stencil_face_ext) {
- QGL_FUNC_CONTEXT;
- glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
-
- glActiveStencilFaceEXT(GL_BACK);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- glActiveStencilFaceEXT(GL_FRONT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- drawVertexArrays();
-
- glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- } else {
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glEnable(GL_CULL_FACE);
-
- glCullFace(GL_BACK);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
- drawVertexArrays();
-
- glCullFace(GL_FRONT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
- drawVertexArrays();
-
- glDisable(GL_CULL_FACE);
- }
- }
-
- // Enable color writes.
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glStencilMask(stencilMask);
-
- setGradientOps(cbrush, QRectF(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y)));
-
- bool fast_fill = has_fast_composition_mode && (current_style == Qt::LinearGradientPattern || current_style == Qt::SolidPattern);
-
- if (use_fragment_programs && !fast_fill) {
- DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (fragment programs)";
- QRectF rect(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y));
-
- // Enable stencil func.
- glStencilFunc(GL_NOTEQUAL, 0, stencilMask);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- composite(rect);
- } else {
- DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (no fragment programs)";
-
- // Enable stencil func.
- glStencilFunc(GL_NOTEQUAL, 0, stencilMask);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
-#ifndef QT_OPENGL_ES
- glBegin(GL_QUADS);
- glVertex2f(min_x, min_y);
- glVertex2f(max_x, min_y);
- glVertex2f(max_x, max_y);
- glVertex2f(min_x, max_y);
- glEnd();
-#endif
- }
-
- // Disable stencil writes.
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilMask(0);
- glDisable(GL_STENCIL_TEST);
-}
-
-void QOpenGLPaintEnginePrivate::fillPath(const QPainterPath &path)
-{
- if (path.isEmpty())
- return;
-
- if (use_stencil_method && !high_quality_antialiasing) {
- pathToVertexArrays(path);
- fillVertexArray(path.fillRule());
- return;
- }
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- if (high_quality_antialiasing)
- drawOffscreenPath(path);
- else {
- QPolygonF poly = path.toFillPolygon(matrix);
- fillPolygon_dev(poly.data(), poly.count(),
- path.fillRule());
- }
-
- updateGLMatrix();
-}
-
-extern bool qt_isExtendedRadialGradient(const QBrush &brush);
-
-static inline bool needsEmulation(Qt::BrushStyle style)
-{
- return !(style == Qt::SolidPattern
- || (style == Qt::LinearGradientPattern
- && (QGLExtensions::glExtensions() & QGLExtensions::MirroredRepeat)));
-}
-
-void QOpenGLPaintEnginePrivate::updateUseEmulation()
-{
- use_emulation = (!use_fragment_programs
- && ((has_pen && needsEmulation(pen_brush_style))
- || (has_brush && needsEmulation(brush_style))))
- || (has_pen && qt_isExtendedRadialGradient(cpen.brush()))
- || (has_brush && qt_isExtendedRadialGradient(cbrush));
-}
-
-void QOpenGLPaintEngine::updatePen(const QPen &pen)
-{
- Q_D(QOpenGLPaintEngine);
- Qt::PenStyle pen_style = pen.style();
- d->pen_brush_style = pen.brush().style();
- d->cpen = pen;
- d->has_pen = (pen_style != Qt::NoPen) && (d->pen_brush_style != Qt::NoBrush);
- d->updateUseEmulation();
-
- if (pen.isCosmetic()) {
- GLfloat width = pen.widthF() == 0.0f ? 1.0f : pen.widthF();
- glLineWidth(width);
- glPointSize(width);
- }
-
- if (d->pen_brush_style >= Qt::LinearGradientPattern
- && d->pen_brush_style <= Qt::ConicalGradientPattern)
- {
- d->setGLPen(Qt::white);
- } else {
- d->setGLPen(pen.color());
- }
-
- d->updateFastPen();
-}
-
-void QOpenGLPaintEngine::updateBrush(const QBrush &brush, const QPointF &origin)
-{
- Q_D(QOpenGLPaintEngine);
- d->cbrush = brush;
- d->brush_style = brush.style();
- d->brush_origin = origin;
- d->has_brush = (d->brush_style != Qt::NoBrush);
- d->updateUseEmulation();
-}
-
-void QOpenGLPaintEngine::updateFont(const QFont &)
-{
-}
-
-void QOpenGLPaintEngine::updateMatrix(const QTransform &mtx)
-{
- Q_D(QOpenGLPaintEngine);
-
- d->matrix = mtx;
-
- d->mv_matrix[0][0] = mtx.m11();
- d->mv_matrix[0][1] = mtx.m12();
- d->mv_matrix[0][2] = 0;
- d->mv_matrix[0][3] = mtx.m13();
-
- d->mv_matrix[1][0] = mtx.m21();
- d->mv_matrix[1][1] = mtx.m22();
- d->mv_matrix[1][2] = 0;
- d->mv_matrix[1][3] = mtx.m23();
-
- d->mv_matrix[2][0] = 0;
- d->mv_matrix[2][1] = 0;
- d->mv_matrix[2][2] = 1;
- d->mv_matrix[2][3] = 0;
-
- d->mv_matrix[3][0] = mtx.dx();
- d->mv_matrix[3][1] = mtx.dy();
- d->mv_matrix[3][2] = 0;
- d->mv_matrix[3][3] = mtx.m33();
-
- d->txop = mtx.type();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- d->inverseScale = qMax(1 / qMax( qMax(qAbs(mtx.m11()), qAbs(mtx.m22())),
- qMax(qAbs(mtx.m12()), qAbs(mtx.m21())) ),
- qreal(0.0001));
-
- d->updateGLMatrix();
- d->updateFastPen();
-}
-
-void QOpenGLPaintEnginePrivate::updateGLMatrix() const
-{
- glMatrixMode(GL_MODELVIEW);
-#ifndef QT_OPENGL_ES
- glLoadMatrixd(&mv_matrix[0][0]);
-#else
- glLoadMatrixf(&mv_matrix[0][0]);
-#endif
-}
-
-void QOpenGLPaintEnginePrivate::disableClipping()
-{
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
-}
-
-void QOpenGLPaintEnginePrivate::enableClipping()
-{
- Q_Q(QOpenGLPaintEngine);
- if (!q->state()->hasClipping)
- return;
-
- if (q->state()->fastClip.isEmpty())
- glEnable(GL_DEPTH_TEST);
- else
- updateDepthClip(); // this will enable the scissor test
-}
-
-void QOpenGLPaintEnginePrivate::updateDepthClip()
-{
- Q_Q(QOpenGLPaintEngine);
-
- ++q->state()->depthClipId;
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
-
- if (!q->state()->hasClipping)
- return;
-
- QRect fastClip;
- if (q->state()->clipEnabled) {
- fastClip = q->state()->fastClip;
- } else if (use_system_clip && q->systemClip().rects().count() == 1) {
- fastClip = q->systemClip().rects().at(0);
- }
-
- if (!fastClip.isEmpty()) {
- glEnable(GL_SCISSOR_TEST);
-
- const int left = fastClip.left();
- const int width = fastClip.width();
- const int bottom = device->size().height() - (fastClip.bottom() + 1);
- const int height = fastClip.height();
-
- glScissor(left, bottom, width, height);
- return;
- }
-
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
- glClearDepthf(0.0f);
-#else
- glClearDepth(0.0f);
-#endif
-
- glEnable(GL_DEPTH_TEST);
- glDepthMask(GL_TRUE);
- glClear(GL_DEPTH_BUFFER_BIT);
-
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- glDepthFunc(GL_ALWAYS);
-
- const QVector<QRect> rects = q->state()->clipEnabled ? q->state()->clipRegion.rects() : q->systemClip().rects();
-
- // rectangle count * 2 (triangles) * vertex count * component count (Z omitted)
- QDataBuffer<GLfloat> clipVertex(rects.size()*2*3*2);
- for (int i = 0; i < rects.size(); ++i) {
- GLfloat x = GLfloat(rects.at(i).left());
- GLfloat w = GLfloat(rects.at(i).width());
- GLfloat h = GLfloat(rects.at(i).height());
- GLfloat y = GLfloat(rects.at(i).top());
-
- // First triangle
- clipVertex.add(x);
- clipVertex.add(y);
-
- clipVertex.add(x);
- clipVertex.add(y + h);
-
- clipVertex.add(x + w);
- clipVertex.add(y);
-
- // Second triangle
- clipVertex.add(x);
- clipVertex.add(y + h);
-
- clipVertex.add(x + w);
- clipVertex.add(y + h);
-
- clipVertex.add (x + w);
- clipVertex.add(y);
- }
-
- if (rects.size()) {
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, clipVertex.data());
-
- glDrawArrays(GL_TRIANGLES, 0, rects.size()*2*3);
- glDisableClientState(GL_VERTEX_ARRAY);
- updateGLMatrix();
- }
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_FALSE);
- glDepthFunc(GL_LEQUAL);
-}
-
-void QOpenGLPaintEnginePrivate::systemStateChanged()
-{
- Q_Q(QOpenGLPaintEngine);
- if (q->painter()->hasClipping())
- q->updateClipRegion(q->painter()->clipRegion(), Qt::ReplaceClip);
- else
- q->updateClipRegion(QRegion(), Qt::NoClip);
-}
-
-void QOpenGLPaintEngine::updateClipRegion(const QRegion &clipRegion, Qt::ClipOperation op)
-{
- Q_D(QOpenGLPaintEngine);
-
- // clipping is only supported when a stencil or depth buffer is
- // available
- if (!d->device->format().depth())
- return;
-
- d->use_system_clip = false;
- QRegion sysClip = systemClip();
- if (!sysClip.isEmpty()) {
- if (d->pdev->devType() != QInternal::Widget) {
- d->use_system_clip = true;
- } else {
-#ifndef Q_WS_QWS
- // Only use the system clip if we're currently rendering a widget with a GL painter.
- if (d->currentClipDevice) {
- QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(d->currentClipDevice)->window());
- d->use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
- }
-#endif
- }
- }
-
- d->flushDrawQueue();
-
- if (op == Qt::NoClip && !d->use_system_clip) {
- state()->hasClipping = false;
- state()->clipRegion = QRegion();
- d->updateDepthClip();
- return;
- }
-
- bool isScreenClip = false;
- if (!d->use_system_clip) {
- QVector<QRect> untransformedRects = clipRegion.rects();
-
- if (untransformedRects.size() == 1) {
- QPainterPath path;
- path.addRect(untransformedRects[0]);
- path = d->matrix.map(path);
-
- if (path.contains(QRectF(QPointF(), d->device->size())))
- isScreenClip = true;
- }
- }
-
- QRegion region = isScreenClip ? QRegion() : clipRegion * d->matrix;
- switch (op) {
- case Qt::NoClip:
- if (!d->use_system_clip)
- break;
- state()->clipRegion = sysClip;
- break;
- case Qt::IntersectClip:
- if (isScreenClip)
- return;
- if (state()->hasClipping) {
- state()->clipRegion &= region;
- break;
- }
- // fall through
- case Qt::ReplaceClip:
- if (d->use_system_clip)
- state()->clipRegion = region & sysClip;
- else
- state()->clipRegion = region;
- break;
- default:
- break;
- }
-
- if (isScreenClip) {
- state()->hasClipping = false;
- state()->clipRegion = QRegion();
- } else {
- state()->hasClipping = op != Qt::NoClip || d->use_system_clip;
- }
-
- if (state()->hasClipping && state()->clipRegion.rects().size() == 1)
- state()->fastClip = state()->clipRegion.rects().at(0);
- else
- state()->fastClip = QRect();
-
- d->updateDepthClip();
-}
-
-void QOpenGLPaintEngine::updateRenderHints(QPainter::RenderHints hints)
-{
- Q_D(QOpenGLPaintEngine);
-
- d->flushDrawQueue();
- d->use_smooth_pixmap_transform = bool(hints & QPainter::SmoothPixmapTransform);
- if ((hints & QPainter::Antialiasing) || (hints & QPainter::HighQualityAntialiasing)) {
- if (d->use_fragment_programs && QGLOffscreen::isSupported()
- && (hints & QPainter::HighQualityAntialiasing)) {
- d->high_quality_antialiasing = true;
- } else {
- d->high_quality_antialiasing = false;
- if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
- glEnable(GL_MULTISAMPLE);
- }
- } else {
- d->high_quality_antialiasing = false;
- if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
- glDisable(GL_MULTISAMPLE);
- }
-
- if (d->high_quality_antialiasing) {
- d->offscreen.initialize();
-
- if (!d->offscreen.isValid()) {
- DEBUG_ONCE_STR("Unable to initialize offscreen, disabling high quality antialiasing");
- d->high_quality_antialiasing = false;
- if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
- glEnable(GL_MULTISAMPLE);
- }
- }
-
- d->has_antialiasing = d->high_quality_antialiasing
- || ((hints & QPainter::Antialiasing)
- && (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers));
-}
-
-
-void QOpenGLPaintEnginePrivate::setPorterDuffData(float a, float b, float x, float y, float z)
-{
- porterduff_ab_data[0] = a;
- porterduff_ab_data[1] = b;
-
- porterduff_xyz_data[0] = x;
- porterduff_xyz_data[1] = y;
- porterduff_xyz_data[2] = z;
-}
-
-
-void QOpenGLPaintEngine::updateCompositionMode(QPainter::CompositionMode composition_mode)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (!d->use_fragment_programs && composition_mode > QPainter::CompositionMode_Plus)
- composition_mode = QPainter::CompositionMode_SourceOver;
-
- d->composition_mode = composition_mode;
-
- d->has_fast_composition_mode = (!d->high_quality_antialiasing && composition_mode <= QPainter::CompositionMode_Plus)
- || composition_mode == QPainter::CompositionMode_SourceOver
- || composition_mode == QPainter::CompositionMode_Destination
- || composition_mode == QPainter::CompositionMode_DestinationOver
- || composition_mode == QPainter::CompositionMode_DestinationOut
- || composition_mode == QPainter::CompositionMode_SourceAtop
- || composition_mode == QPainter::CompositionMode_Xor
- || composition_mode == QPainter::CompositionMode_Plus;
-
- if (d->has_fast_composition_mode)
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODE_BLEND_MODE_MASK : COMPOSITION_MODE_BLEND_MODE_NOMASK;
- else if (composition_mode <= QPainter::CompositionMode_Plus)
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SIMPLE_PORTER_DUFF : COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK;
- else
- switch (composition_mode) {
- case QPainter::CompositionMode_Multiply:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_MULTIPLY : COMPOSITION_MODES_MULTIPLY_NOMASK;
- break;
- case QPainter::CompositionMode_Screen:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SCREEN : COMPOSITION_MODES_SCREEN_NOMASK;
- break;
- case QPainter::CompositionMode_Overlay:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_OVERLAY : COMPOSITION_MODES_OVERLAY_NOMASK;
- break;
- case QPainter::CompositionMode_Darken:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_DARKEN : COMPOSITION_MODES_DARKEN_NOMASK;
- break;
- case QPainter::CompositionMode_Lighten:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_LIGHTEN : COMPOSITION_MODES_LIGHTEN_NOMASK;
- break;
- case QPainter::CompositionMode_ColorDodge:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_COLORDODGE : COMPOSITION_MODES_COLORDODGE_NOMASK;
- break;
- case QPainter::CompositionMode_ColorBurn:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_COLORBURN : COMPOSITION_MODES_COLORBURN_NOMASK;
- break;
- case QPainter::CompositionMode_HardLight:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_HARDLIGHT : COMPOSITION_MODES_HARDLIGHT_NOMASK;
- break;
- case QPainter::CompositionMode_SoftLight:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_SOFTLIGHT : COMPOSITION_MODES_SOFTLIGHT_NOMASK;
- break;
- case QPainter::CompositionMode_Difference:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_DIFFERENCE : COMPOSITION_MODES_DIFFERENCE_NOMASK;
- break;
- case QPainter::CompositionMode_Exclusion:
- d->fragment_composition_mode = d->high_quality_antialiasing ? COMPOSITION_MODES_EXCLUSION : COMPOSITION_MODES_EXCLUSION_NOMASK;
- break;
- default:
- Q_ASSERT(false);
- }
-
- switch(composition_mode) {
- case QPainter::CompositionMode_DestinationOver:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
- d->setPorterDuffData(0, 1, 1, 1, 1);
- break;
- case QPainter::CompositionMode_Clear:
- glBlendFunc(GL_ZERO, GL_ZERO);
- d->setPorterDuffData(0, 0, 0, 0, 0);
- break;
- case QPainter::CompositionMode_Source:
- glBlendFunc(GL_ONE, GL_ZERO);
- d->setPorterDuffData(1, 0, 1, 1, 0);
- break;
- case QPainter::CompositionMode_Destination:
- glBlendFunc(GL_ZERO, GL_ONE);
- d->setPorterDuffData(0, 1, 1, 0, 1);
- break;
- case QPainter::CompositionMode_SourceIn:
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
- d->setPorterDuffData(1, 0, 1, 0, 0);
- break;
- case QPainter::CompositionMode_DestinationIn:
- glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
- d->setPorterDuffData(0, 1, 1, 0, 0);
- break;
- case QPainter::CompositionMode_SourceOut:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
- d->setPorterDuffData(0, 0, 0, 1, 0);
- break;
- case QPainter::CompositionMode_DestinationOut:
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
- d->setPorterDuffData(0, 0, 0, 0, 1);
- break;
- case QPainter::CompositionMode_SourceAtop:
- glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- d->setPorterDuffData(1, 0, 1, 0, 1);
- break;
- case QPainter::CompositionMode_DestinationAtop:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
- d->setPorterDuffData(0, 1, 1, 1, 0);
- break;
- case QPainter::CompositionMode_Xor:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- d->setPorterDuffData(0, 0, 0, 1, 1);
- break;
- case QPainter::CompositionMode_SourceOver:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- d->setPorterDuffData(1, 0, 1, 1, 1);
- break;
- case QPainter::CompositionMode_Plus:
- glBlendFunc(GL_ONE, GL_ONE);
- d->setPorterDuffData(1, 1, 1, 1, 1);
- break;
- default:
- break;
- }
-}
-
-class QGLMaskGenerator
-{
-public:
- QGLMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal stroke_width = -1)
- : p(path),
- m(matrix),
- w(stroke_width)
- {
- }
-
- virtual QRect screenRect() = 0;
- virtual void drawMask(const QRect &rect) = 0;
-
- QPainterPath path() const { return p; }
- QTransform matrix() const { return m; }
- qreal strokeWidth() const { return w; }
-
- virtual ~QGLMaskGenerator() {}
-
-private:
- QPainterPath p;
- QTransform m;
- qreal w;
-};
-
-void QGLMaskTextureCache::setOffscreenSize(const QSize &sz)
-{
- Q_ASSERT(sz.width() == sz.height());
-
- if (offscreenSize != sz) {
- offscreenSize = sz;
- clearCache();
- }
-}
-
-void QGLMaskTextureCache::clearCache()
-{
- cache.clear();
-
- int quad_tree_size = 1;
-
- for (int i = block_size; i < offscreenSize.width(); i *= 2)
- quad_tree_size += quad_tree_size * 4;
-
- for (int i = 0; i < 4; ++i) {
- occupied_quadtree[i].resize(quad_tree_size);
-
- occupied_quadtree[i][0].key = 0;
- occupied_quadtree[i][0].largest_available_block = offscreenSize.width();
- occupied_quadtree[i][0].largest_used_block = 0;
-
- DEBUG_ONCE qDebug() << "QGLMaskTextureCache:: created quad tree of size" << quad_tree_size;
- }
-}
-
-void QGLMaskTextureCache::setDrawableSize(const QSize &sz)
-{
- drawableSize = sz;
-}
-
-void QGLMaskTextureCache::maintainCache()
-{
- QGLTextureCacheHash::iterator it = cache.begin();
- QGLTextureCacheHash::iterator end = cache.end();
-
- while (it != end) {
- CacheInfo &cache_info = it.value();
- ++cache_info.age;
-
- if (cache_info.age > 1) {
- quadtreeInsert(cache_info.loc.channel, 0, cache_info.loc.rect);
- it = cache.erase(it);
- } else {
- ++it;
- }
- }
-}
-
-//#define DISABLE_MASK_CACHE
-
-QGLMaskTextureCache::CacheLocation QGLMaskTextureCache::getMask(QGLMaskGenerator &maskGenerator, QOpenGLPaintEnginePrivate *e)
-{
-#ifndef DISABLE_MASK_CACHE
- engine = e;
-
- quint64 key = hash(maskGenerator.path(), maskGenerator.matrix(), maskGenerator.strokeWidth());
-
- if (key == 0)
- key = 1;
-
- CacheInfo info(maskGenerator.path(), maskGenerator.matrix(), maskGenerator.strokeWidth());
-
- QGLTextureCacheHash::iterator it = cache.find(key);
-
- while (it != cache.end() && it.key() == key) {
- CacheInfo &cache_info = it.value();
- if (info.stroke_width == cache_info.stroke_width && info.matrix == cache_info.matrix && info.path == cache_info.path) {
- DEBUG_ONCE_STR("QGLMaskTextureCache::getMask(): Using cached mask");
-
- cache_info.age = 0;
- return cache_info.loc;
- }
- ++it;
- }
-
- // mask was not found, create new mask
-
- DEBUG_ONCE_STR("QGLMaskTextureCache::getMask(): Creating new mask...");
-
- createMask(key, info, maskGenerator);
-
- cache.insert(key, info);
-
- return info.loc;
-#else
- CacheInfo info(maskGenerator.path(), maskGenerator.matrix());
- createMask(0, info, maskGenerator);
- return info.loc;
-#endif
-}
-
-#ifndef FloatToQuint64
-#define FloatToQuint64(i) (quint64)((i) * 32)
-#endif
-
-quint64 QGLMaskTextureCache::hash(const QPainterPath &p, const QTransform &m, qreal w)
-{
- Q_ASSERT(sizeof(quint64) == 8);
-
- quint64 h = 0;
-
- for (int i = 0; i < p.elementCount(); ++i) {
- h += FloatToQuint64(p.elementAt(i).x) << 32;
- h += FloatToQuint64(p.elementAt(i).y);
- h += p.elementAt(i).type;
- }
-
- h += FloatToQuint64(m.m11());
-#ifndef Q_OS_WINCE // ###
- //Compiler crashes for arm on WinCE
- h += FloatToQuint64(m.m12()) << 4;
- h += FloatToQuint64(m.m13()) << 8;
- h += FloatToQuint64(m.m21()) << 12;
- h += FloatToQuint64(m.m22()) << 16;
- h += FloatToQuint64(m.m23()) << 20;
- h += FloatToQuint64(m.m31()) << 24;
- h += FloatToQuint64(m.m32()) << 28;
-#endif
- h += FloatToQuint64(m.m33()) << 32;
-
- h += FloatToQuint64(w);
-
- return h;
-}
-
-void QGLMaskTextureCache::createMask(quint64 key, CacheInfo &info, QGLMaskGenerator &maskGenerator)
-{
- info.loc.screen_rect = maskGenerator.screenRect();
-
- if (info.loc.screen_rect.isEmpty()) {
- info.loc.channel = 0;
- info.loc.rect = QRect();
- return;
- }
-
- quadtreeAllocate(key, info.loc.screen_rect.size(), &info.loc.rect, &info.loc.channel);
-
- int ch = info.loc.channel;
- glColorMask(ch == 0, ch == 1, ch == 2, ch == 3);
-
- maskGenerator.drawMask(info.loc.rect);
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-int QGLMaskTextureCache::quadtreeBlocksize(int node)
-{
- DEBUG_ONCE qDebug() << "Offscreen size:" << offscreenSize.width();
-
- int blocksize = offscreenSize.width();
-
- while (node) {
- node = (node - 1) / 4;
- blocksize /= 2;
- }
-
- return blocksize;
-}
-
-QPoint QGLMaskTextureCache::quadtreeLocation(int node)
-{
- QPoint location;
- int blocksize = quadtreeBlocksize(node);
-
- while (node) {
- --node;
-
- if (node & 1)
- location.setX(location.x() + blocksize);
-
- if (node & 2)
- location.setY(location.y() + blocksize);
-
- node /= 4;
- blocksize *= 2;
- }
-
- return location;
-}
-
-void QGLMaskTextureCache::quadtreeUpdate(int channel, int node, int current_block_size)
-{
- while (node) {
- node = (node - 1) / 4;
-
- int first_child = node * 4 + 1;
-
- int largest_available = 0;
- int largest_used = 0;
-
- bool all_empty = true;
-
- for (int i = 0; i < 4; ++i) {
- largest_available = qMax(largest_available, occupied_quadtree[channel][first_child + i].largest_available_block);
- largest_used = qMax(largest_used, occupied_quadtree[channel][first_child + i].largest_used_block);
-
- if (occupied_quadtree[channel][first_child + i].largest_available_block < current_block_size)
- all_empty = false;
- }
-
- current_block_size *= 2;
-
- if (all_empty) {
- occupied_quadtree[channel][node].largest_available_block = current_block_size;
- occupied_quadtree[channel][node].largest_used_block = 0;
- } else {
- occupied_quadtree[channel][node].largest_available_block = largest_available;
- occupied_quadtree[channel][node].largest_used_block = largest_used;
- }
- }
-}
-
-void QGLMaskTextureCache::quadtreeInsert(int channel, quint64 key, const QRect &rect, int node)
-{
- int current_block_size = quadtreeBlocksize(node);
- QPoint location = quadtreeLocation(node);
- QRect relative = rect.translated(-location);
-
- if (relative.left() >= current_block_size || relative.top() >= current_block_size
- || relative.right() < 0 || relative.bottom() < 0)
- return;
-
- if (current_block_size == block_size // no more refining possible
- || (relative.top() < block_size && relative.bottom() >= (current_block_size - block_size)
- && relative.left() < block_size && relative.right() >= (current_block_size - block_size)))
- {
- if (key != 0) {
- occupied_quadtree[channel][node].largest_available_block = 0;
- occupied_quadtree[channel][node].largest_used_block = rect.width() * rect.height();
- } else {
- occupied_quadtree[channel][node].largest_available_block = current_block_size;
- occupied_quadtree[channel][node].largest_used_block = 0;
- }
-
- occupied_quadtree[channel][node].key = key;
-
- quadtreeUpdate(channel, node, current_block_size);
- } else {
- if (key && occupied_quadtree[channel][node].largest_available_block == current_block_size) {
- // refining the quad tree, initialize child nodes
- int half_block_size = current_block_size / 2;
-
- int temp = node * 4 + 1;
- for (int sibling = 0; sibling < 4; ++sibling) {
- occupied_quadtree[channel][temp + sibling].largest_available_block = half_block_size;
- occupied_quadtree[channel][temp + sibling].largest_used_block = 0;
- occupied_quadtree[channel][temp + sibling].key = 0;
- }
- }
-
- node = node * 4 + 1;
-
- for (int sibling = 0; sibling < 4; ++sibling)
- quadtreeInsert(channel, key, rect, node + sibling);
- }
-}
-
-void QGLMaskTextureCache::quadtreeClear(int channel, const QRect &rect, int node)
-{
- const quint64 &key = occupied_quadtree[channel][node].key;
-
- int current_block_size = quadtreeBlocksize(node);
- QPoint location = quadtreeLocation(node);
-
- QRect relative = rect.translated(-location);
-
- if (relative.left() >= current_block_size || relative.top() >= current_block_size
- || relative.right() < 0 || relative.bottom() < 0)
- return;
-
- if (key != 0) {
- QGLTextureCacheHash::iterator it = cache.find(key);
-
- Q_ASSERT(it != cache.end());
-
- while (it != cache.end() && it.key() == key) {
- const CacheInfo &cache_info = it.value();
-
- if (cache_info.loc.channel == channel
- && cache_info.loc.rect.left() <= location.x()
- && cache_info.loc.rect.top() <= location.y()
- && cache_info.loc.rect.right() >= location.x()
- && cache_info.loc.rect.bottom() >= location.y())
- {
- quadtreeInsert(channel, 0, cache_info.loc.rect);
- engine->cacheItemErased(channel, cache_info.loc.rect);
- cache.erase(it);
- goto found;
- } else {
- ++it;
- }
- }
-
- // if we don't find the key there's an error in the quadtree
- Q_ASSERT(false);
-found:
- Q_ASSERT(occupied_quadtree[channel][node].key == 0);
- } else if (occupied_quadtree[channel][node].largest_available_block < current_block_size) {
- Q_ASSERT(current_block_size >= block_size);
-
- node = node * 4 + 1;
-
- for (int sibling = 0; sibling < 4; ++sibling)
- quadtreeClear(channel, rect, node + sibling);
- }
-}
-
-bool QGLMaskTextureCache::quadtreeFindAvailableLocation(const QSize &size, QRect *rect, int *channel)
-{
- int needed_block_size = qMax(1, qMax(size.width(), size.height()));
-
- for (int i = 0; i < 4; ++i) {
- int current_block_size = offscreenSize.width();
-
- if (occupied_quadtree[i][0].largest_available_block >= needed_block_size) {
- int node = 0;
-
- while (current_block_size != occupied_quadtree[i][node].largest_available_block) {
- Q_ASSERT(current_block_size > block_size);
- Q_ASSERT(current_block_size > occupied_quadtree[i][node].largest_available_block);
-
- node = node * 4 + 1;
- current_block_size /= 2;
-
- int sibling = 0;
-
- while (occupied_quadtree[i][node + sibling].largest_available_block < needed_block_size)
- ++sibling;
-
- Q_ASSERT(sibling < 4);
- node += sibling;
- }
-
- *channel = i;
- *rect = QRect(quadtreeLocation(node), size);
-
- return true;
- }
- }
-
- return false;
-}
-
-void QGLMaskTextureCache::quadtreeFindExistingLocation(const QSize &size, QRect *rect, int *channel)
-{
- // try to pick small masks to throw out, as large masks are more expensive to recompute
- *channel = qrand() % 4;
- for (int i = 0; i < 4; ++i)
- if (occupied_quadtree[i][0].largest_used_block < occupied_quadtree[*channel][0].largest_used_block)
- *channel = i;
-
- int needed_block_size = qt_next_power_of_two(qMax(1, qMax(size.width(), size.height())));
-
- int node = 0;
- int current_block_size = offscreenSize.width();
-
- while (current_block_size > block_size
- && current_block_size >= needed_block_size * 2
- && occupied_quadtree[*channel][node].key == 0)
- {
- node = node * 4 + 1;
-
- int sibling = 0;
-
- for (int i = 1; i < 4; ++i) {
- if (occupied_quadtree[*channel][node + i].largest_used_block
- <= occupied_quadtree[*channel][node + sibling].largest_used_block)
- {
- sibling = i;
- }
- }
-
- node += sibling;
- current_block_size /= 2;
- }
-
- *rect = QRect(quadtreeLocation(node), size);
-}
-
-void QGLMaskTextureCache::quadtreeAllocate(quint64 key, const QSize &size, QRect *rect, int *channel)
-{
-#ifndef DISABLE_MASK_CACHE
- if (!quadtreeFindAvailableLocation(size, rect, channel)) {
- quadtreeFindExistingLocation(size, rect, channel);
- quadtreeClear(*channel, *rect);
- }
-
- quadtreeInsert(*channel, key, *rect);
-#else
- *channel = 0;
- *rect = QRect(QPoint(), size);
-#endif
-}
-
-class QGLTrapezoidMaskGenerator : public QGLMaskGenerator
-{
-public:
- QGLTrapezoidMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram, qreal strokeWidth = -1.0);
-
- QRect screenRect();
- void drawMask(const QRect &rect);
-
-private:
- QRect screen_rect;
- bool has_screen_rect;
-
- QGLOffscreen *offscreen;
-
- GLuint maskFragmentProgram;
-
- virtual QVector<QGLTrapezoid> generateTrapezoids() = 0;
- virtual QRect computeScreenRect() = 0;
-};
-
-class QGLPathMaskGenerator : public QGLTrapezoidMaskGenerator
-{
-public:
- QGLPathMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram);
-
-private:
- QVector<QGLTrapezoid> generateTrapezoids();
- QRect computeScreenRect();
-
- QPolygonF poly;
-};
-
-class QGLLineMaskGenerator : public QGLTrapezoidMaskGenerator
-{
-public:
- QGLLineMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal width, QGLOffscreen &offscreen, GLuint maskFragmentProgram);
-
-private:
- QVector<QGLTrapezoid> generateTrapezoids();
- QRect computeScreenRect();
-
- QPainterPath transformedPath;
-};
-
-class QGLRectMaskGenerator : public QGLTrapezoidMaskGenerator
-{
-public:
- QGLRectMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram);
-
-private:
- QVector<QGLTrapezoid> generateTrapezoids();
- QRect computeScreenRect();
-
- QPainterPath transformedPath;
-};
-
-class QGLEllipseMaskGenerator : public QGLMaskGenerator
-{
-public:
- QGLEllipseMaskGenerator(const QRectF &rect, const QTransform &matrix, QGLOffscreen &offscreen, GLuint maskFragmentProgram, int *maskVariableLocations);
-
- QRect screenRect();
- void drawMask(const QRect &rect);
-
-private:
- QRect screen_rect;
-
- QRectF ellipseRect;
-
- QGLOffscreen *offscreen;
-
- GLuint maskFragmentProgram;
-
- int *maskVariableLocations;
-
- float vertexArray[4 * 2];
-};
-
-QGLTrapezoidMaskGenerator::QGLTrapezoidMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program, qreal stroke_width)
- : QGLMaskGenerator(path, matrix, stroke_width)
- , has_screen_rect(false)
- , offscreen(&offs)
- , maskFragmentProgram(program)
-{
-}
-
-extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array);
-extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array);
-
-void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
-{
-#ifdef QT_OPENGL_ES
- Q_UNUSED(rect);
-#else
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- QGLContext *ctx = offscreen->context();
- offscreen->bind();
-
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_1D);
-
- GLfloat vertexArray[4 * 2];
- qt_add_rect_to_array(rect, vertexArray);
-
- bool needs_scissor = rect != screen_rect;
-
- if (needs_scissor) {
- glEnable(GL_SCISSOR_TEST);
- glScissor(rect.left(), offscreen->offscreenSize().height() - rect.bottom() - 1, rect.width(), rect.height());
- }
-
- QVector<QGLTrapezoid> trapezoids = generateTrapezoids();
-
- // clear mask
- glBlendFunc(GL_ZERO, GL_ZERO); // clear
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glBlendFunc(GL_ONE, GL_ONE); // add mask
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, maskFragmentProgram);
-
- QPoint delta = rect.topLeft() - screen_rect.topLeft();
- glBegin(GL_QUADS);
- for (int i = 0; i < trapezoids.size(); ++i)
- drawTrapezoid(trapezoids[i].translated(delta), offscreen->offscreenSize().height(), ctx);
- glEnd();
-
- if (needs_scissor)
- glDisable(GL_SCISSOR_TEST);
-
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-#endif
-}
-
-QRect QGLTrapezoidMaskGenerator::screenRect()
-{
- if (!has_screen_rect) {
- screen_rect = computeScreenRect();
- has_screen_rect = true;
- }
-
- screen_rect = screen_rect.intersected(QRect(QPoint(), offscreen->drawableSize()));
-
- return screen_rect;
-}
-
-QGLPathMaskGenerator::QGLPathMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program)
- : QGLTrapezoidMaskGenerator(path, matrix, offs, program)
-{
-}
-
-QRect QGLPathMaskGenerator::computeScreenRect()
-{
- poly = path().toFillPolygon(matrix());
- return poly.boundingRect().toAlignedRect();
-}
-
-QVector<QGLTrapezoid> QGLPathMaskGenerator::generateTrapezoids()
-{
- QOpenGLImmediateModeTessellator tessellator;
- tessellator.tessellate(poly.data(), poly.count(), path().fillRule() == Qt::WindingFill);
- return tessellator.trapezoids;
-}
-
-QGLRectMaskGenerator::QGLRectMaskGenerator(const QPainterPath &path, const QTransform &matrix, QGLOffscreen &offs, GLuint program)
- : QGLTrapezoidMaskGenerator(path, matrix, offs, program)
-{
-}
-
-QGLLineMaskGenerator::QGLLineMaskGenerator(const QPainterPath &path, const QTransform &matrix, qreal width, QGLOffscreen &offs, GLuint program)
- : QGLTrapezoidMaskGenerator(path, matrix, offs, program, width)
-{
-}
-
-QRect QGLRectMaskGenerator::computeScreenRect()
-{
- transformedPath = matrix().map(path());
-
- return transformedPath.controlPointRect().adjusted(-1, -1, 1, 1).toAlignedRect();
-}
-
-QRect QGLLineMaskGenerator::computeScreenRect()
-{
- transformedPath = matrix().map(path());
-
- return transformedPath.controlPointRect().adjusted(-1, -1, 1, 1).toAlignedRect();
-}
-
-QVector<QGLTrapezoid> QGLLineMaskGenerator::generateTrapezoids()
-{
- QOpenGLImmediateModeTessellator tessellator;
- QPointF last;
- for (int i = 0; i < transformedPath.elementCount(); ++i) {
- QPainterPath::Element element = transformedPath.elementAt(i);
-
- Q_ASSERT(!element.isCurveTo());
-
- if (element.isLineTo())
- tessellator.tessellateRect(last, element, strokeWidth());
-
- last = element;
- }
-
- return tessellator.trapezoids;
-}
-
-QVector<QGLTrapezoid> QGLRectMaskGenerator::generateTrapezoids()
-{
- Q_ASSERT(transformedPath.elementCount() == 5);
-
- QOpenGLImmediateModeTessellator tessellator;
- if (matrix().type() <= QTransform::TxScale) {
- QPointF a = transformedPath.elementAt(0);
- QPointF b = transformedPath.elementAt(1);
- QPointF c = transformedPath.elementAt(2);
- QPointF d = transformedPath.elementAt(3);
-
- QPointF first = (a + d) * 0.5;
- QPointF last = (b + c) * 0.5;
-
- QPointF delta = a - d;
-
- // manhattan distance (no rotation)
- qreal width = qAbs(delta.x()) + qAbs(delta.y());
-
- Q_ASSERT(qFuzzyIsNull(delta.x()) || qFuzzyIsNull(delta.y()));
-
- tessellator.tessellateRect(first, last, width);
- } else {
- QPointF points[5];
-
- for (int i = 0; i < 5; ++i)
- points[i] = transformedPath.elementAt(i);
-
- tessellator.tessellateConvex(points, 5);
- }
- return tessellator.trapezoids;
-}
-
-static QPainterPath ellipseRectToPath(const QRectF &rect)
-{
- QPainterPath path;
- path.addEllipse(rect);
- return path;
-}
-
-QGLEllipseMaskGenerator::QGLEllipseMaskGenerator(const QRectF &rect, const QTransform &matrix, QGLOffscreen &offs, GLuint program, int *locations)
- : QGLMaskGenerator(ellipseRectToPath(rect), matrix),
- ellipseRect(rect),
- offscreen(&offs),
- maskFragmentProgram(program),
- maskVariableLocations(locations)
-{
-}
-
-QRect QGLEllipseMaskGenerator::screenRect()
-{
- QPointF center = ellipseRect.center();
-
- QPointF points[] = {
- QPointF(ellipseRect.left(), center.y()),
- QPointF(ellipseRect.right(), center.y()),
- QPointF(center.x(), ellipseRect.top()),
- QPointF(center.x(), ellipseRect.bottom())
- };
-
- qreal min_screen_delta_len = QREAL_MAX;
-
- for (int i = 0; i < 4; ++i) {
- QPointF delta = points[i] - center;
-
- // normalize
- delta /= qSqrt(delta.x() * delta.x() + delta.y() * delta.y());
-
- QPointF screen_delta(matrix().m11() * delta.x() + matrix().m21() * delta.y(),
- matrix().m12() * delta.x() + matrix().m22() * delta.y());
-
- min_screen_delta_len = qMin(min_screen_delta_len,
- qreal(qSqrt(screen_delta.x() * screen_delta.x() + screen_delta.y() * screen_delta.y())));
- }
-
- const qreal padding = 2.0f;
-
- qreal grow = padding / min_screen_delta_len;
-
- QRectF boundingRect = ellipseRect.adjusted(-grow, -grow, grow, grow);
-
- boundingRect = matrix().mapRect(boundingRect);
-
- QPointF p(0.5, 0.5);
-
- screen_rect = QRect((boundingRect.topLeft() - p).toPoint(),
- (boundingRect.bottomRight() + p).toPoint());
-
- return screen_rect;
-}
-
-void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
-{
-#ifdef QT_OPENGL_ES
- Q_UNUSED(rect);
-#else
- QGLContext *ctx = offscreen->context();
- offscreen->bind();
-
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_1D);
-
- // fragment program needs the inverse radii of the ellipse
- glTexCoord2f(1.0f / (ellipseRect.width() * 0.5f),
- 1.0f / (ellipseRect.height() * 0.5f));
-
- QTransform translate(1, 0, 0, 1, -ellipseRect.center().x(), -ellipseRect.center().y());
- QTransform gl_to_qt(1, 0, 0, -1, 0, offscreen->drawableSize().height());
- QTransform inv_matrix = gl_to_qt * matrix().inverted() * translate;
-
- float m[3][4] = { { float(inv_matrix.m11()), float(inv_matrix.m12()), float(inv_matrix.m13()) },
- { float(inv_matrix.m21()), float(inv_matrix.m22()), float(inv_matrix.m23()) },
- { float(inv_matrix.m31()), float(inv_matrix.m32()), float(inv_matrix.m33()) } };
-
- QPoint offs(screen_rect.left() - rect.left(), (offscreen->drawableSize().height() - screen_rect.top())
- - (offscreen->offscreenSize().height() - rect.top()));
-
- // last component needs to be 1.0f to avoid Nvidia bug on linux
- float ellipse_offset[4] = { float(offs.x()), float(offs.y()), 0.0f, 1.0f };
-
- GLfloat vertexArray[4 * 2];
- qt_add_rect_to_array(rect, vertexArray);
-
- glBlendFunc(GL_ONE, GL_ZERO); // set mask
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, maskFragmentProgram);
-
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M0], m[0]);
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M1], m[1]);
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_INV_MATRIX_M2], m[2]);
-
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_ELLIPSE_OFFSET], ellipse_offset);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
-#endif
-}
-
-void QOpenGLPaintEnginePrivate::drawOffscreenPath(const QPainterPath &path)
-{
-#ifdef Q_WS_QWS
- Q_UNUSED(path);
-#else
- DEBUG_ONCE_STR("QOpenGLPaintEnginePrivate::drawOffscreenPath()");
-
- disableClipping();
-
- GLuint program = qt_gl_program_cache()->getProgram(device->context(),
- FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
- QGLPathMaskGenerator maskGenerator(path, matrix, offscreen, program);
- addItem(qt_mask_texture_cache()->getMask(maskGenerator, this));
-
- enableClipping();
-#endif
-}
-
-void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
-{
- Q_Q(QOpenGLPaintEngine);
- DEBUG_ONCE_STR("QOpenGLPaintEngine::drawRects(): drawing fast rect");
-
- GLfloat vertexArray[10];
- qt_add_rect_to_array(r, vertexArray);
-
- if (has_pen)
- QOpenGLCoordinateOffset::enableOffset(this);
-
- if (has_brush) {
- flushDrawQueue();
-
- bool temp = high_quality_antialiasing;
- high_quality_antialiasing = false;
-
- q->updateCompositionMode(composition_mode);
-
- setGradientOps(cbrush, r);
-
- bool fast_style = current_style == Qt::LinearGradientPattern
- || current_style == Qt::SolidPattern;
-
- if (fast_style && has_fast_composition_mode) {
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glDisableClientState(GL_VERTEX_ARRAY);
- } else {
- composite(r);
- }
-
- high_quality_antialiasing = temp;
-
- q->updateCompositionMode(composition_mode);
- }
-
- if (has_pen) {
- if (has_fast_pen && !high_quality_antialiasing) {
- setGradientOps(cpen.brush(), r);
-
- vertexArray[8] = vertexArray[0];
- vertexArray[9] = vertexArray[1];
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(GL_LINE_STRIP, 0, 5);
- glDisableClientState(GL_VERTEX_ARRAY);
- } else {
- QPainterPath path;
- path.setFillRule(Qt::WindingFill);
-
- qreal left = r.left();
- qreal right = r.right();
- qreal top = r.top();
- qreal bottom = r.bottom();
-
- path.moveTo(left, top);
- path.lineTo(right, top);
- path.lineTo(right, bottom);
- path.lineTo(left, bottom);
- path.lineTo(left, top);
-
- strokePath(path, false);
- }
-
- QOpenGLCoordinateOffset::disableOffset(this);
- }
-}
-
-bool QOpenGLPaintEnginePrivate::isFastRect(const QRectF &rect)
-{
- if (matrix.type() < QTransform::TxRotate) {
- QRectF r = matrix.mapRect(rect);
- return r.topLeft().toPoint() == r.topLeft()
- && r.bottomRight().toPoint() == r.bottomRight();
- }
-
- return false;
-}
-
-void QOpenGLPaintEngine::drawRects(const QRect *rects, int rectCount)
-{
- struct RectF {
- qreal x;
- qreal y;
- qreal w;
- qreal h;
- };
- Q_ASSERT(sizeof(RectF) == sizeof(QRectF));
- RectF fr[256];
- while (rectCount) {
- int i = 0;
- while (i < rectCount && i < 256) {
- fr[i].x = rects[i].x();
- fr[i].y = rects[i].y();
- fr[i].w = rects[i].width();
- fr[i].h = rects[i].height();
- ++i;
- }
- drawRects((QRectF *)(void *)fr, i);
- rects += i;
- rectCount -= i;
- }
-}
-
-void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (d->use_emulation) {
- QPaintEngineEx::drawRects(rects, rectCount);
- return;
- }
-
- for (int i=0; i<rectCount; ++i) {
- const QRectF &r = rects[i];
-
- // optimization for rects which can be drawn aliased
- if (!d->high_quality_antialiasing || d->isFastRect(r)) {
- d->drawFastRect(r);
- } else {
- QPainterPath path;
- path.addRect(r);
-
- if (d->has_brush) {
- d->disableClipping();
- GLuint program = qt_gl_program_cache()->getProgram(d->device->context(),
- FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
-
- if (d->matrix.type() >= QTransform::TxProject) {
- QGLPathMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
- d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
- } else {
- QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
- d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
- }
-
- d->enableClipping();
- }
-
- if (d->has_pen) {
- if (d->has_fast_pen)
- d->strokeLines(path);
- else
- d->strokePath(path, false);
- }
- }
- }
-}
-
-static void addQuadAsTriangle(GLfloat *quad, GLfloat *triangle)
-{
- triangle[0] = quad[0];
- triangle[1] = quad[1];
-
- triangle[2] = quad[2];
- triangle[3] = quad[3];
-
- triangle[4] = quad[4];
- triangle[5] = quad[5];
-
- triangle[6] = quad[4];
- triangle[7] = quad[5];
-
- triangle[8] = quad[6];
- triangle[9] = quad[7];
-
- triangle[10] = quad[0];
- triangle[11] = quad[1];
-}
-
-void QOpenGLPaintEngine::drawPoints(const QPoint *points, int pointCount)
-{
- Q_ASSERT(sizeof(QT_PointF) == sizeof(QPointF));
- QT_PointF fp[256];
- while (pointCount) {
- int i = 0;
- while (i < pointCount && i < 256) {
- fp[i].x = points[i].x();
- fp[i].y = points[i].y();
- ++i;
- }
- drawPoints((QPointF *)(void *)fp, i);
- points += i;
- pointCount -= i;
- }
-}
-
-void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (d->use_emulation) {
- QPaintEngineEx::drawPoints(points, pointCount);
- return;
- }
-
- d->setGradientOps(d->cpen.brush(), QRectF());
-
- if (!d->cpen.isCosmetic() || d->high_quality_antialiasing) {
- Qt::PenCapStyle capStyle = d->cpen.capStyle();
- if (capStyle == Qt::FlatCap)
- d->cpen.setCapStyle(Qt::SquareCap);
- QPaintEngine::drawPoints(points, pointCount);
- d->cpen.setCapStyle(capStyle);
- return;
- }
-
- d->flushDrawQueue();
-
- if (d->has_fast_pen) {
- QVarLengthArray<GLfloat> vertexArray(6 * pointCount);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- int j = 0;
- for (int i = 0; i < pointCount; ++i) {
- QPointF mapped = d->matrix.map(points[i]);
-
- GLfloat x = GLfloat(qRound(mapped.x()));
- GLfloat y = GLfloat(qRound(mapped.y()));
-
- vertexArray[j++] = x;
- vertexArray[j++] = y - 0.5f;
-
- vertexArray[j++] = x + 1.5f;
- vertexArray[j++] = y + 1.0f;
-
- vertexArray[j++] = x;
- vertexArray[j++] = y + 1.0f;
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
- glDrawArrays(GL_TRIANGLES, 0, pointCount*3);
-
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glPopMatrix();
- return;
- }
-
- const qreal *vertexArray = reinterpret_cast<const qreal*>(&points[0]);
-
- if (sizeof(qreal) == sizeof(double)) {
- Q_ASSERT(sizeof(QPointF) == 16);
- glVertexPointer(2, GL_DOUBLE, 0, vertexArray);
- }
- else {
- Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(GL_POINTS, 0, pointCount);
- glDisableClientState(GL_VERTEX_ARRAY);
-}
-
-void QOpenGLPaintEngine::drawLines(const QLine *lines, int lineCount)
-{
- struct PointF {
- qreal x;
- qreal y;
- };
- struct LineF {
- PointF p1;
- PointF p2;
- };
- Q_ASSERT(sizeof(PointF) == sizeof(QPointF));
- Q_ASSERT(sizeof(LineF) == sizeof(QLineF));
- LineF fl[256];
- while (lineCount) {
- int i = 0;
- while (i < lineCount && i < 256) {
- fl[i].p1.x = lines[i].x1();
- fl[i].p1.y = lines[i].y1();
- fl[i].p2.x = lines[i].x2();
- fl[i].p2.y = lines[i].y2();
- ++i;
- }
- drawLines((QLineF *)(void *)fl, i);
- lines += i;
- lineCount -= i;
- }
-}
-
-void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (d->use_emulation) {
- QPaintEngineEx::drawLines(lines, lineCount);
- return;
- }
-
- if (d->has_pen) {
- QOpenGLCoordinateOffset offset(d);
- if (d->has_fast_pen && !d->high_quality_antialiasing) {
- //### gradient resolving on lines isn't correct
- d->setGradientOps(d->cpen.brush(), QRectF());
-
- bool useRects = false;
- // scale or 90 degree rotation?
- if (d->matrix.type() <= QTransform::TxTranslate
- || (!d->cpen.isCosmetic()
- && (d->matrix.type() <= QTransform::TxScale
- || (d->matrix.type() == QTransform::TxRotate
- && d->matrix.m11() == 0 && d->matrix.m22() == 0)))) {
- useRects = true;
- for (int i = 0; i < lineCount; ++i) {
- if (lines[i].p1().x() != lines[i].p2().x()
- && lines[i].p1().y() != lines[i].p2().y()) {
- useRects = false;
- break;
- }
- }
- }
-
- GLfloat endCap = d->cpen.capStyle() == Qt::FlatCap ? 0.0f : 0.5f;
- if (useRects) {
- QVarLengthArray<GLfloat> vertexArray(12 * lineCount);
-
- GLfloat quad[8];
- for (int i = 0; i < lineCount; ++i) {
- GLfloat x1 = lines[i].x1();
- GLfloat x2 = lines[i].x2();
- GLfloat y1 = lines[i].y1();
- GLfloat y2 = lines[i].y2();
-
- if (x1 == x2) {
- if (y1 > y2)
- qSwap(y1, y2);
-
- quad[0] = x1 - 0.5f;
- quad[1] = y1 - endCap;
-
- quad[2] = x1 + 0.5f;
- quad[3] = y1 - endCap;
-
- quad[4] = x1 + 0.5f;
- quad[5] = y2 + endCap;
-
- quad[6] = x1 - 0.5f;
- quad[7] = y2 + endCap;
- } else {
- if (x1 > x2)
- qSwap(x1, x2);
-
- quad[0] = x1 - endCap;
- quad[1] = y1 + 0.5f;
-
- quad[2] = x1 - endCap;
- quad[3] = y1 - 0.5f;
-
- quad[4] = x2 + endCap;
- quad[5] = y1 - 0.5f;
-
- quad[6] = x2 + endCap;
- quad[7] = y1 + 0.5f;
- }
-
- addQuadAsTriangle(quad, &vertexArray[12*i]);
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
- glDrawArrays(GL_TRIANGLES, 0, lineCount*6);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- } else {
- QVarLengthArray<GLfloat> vertexArray(4 * lineCount);
- for (int i = 0; i < lineCount; ++i) {
- const QPointF a = lines[i].p1();
- vertexArray[4*i] = lines[i].x1();
- vertexArray[4*i+1] = lines[i].y1();
- vertexArray[4*i+2] = lines[i].x2();
- vertexArray[4*i+3] = lines[i].y2();
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
- glDrawArrays(GL_LINES, 0, lineCount*2);
-
- glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), vertexArray.constData() + 2);
- glDrawArrays(GL_POINTS, 0, lineCount);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- } else {
- QPainterPath path;
- path.setFillRule(Qt::WindingFill);
- for (int i=0; i<lineCount; ++i) {
- const QLineF &l = lines[i];
-
- if (l.p1() == l.p2()) {
- if (d->cpen.capStyle() != Qt::FlatCap) {
- QPointF p = l.p1();
- drawPoints(&p, 1);
- }
- continue;
- }
-
- path.moveTo(l.x1(), l.y1());
- path.lineTo(l.x2(), l.y2());
- }
-
- if (d->has_fast_pen && d->high_quality_antialiasing)
- d->strokeLines(path);
- else
- d->strokePath(path, false);
- }
- }
-}
-
-void QOpenGLPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode)
-{
- Q_ASSERT(sizeof(QT_PointF) == sizeof(QPointF));
- QVarLengthArray<QT_PointF> p(pointCount);
- for (int i=0; i<pointCount; ++i) {
- p[i].x = points[i].x();
- p[i].y = points[i].y();
- }
- drawPolygon((QPointF *)p.data(), pointCount, mode);
-}
-
-void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode)
-{
- Q_D(QOpenGLPaintEngine);
- if(pointCount < 2)
- return;
-
- if (d->use_emulation) {
- QPaintEngineEx::drawPolygon(points, pointCount, mode);
- return;
- }
-
- QRectF bounds;
- if ((mode == ConvexMode && !d->high_quality_antialiasing && state()->brushNeedsResolving()) ||
- ((d->has_fast_pen && !d->high_quality_antialiasing) && state()->penNeedsResolving())) {
- qreal minx = points[0].x(), miny = points[0].y(),
- maxx = points[0].x(), maxy = points[0].y();
- for (int i = 1; i < pointCount; ++i) {
- const QPointF &pt = points[i];
- if (minx > pt.x())
- minx = pt.x();
- if (miny > pt.y())
- miny = pt.y();
- if (maxx < pt.x())
- maxx = pt.x();
- if (maxy < pt.y())
- maxy = pt.y();
- }
- bounds = QRectF(minx, maxx, maxx-minx, maxy-miny);
- }
-
- QOpenGLCoordinateOffset offset(d);
-
- if (d->has_brush && mode != PolylineMode) {
- if (mode == ConvexMode && !d->high_quality_antialiasing) {
- //### resolving on polygon from points isn't correct
- d->setGradientOps(d->cbrush, bounds);
-
- const qreal *vertexArray = reinterpret_cast<const qreal*>(&points[0]);
-
- if (sizeof(qreal) == sizeof(double)) {
- Q_ASSERT(sizeof(QPointF) == 16);
- glVertexPointer(2, GL_DOUBLE, 0, vertexArray);
- }
- else {
- Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawArrays(GL_TRIANGLE_FAN, 0, pointCount);
- glDisableClientState(GL_VERTEX_ARRAY);
- } else {
- QPainterPath path;
- path.setFillRule(mode == WindingMode ? Qt::WindingFill : Qt::OddEvenFill);
- path.moveTo(points[0]);
- for (int i=1; i<pointCount; ++i)
- path.lineTo(points[i]);
- d->fillPath(path);
- }
- }
-
- if (d->has_pen) {
- if (d->has_fast_pen && !d->high_quality_antialiasing) {
- d->setGradientOps(d->cpen.brush(), bounds);
- QVarLengthArray<GLfloat> vertexArray(pointCount*2 + 2);
- glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
- int i;
- for (i=0; i<pointCount; ++i) {
- vertexArray[i*2] = points[i].x();
- vertexArray[i*2+1] = points[i].y();
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- if (mode != PolylineMode) {
- vertexArray[i*2] = vertexArray[0];
- vertexArray[i*2+1] = vertexArray[1];
- glDrawArrays(GL_LINE_STRIP, 0, pointCount+1);
- } else {
- glDrawArrays(GL_LINE_STRIP, 0, pointCount);
- glDrawArrays(GL_POINTS, pointCount-1, 1);
- }
- glDisableClientState(GL_VERTEX_ARRAY);
- } else {
- QPainterPath path(points[0]);
- for (int i = 1; i < pointCount; ++i)
- path.lineTo(points[i]);
- if (mode != PolylineMode)
- path.lineTo(points[0]);
-
- if (d->has_fast_pen)
- d->strokeLines(path);
- else
- d->strokePath(path, true);
- }
- }
-}
-
-void QOpenGLPaintEnginePrivate::strokeLines(const QPainterPath &path)
-{
- DEBUG_ONCE_STR("QOpenGLPaintEnginePrivate::strokeLines()");
-
- qreal penWidth = cpen.widthF();
-
- GLuint program = qt_gl_program_cache()->getProgram(device->context(),
- FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
- QGLLineMaskGenerator maskGenerator(path, matrix, penWidth == 0 ? 1.0 : penWidth,
- offscreen, program);
-
- disableClipping();
-
- QBrush temp = cbrush;
- QPointF origin = brush_origin;
-
- cbrush = cpen.brush();
- brush_origin = QPointF();
-
- addItem(qt_mask_texture_cache()->getMask(maskGenerator, this));
-
- cbrush = temp;
- brush_origin = origin;
-
- enableClipping();
-}
-
-Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
-
-void QOpenGLPaintEnginePrivate::strokePath(const QPainterPath &path, bool use_cache)
-{
- QBrush old_brush = cbrush;
- cbrush = cpen.brush();
-
- qreal txscale = 1;
- if (cpen.isCosmetic() || (qt_scaleForTransform(matrix, &txscale) && txscale != 1)) {
- QTransform temp = matrix;
- matrix = QTransform();
- glPushMatrix();
-
- if (has_antialiasing) {
- glLoadIdentity();
- } else {
- float offs_matrix[] =
- { 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0.5, 0.5, 0, 1 };
- glLoadMatrixf(offs_matrix);
- }
-
- QPen pen = cpen;
- if (txscale != 1)
- pen.setWidthF(pen.widthF() * txscale);
- if (use_cache)
- fillPath(qt_opengl_stroke_cache()->getStrokedPath(temp.map(path), pen));
- else
- fillPath(strokeForPath(temp.map(path), pen));
-
- glPopMatrix();
- matrix = temp;
- } else if (use_cache) {
- fillPath(qt_opengl_stroke_cache()->getStrokedPath(path, cpen));
- } else {
- fillPath(strokeForPath(path, cpen));
- }
-
- cbrush = old_brush;
-}
-
-void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool needsResolving)
-{
-#ifndef QT_OPENGL_ES
- QRectF bounds;
- if (needsResolving)
- bounds = path.controlPointRect();
- setGradientOps(cpen.brush(), bounds);
-
- QBezier beziers[32];
- for (int i=0; i<path.elementCount(); ++i) {
- const QPainterPath::Element &e = path.elementAt(i);
- switch (e.type) {
- case QPainterPath::MoveToElement:
- if (i != 0)
- glEnd(); // GL_LINE_STRIP
- glBegin(GL_LINE_STRIP);
- glVertex2d(e.x, e.y);
-
- break;
- case QPainterPath::LineToElement:
- glVertex2d(e.x, e.y);
- break;
-
- case QPainterPath::CurveToElement:
- {
- QPointF sp = path.elementAt(i-1);
- QPointF cp2 = path.elementAt(i+1);
- QPointF ep = path.elementAt(i+2);
- i+=2;
-
- qreal inverseScaleHalf = inverseScale / 2;
- beziers[0] = QBezier::fromPoints(sp, e, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > inverseScale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2)
- - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3)
- - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- glVertex2d(b->x4, b->y4);
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
- } // case CurveToElement
- default:
- break;
- } // end of switch
- }
- glEnd(); // GL_LINE_STRIP
-#else
- // have to use vertex arrays on embedded
- QRectF bounds;
- if (needsResolving)
- bounds = path.controlPointRect();
- setGradientOps(cpen.brush(), bounds);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- tess_points.reset();
- QBezier beziers[32];
- for (int i=0; i<path.elementCount(); ++i) {
- const QPainterPath::Element &e = path.elementAt(i);
- switch (e.type) {
- case QPainterPath::MoveToElement:
- if (i != 0) {
- glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
- glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
- tess_points.reset();
- }
- tess_points.add(QPointF(e.x, e.y));
-
- break;
- case QPainterPath::LineToElement:
- tess_points.add(QPointF(e.x, e.y));
- break;
-
- case QPainterPath::CurveToElement:
- {
- QPointF sp = path.elementAt(i-1);
- QPointF cp2 = path.elementAt(i+1);
- QPointF ep = path.elementAt(i+2);
- i+=2;
-
- qreal inverseScaleHalf = inverseScale / 2;
- beziers[0] = QBezier::fromPoints(sp, e, cp2, ep);
- QBezier *b = beziers;
- while (b >= beziers) {
- // check if we can pop the top bezier curve from the stack
- qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1);
- qreal d;
- if (l > inverseScale) {
- d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2)
- - (b->y4 - b->y1)*(b->x1 - b->x2) )
- + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3)
- - (b->y4 - b->y1)*(b->x1 - b->x3) );
- d /= l;
- } else {
- d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
- qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
- }
- if (d < inverseScaleHalf || b == beziers + 31) {
- // good enough, we pop it off and add the endpoint
- tess_points.add(QPointF(b->x4, b->y4));
- --b;
- } else {
- // split, second half of the polygon goes lower into the stack
- b->split(b+1, b);
- ++b;
- }
- }
- } // case CurveToElement
- default:
- break;
- } // end of switch
- }
- glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
- glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
- glDisableClientState(GL_VERTEX_ARRAY);
-#endif
-}
-
-static bool pathClosed(const QPainterPath &path)
-{
- QPointF lastMoveTo = path.elementAt(0);
- QPointF lastPoint = lastMoveTo;
-
- for (int i = 1; i < path.elementCount(); ++i) {
- const QPainterPath::Element &e = path.elementAt(i);
- switch (e.type) {
- case QPainterPath::MoveToElement:
- if (lastMoveTo != lastPoint)
- return false;
- lastMoveTo = lastPoint = e;
- break;
- case QPainterPath::LineToElement:
- lastPoint = e;
- break;
- case QPainterPath::CurveToElement:
- lastPoint = path.elementAt(i + 2);
- i+=2;
- break;
- default:
- break;
- }
- }
-
- return lastMoveTo == lastPoint;
-}
-
-void QOpenGLPaintEngine::drawPath(const QPainterPath &path)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (path.isEmpty())
- return;
-
- if (d->use_emulation) {
- QPaintEngineEx::drawPath(path);
- return;
- }
-
- QOpenGLCoordinateOffset offset(d);
-
- if (d->has_brush) {
- bool path_closed = pathClosed(path);
-
- bool has_thick_pen =
- path_closed
- && d->has_pen
- && d->cpen.style() == Qt::SolidLine
- && d->cpen.isSolid()
- && d->cpen.color().alpha() == 255
- && d->txop < QTransform::TxProject
- && d->cpen.widthF() >= 2 / qSqrt(qMin(d->matrix.m11() * d->matrix.m11()
- + d->matrix.m21() * d->matrix.m21(),
- d->matrix.m12() * d->matrix.m12()
- + d->matrix.m22() * d->matrix.m22()));
-
- if (has_thick_pen) {
- DEBUG_ONCE qDebug() << "QOpenGLPaintEngine::drawPath(): Using thick pen optimization, style:" << d->cbrush.style();
-
- d->flushDrawQueue();
-
- bool temp = d->high_quality_antialiasing;
- d->high_quality_antialiasing = false;
-
- updateCompositionMode(d->composition_mode);
-
- d->fillPath(path);
-
- d->high_quality_antialiasing = temp;
- updateCompositionMode(d->composition_mode);
- } else {
- d->fillPath(path);
- }
- }
-
- if (d->has_pen) {
- if (d->has_fast_pen && !d->high_quality_antialiasing)
- d->strokePathFastPen(path, state()->penNeedsResolving());
- else
- d->strokePath(path, true);
- }
-}
-
-void QOpenGLPaintEnginePrivate::drawImageAsPath(const QRectF &r, const QImage &img, const QRectF &sr)
-{
- QBrush old_brush = cbrush;
- QPointF old_brush_origin = brush_origin;
-
- qreal scaleX = r.width() / sr.width();
- qreal scaleY = r.height() / sr.height();
-
- QTransform brush_matrix = QTransform::fromTranslate(r.left(), r.top());
- brush_matrix.scale(scaleX, scaleY);
- brush_matrix.translate(-sr.left(), -sr.top());
-
- cbrush = QBrush(img);
- cbrush.setTransform(brush_matrix);
- brush_origin = QPointF();
-
- QPainterPath p;
- p.addRect(r);
- fillPath(p);
-
- cbrush = old_brush;
- brush_origin = old_brush_origin;
-}
-
-void QOpenGLPaintEnginePrivate::drawTiledImageAsPath(const QRectF &r, const QImage &img, qreal sx, qreal sy,
- const QPointF &offset)
-{
- QBrush old_brush = cbrush;
- QPointF old_brush_origin = brush_origin;
-
- QTransform brush_matrix = QTransform::fromTranslate(r.left(), r.top());
- brush_matrix.scale(sx, sy);
- brush_matrix.translate(-offset.x(), -offset.y());
-
- cbrush = QBrush(img);
- cbrush.setTransform(brush_matrix);
- brush_origin = QPointF();
-
- QPainterPath p;
- p.addRect(r);
- fillPath(p);
-
- cbrush = old_brush;
- brush_origin = old_brush_origin;
-}
-
-static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
-{
- return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
-}
-
-template <typename T>
-static const T qSubImage(const T &image, const QRectF &src, QRectF *srcNew)
-{
- const int sx1 = qMax(0, qFloor(src.left()));
- const int sy1 = qMax(0, qFloor(src.top()));
- const int sx2 = qMin(image.width(), qCeil(src.right()));
- const int sy2 = qMin(image.height(), qCeil(src.bottom()));
-
- const T sub = image.copy(sx1, sy1, sx2 - sx1, sy2 - sy1);
-
- if (srcNew)
- *srcNew = src.translated(-sx1, -sy1);
-
- return sub;
-}
-
-void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
-{
- Q_D(QOpenGLPaintEngine);
- if (pm.depth() == 1) {
- QPixmap tpx(pm.size());
- tpx.fill(Qt::transparent);
- QPainter p(&tpx);
- p.setPen(d->cpen);
- p.drawPixmap(0, 0, pm);
- p.end();
- drawPixmap(r, tpx, sr);
- return;
- }
-
- const int sz = d->max_texture_size;
- if (pm.width() > sz || pm.height() > sz) {
- QRectF subsr;
- const QPixmap sub = qSubImage(pm, sr, &subsr);
-
- if (sub.width() <= sz && sub.height() <= sz) {
- drawPixmap(r, sub, subsr);
- } else {
- const QPixmap scaled = sub.scaled(sz, sz, Qt::KeepAspectRatio);
- const qreal sx = scaled.width() / qreal(sub.width());
- const qreal sy = scaled.height() / qreal(sub.height());
-
- drawPixmap(r, scaled, scaleRect(subsr, sx, sy));
- }
- return;
- }
-
-
- if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r)))
- d->drawImageAsPath(r, pm.toImage(), sr);
- else {
- GLenum target = qt_gl_preferredTextureTarget();
- d->flushDrawQueue();
- QGLTexture *tex =
- d->device->context()->d_func()->bindTexture(pm, target, GL_RGBA,
- QGLContext::InternalBindOption);
- drawTextureRect(pm.width(), pm.height(), r, sr, target, tex);
- }
-}
-
-void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &offset)
-{
- Q_D(QOpenGLPaintEngine);
- if (pm.depth() == 1) {
- QPixmap tpx(pm.size());
- tpx.fill(Qt::transparent);
- QPainter p(&tpx);
- p.setPen(d->cpen);
- p.drawPixmap(0, 0, pm);
- p.end();
- drawTiledPixmap(r, tpx, offset);
- return;
- }
-
- QImage scaled;
- const int sz = d->max_texture_size;
- if (pm.width() > sz || pm.height() > sz) {
- int rw = qCeil(r.width());
- int rh = qCeil(r.height());
- if (rw < pm.width() && rh < pm.height()) {
- drawTiledPixmap(r, pm.copy(0, 0, rw, rh), offset);
- return;
- }
-
- scaled = pm.toImage().scaled(sz, sz, Qt::KeepAspectRatio);
- }
-
- if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r))) {
- if (scaled.isNull())
- d->drawTiledImageAsPath(r, pm.toImage(), 1, 1, offset);
- else {
- const qreal sx = pm.width() / qreal(scaled.width());
- const qreal sy = pm.height() / qreal(scaled.height());
- d->drawTiledImageAsPath(r, scaled, sx, sy, offset);
- }
- } else {
- d->flushDrawQueue();
-
- QGLTexture *tex;
- if (scaled.isNull())
- tex = d->device->context()->d_func()->bindTexture(pm, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption);
- else
- tex = d->device->context()->d_func()->bindTexture(scaled, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption);
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, d->use_smooth_pixmap_transform);
-
-#ifndef QT_OPENGL_ES
- glPushAttrib(GL_CURRENT_BIT);
- glDisable(GL_TEXTURE_GEN_S);
-#endif
- glColor4f(d->opacity, d->opacity, d->opacity, d->opacity);
- glEnable(GL_TEXTURE_2D);
-
- GLdouble tc_w = r.width()/pm.width();
- GLdouble tc_h = r.height()/pm.height();
-
- // Rotate the texture so that it is aligned correctly and the
- // wrapping is done correctly
- if (tex->options & QGLContext::InvertedYBindOption) {
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glRotatef(180.0, 0.0, 1.0, 0.0);
- glRotatef(180.0, 0.0, 0.0, 1.0);
- }
-
- GLfloat vertexArray[4*2];
- GLfloat texCoordArray[4*2];
-
- double offset_x = offset.x() / pm.width();
- double offset_y = offset.y() / pm.height();
-
- qt_add_rect_to_array(r, vertexArray);
- qt_add_texcoords_to_array(offset_x, offset_y,
- tc_w + offset_x, tc_h + offset_y, texCoordArray);
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- if (tex->options & QGLContext::InvertedYBindOption)
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
-#ifndef QT_OPENGL_ES
- glPopAttrib();
-#endif
- }
-}
-
-void QOpenGLPaintEngine::drawImage(const QRectF &r, const QImage &image, const QRectF &sr,
- Qt::ImageConversionFlags)
-{
- Q_D(QOpenGLPaintEngine);
-
- const int sz = d->max_texture_size;
- if (image.width() > sz || image.height() > sz) {
- QRectF subsr;
- const QImage sub = qSubImage(image, sr, &subsr);
-
- if (sub.width() <= sz && sub.height() <= sz) {
- drawImage(r, sub, subsr, 0);
- } else {
- const QImage scaled = sub.scaled(sz, sz, Qt::KeepAspectRatio);
- const qreal sx = scaled.width() / qreal(sub.width());
- const qreal sy = scaled.height() / qreal(sub.height());
-
- drawImage(r, scaled, scaleRect(subsr, sx, sy), 0);
- }
- return;
- }
-
- if (d->composition_mode > QPainter::CompositionMode_Plus || (d->high_quality_antialiasing && !d->isFastRect(r)))
- d->drawImageAsPath(r, image, sr);
- else {
- GLenum target = qt_gl_preferredTextureTarget();
- d->flushDrawQueue();
- QGLTexture *tex =
- d->device->context()->d_func()->bindTexture(image, target, GL_RGBA,
- QGLContext::InternalBindOption);
- drawTextureRect(image.width(), image.height(), r, sr, target, tex);
- }
-}
-
-void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRectF &r,
- const QRectF &sr, GLenum target, QGLTexture *tex)
-{
- Q_D(QOpenGLPaintEngine);
-#ifndef QT_OPENGL_ES
- glPushAttrib(GL_CURRENT_BIT);
- glDisable(GL_TEXTURE_GEN_S);
-#endif
- glColor4f(d->opacity, d->opacity, d->opacity, d->opacity);
- glEnable(target);
- updateTextureFilter(target, GL_CLAMP_TO_EDGE, d->use_smooth_pixmap_transform);
-
- qreal x1, x2, y1, y2;
- if (target == GL_TEXTURE_2D) {
- x1 = sr.x() / tx_width;
- x2 = x1 + sr.width() / tx_width;
- if (tex->options & QGLContext::InvertedYBindOption) {
- y1 = 1 - (sr.bottom() / tx_height);
- y2 = 1 - (sr.y() / tx_height);
- } else {
- y1 = sr.bottom() / tx_height;
- y2 = sr.y() / tx_height;
- }
- } else {
- x1 = sr.x();
- x2 = sr.right();
- y1 = sr.bottom();
- y2 = sr.y();
- }
-
- GLfloat vertexArray[4*2];
- GLfloat texCoordArray[4*2];
-
- qt_add_rect_to_array(r, vertexArray);
- qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray);
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glDisable(target);
-#ifndef QT_OPENGL_ES
- glPopAttrib();
-#endif
-}
-
-#ifdef Q_WS_WIN
-HDC
-#else
-Qt::HANDLE
-#endif
-QOpenGLPaintEngine::handle() const
-{
- return 0;
-}
-
-static const int x_margin = 1;
-static const int y_margin = 0;
-
-struct QGLGlyphCoord {
- // stores the offset and size of a glyph texture
- qreal x;
- qreal y;
- qreal width;
- qreal height;
- qreal log_width;
- qreal log_height;
- QFixed x_offset;
- QFixed y_offset;
-};
-
-struct QGLFontTexture {
- int x_offset; // glyph offset within the
- int y_offset;
- GLuint texture;
- int width;
- int height;
-};
-
-typedef QHash<glyph_t, QGLGlyphCoord*> QGLGlyphHash;
-typedef QHash<QFontEngine*, QGLGlyphHash*> QGLFontGlyphHash;
-typedef QHash<quint64, QGLFontTexture*> QGLFontTexHash;
-typedef QHash<const QGLContext*, QGLFontGlyphHash*> QGLContextHash;
-
-static inline void qt_delete_glyph_hash(QGLGlyphHash *hash)
-{
- qDeleteAll(*hash);
- delete hash;
-}
-
-class QGLGlyphCache : public QObject
-{
- Q_OBJECT
-public:
- QGLGlyphCache() : QObject(0) { current_cache = 0; }
- ~QGLGlyphCache();
- QGLGlyphCoord *lookup(QFontEngine *, glyph_t);
- void cacheGlyphs(QGLContext *, QFontEngine *, glyph_t *glyphs, int numGlyphs);
- void cleanCache();
- void allocTexture(int width, int height, GLuint texture);
-
-public slots:
- void cleanupContext(const QGLContext *);
- void fontEngineDestroyed(QObject *);
- void widgetDestroyed(QObject *);
-
-protected:
- QGLGlyphHash *current_cache;
- QGLFontTexHash qt_font_textures;
- QGLContextHash qt_context_cache;
-};
-
-QGLGlyphCache::~QGLGlyphCache()
-{
-// qDebug() << "cleaning out the QGLGlyphCache";
- cleanCache();
-}
-
-void QGLGlyphCache::fontEngineDestroyed(QObject *o)
-{
-// qDebug() << "fontEngineDestroyed()";
- QFontEngine *fe = static_cast<QFontEngine *>(o); // safe, since only the type is used
- QList<const QGLContext *> keys = qt_context_cache.keys();
- const QGLContext *ctx = 0;
-
- for (int i=0; i < keys.size(); ++i) {
- QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i));
- if (font_cache->find(fe) != font_cache->end()) {
- ctx = keys.at(i);
- QGLGlyphHash *cache = font_cache->take(fe);
- qt_delete_glyph_hash(cache);
- break;
- }
- }
-
- quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe);
- QGLFontTexture *tex = qt_font_textures.take(font_key);
- if (tex) {
-#ifdef Q_WS_MAC
- if (
-# ifndef QT_MAC_USE_COCOA
- aglGetCurrentContext() != 0
-# else
- qt_current_nsopengl_context() != 0
-# endif
- )
-#endif
- glDeleteTextures(1, &tex->texture);
- delete tex;
- }
-}
-
-void QGLGlyphCache::widgetDestroyed(QObject *)
-{
-// qDebug() << "widget destroyed";
- cleanCache(); // ###
-}
-
-void QGLGlyphCache::cleanupContext(const QGLContext *ctx)
-{
-// qDebug() << "==> cleaning for: " << hex << ctx;
- QGLFontGlyphHash *font_cache = qt_context_cache.take(ctx);
-
- if (font_cache) {
- QList<QFontEngine *> keys = font_cache->keys();
- for (int i=0; i < keys.size(); ++i) {
- QFontEngine *fe = keys.at(i);
- qt_delete_glyph_hash(font_cache->take(fe));
- quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe);
- QGLFontTexture *font_tex = qt_font_textures.take(font_key);
- if (font_tex) {
-#ifdef Q_WS_MAC
- if (
-# ifndef QT_MAC_USE_COCOA
- aglGetCurrentContext() == 0
-# else
- qt_current_nsopengl_context() != 0
-# endif
- )
-#endif
- glDeleteTextures(1, &font_tex->texture);
- delete font_tex;
- }
- }
- delete font_cache;
- }
-// qDebug() << "<=== done cleaning, num tex:" << qt_font_textures.size() << "num ctx:" << qt_context_cache.size();
-}
-
-void QGLGlyphCache::cleanCache()
-{
- QGLFontTexHash::const_iterator it = qt_font_textures.constBegin();
- if (QGLContext::currentContext()) {
- while (it != qt_font_textures.constEnd()) {
-#if defined(Q_WS_MAC) && defined(QT_MAC_USE_COCOA)
- if (qt_current_nsopengl_context() == 0)
- break;
-#endif
- glDeleteTextures(1, &it.value()->texture);
- ++it;
- }
- }
- qDeleteAll(qt_font_textures);
- qt_font_textures.clear();
-
- QList<const QGLContext *> keys = qt_context_cache.keys();
- for (int i=0; i < keys.size(); ++i) {
- QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i));
- QGLFontGlyphHash::Iterator it = font_cache->begin();
- for (; it != font_cache->end(); ++it)
- qt_delete_glyph_hash(it.value());
- font_cache->clear();
- }
- qDeleteAll(qt_context_cache);
- qt_context_cache.clear();
-}
-
-void QGLGlyphCache::allocTexture(int width, int height, GLuint texture)
-{
- uchar *tex_data = (uchar *) malloc(width*height*2);
- memset(tex_data, 0, width*height*2);
- glBindTexture(GL_TEXTURE_2D, texture);
-#ifndef QT_OPENGL_ES
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8_ALPHA8,
- width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data);
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
- width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data);
-#endif
- free(tex_data);
-}
-
-#if 0
-// useful for debugging the glyph cache
-static QImage getCurrentTexture(const QColor &color, QGLFontTexture *font_tex)
-{
- ushort *old_tex_data = (ushort *) malloc(font_tex->width*font_tex->height*2);
- glGetTexImage(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data);
- QImage im(font_tex->width, font_tex->height, QImage::Format_ARGB32);
- for (int y=0; y<font_tex->height; ++y) {
- for (int x=0; x<font_tex->width; ++x) {
- im.setPixel(x, y, ((*(old_tex_data+x+y*font_tex->width)) << 24) | (0x00ffffff & color.rgb()));
- }
- }
- delete old_tex_data;
- return im;
-}
-#endif
-
-void QGLGlyphCache::cacheGlyphs(QGLContext *context, QFontEngine *fontEngine,
- glyph_t *glyphs, int numGlyphs)
-{
- QGLContextHash::const_iterator dev_it = qt_context_cache.constFind(context);
- QGLFontGlyphHash *font_cache = 0;
- const QGLContext *context_key = 0;
-
- if (dev_it == qt_context_cache.constEnd()) {
- // check for shared contexts
- QList<const QGLContext *> contexts = qt_context_cache.keys();
- for (int i=0; i<contexts.size(); ++i) {
- const QGLContext *ctx = contexts.at(i);
- if (ctx != context && QGLContext::areSharing(context, ctx)) {
- context_key = ctx;
- dev_it = qt_context_cache.constFind(context_key);
- break;
- }
- }
- }
-
- if (dev_it == qt_context_cache.constEnd()) {
- // no shared contexts either - create a new entry
- font_cache = new QGLFontGlyphHash;
-// qDebug() << "new context" << context << font_cache;
- qt_context_cache.insert(context, font_cache);
- if (context->isValid()) {
- if (context->device() && context->device()->devType() == QInternal::Widget) {
- QWidget *widget = static_cast<QWidget *>(context->device());
- connect(widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)));
- }
- connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(cleanupContext(const QGLContext*)));
- }
- } else {
- font_cache = dev_it.value();
- }
- Q_ASSERT(font_cache != 0);
-
- QGLFontGlyphHash::const_iterator cache_it = font_cache->constFind(fontEngine);
- QGLGlyphHash *cache = 0;
- if (cache_it == font_cache->constEnd()) {
- cache = new QGLGlyphHash;
- font_cache->insert(fontEngine, cache);
- connect(fontEngine, SIGNAL(destroyed(QObject*)), SLOT(fontEngineDestroyed(QObject*)));
- } else {
- cache = cache_it.value();
- }
- current_cache = cache;
-
- quint64 font_key = (reinterpret_cast<quint64>(context_key ? context_key : context) << 32)
- | reinterpret_cast<quint64>(fontEngine);
- QGLFontTexHash::const_iterator it = qt_font_textures.constFind(font_key);
- QGLFontTexture *font_tex;
- if (it == qt_font_textures.constEnd()) {
- GLuint font_texture;
- glGenTextures(1, &font_texture);
- GLint tex_height = qt_next_power_of_two(qRound(fontEngine->ascent().toReal() + fontEngine->descent().toReal())+2);
- GLint tex_width = qt_next_power_of_two(tex_height*30); // ###
- GLint max_tex_size;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
- Q_ASSERT(max_tex_size > 0);
- if (tex_width > max_tex_size)
- tex_width = max_tex_size;
- allocTexture(tex_width, tex_height, font_texture);
- font_tex = new QGLFontTexture;
- font_tex->texture = font_texture;
- font_tex->x_offset = x_margin;
- font_tex->y_offset = y_margin;
- font_tex->width = tex_width;
- font_tex->height = tex_height;
-// qDebug() << "new font tex - width:" << tex_width << "height:"<< tex_height
-// << hex << "tex id:" << font_tex->texture << "key:" << font_key << "num cached:" << qt_font_textures.size();
- qt_font_textures.insert(font_key, font_tex);
- } else {
- font_tex = it.value();
- glBindTexture(GL_TEXTURE_2D, font_tex->texture);
- }
-
- for (int i=0; i< numGlyphs; ++i) {
- QGLGlyphHash::const_iterator it = cache->constFind(glyphs[i]);
- if (it == cache->constEnd()) {
- // render new glyph and put it in the cache
- glyph_metrics_t metrics = fontEngine->boundingBox(glyphs[i]);
- int glyph_width = qRound(metrics.width.toReal())+2;
- int glyph_height = qRound(fontEngine->ascent().toReal() + fontEngine->descent().toReal())+2;
-
- if (font_tex->x_offset + glyph_width + x_margin > font_tex->width) {
- int strip_height = qt_next_power_of_two(qRound(fontEngine->ascent().toReal() + fontEngine->descent().toReal())+2);
- font_tex->x_offset = x_margin;
- font_tex->y_offset += strip_height;
- if (font_tex->y_offset >= font_tex->height) {
- // get hold of the old font texture
- uchar *old_tex_data = (uchar *) malloc(font_tex->width*font_tex->height*2);
- int old_tex_height = font_tex->height;
-#ifndef QT_OPENGL_ES
- glGetTexImage(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data);
-#endif
-
- // realloc a larger texture
- glDeleteTextures(1, &font_tex->texture);
- glGenTextures(1, &font_tex->texture);
- font_tex->height = qt_next_power_of_two(font_tex->height + strip_height);
- allocTexture(font_tex->width, font_tex->height, font_tex->texture);
-
- // write back the old texture data
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, font_tex->width, old_tex_height,
- GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, old_tex_data);
- free(old_tex_data);
-
- // update the texture coords and the y offset for the existing glyphs in
- // the cache, because of the texture size change
- QGLGlyphHash::iterator it = cache->begin();
- while (it != cache->end()) {
- it.value()->height = (it.value()->height * old_tex_height) / font_tex->height;
- it.value()->y = (it.value()->y * old_tex_height) / font_tex->height;
- ++it;
- }
- }
- }
-
- QImage glyph_im(fontEngine->alphaMapForGlyph(glyphs[i]));
- glyph_width = glyph_im.width();
- Q_ASSERT(glyph_width >= 0);
- // pad the glyph width to an even number
- if (glyph_width%2 != 0)
- ++glyph_width;
-
- QGLGlyphCoord *qgl_glyph = new QGLGlyphCoord;
- qgl_glyph->x = qreal(font_tex->x_offset) / font_tex->width;
- qgl_glyph->y = qreal(font_tex->y_offset) / font_tex->height;
- qgl_glyph->width = qreal(glyph_width) / font_tex->width;
- qgl_glyph->height = qreal(glyph_height) / font_tex->height;
- qgl_glyph->log_width = qreal(glyph_width);
- qgl_glyph->log_height = qgl_glyph->height * font_tex->height;
-#ifdef Q_WS_MAC
- qgl_glyph->x_offset = -metrics.x + 1;
- qgl_glyph->y_offset = metrics.y - 2;
-#else
- qgl_glyph->x_offset = -metrics.x;
- qgl_glyph->y_offset = metrics.y;
-#endif
-
- if (!glyph_im.isNull()) {
- int idx = 0;
- uchar *tex_data = (uchar *) malloc(glyph_width*glyph_im.height()*2);
- memset(tex_data, 0, glyph_width*glyph_im.height()*2);
-
- bool is8BitGray = false;
-#ifdef Q_WS_QPA
- if (glyph_im.format() == QImage::Format_Indexed8) {
- is8BitGray = true;
- }
-#endif
- glyph_im = glyph_im.convertToFormat(QImage::Format_Indexed8);
- for (int y=0; y<glyph_im.height(); ++y) {
- uchar *s = (uchar *) glyph_im.scanLine(y);
- for (int x=0; x<glyph_im.width(); ++x) {
- uchar alpha = is8BitGray ? *s : qAlpha(glyph_im.color(*s));
- tex_data[idx] = alpha;
- tex_data[idx+1] = alpha;
- ++s;
- idx += 2;
- }
- if (glyph_im.width()%2 != 0)
- idx += 2;
- }
- glTexSubImage2D(GL_TEXTURE_2D, 0, font_tex->x_offset, font_tex->y_offset,
- glyph_width, glyph_im.height(),
- GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex_data);
- free(tex_data);
- }
- if (font_tex->x_offset + glyph_width + x_margin > font_tex->width) {
- font_tex->x_offset = x_margin;
- font_tex->y_offset += glyph_height + y_margin;
- } else {
- font_tex->x_offset += glyph_width + x_margin;
- }
-
- cache->insert(glyphs[i], qgl_glyph);
- }
- }
-}
-
-QGLGlyphCoord *QGLGlyphCache::lookup(QFontEngine *, glyph_t g)
-{
- Q_ASSERT(current_cache != 0);
- // ### careful here
- QGLGlyphHash::const_iterator it = current_cache->constFind(g);
- if (it == current_cache->constEnd())
- return 0;
- else
- return it.value();
-}
-
-Q_GLOBAL_STATIC(QGLGlyphCache, qt_glyph_cache)
-
-//
-// assumption: the context that this is called for has to be the
-// current context
-//
-void qgl_cleanup_glyph_cache(QGLContext *ctx)
-{
- qt_glyph_cache()->cleanupContext(ctx);
-}
-
-void QOpenGLPaintEngine::drawStaticTextItem(QStaticTextItem *textItem)
-{
- Q_D(QOpenGLPaintEngine);
-
- d->flushDrawQueue();
-
- // make sure the glyphs we want to draw are in the cache
- qt_glyph_cache()->cacheGlyphs(d->device->context(), textItem->fontEngine(), textItem->glyphs,
- textItem->numGlyphs);
-
- d->setGradientOps(Qt::SolidPattern, QRectF()); // turns off gradient ops
- qt_glColor4ubv(d->pen_color);
- glEnable(GL_TEXTURE_2D);
-
-#ifdef Q_WS_QWS
- // XXX: it is necessary to disable alpha writes on GLES/embedded because we don't want
- // text rendering to update the alpha in the window surface.
- // XXX: This may not be needed as this behavior does seem to be caused by driver bug
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
-#endif
-
- // do the actual drawing
- GLfloat vertexArray[4*2];
- GLfloat texCoordArray[4*2];
-
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- bool antialias = !(textItem->fontEngine()->fontDef.styleStrategy & QFont::NoAntialias)
- && (d->matrix.type() > QTransform::TxTranslate);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
-
- for (int i=0; i< textItem->numGlyphs; ++i) {
- QGLGlyphCoord *g = qt_glyph_cache()->lookup(textItem->fontEngine(), textItem->glyphs[i]);
-
- // we don't cache glyphs with no width/height
- if (!g)
- continue;
-
- qreal x1, x2, y1, y2;
- x1 = g->x;
- y1 = g->y;
- x2 = x1 + g->width;
- y2 = y1 + g->height;
-
- QPointF logical_pos((textItem->glyphPositions[i].x - g->x_offset).toReal(),
- (textItem->glyphPositions[i].y + g->y_offset).toReal());
-
- qt_add_rect_to_array(QRectF(logical_pos, QSizeF(g->log_width, g->log_height)), vertexArray);
- qt_add_texcoords_to_array(x1, y1, x2, y2, texCoordArray);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- glDisable(GL_TEXTURE_2D);
-
-#ifdef Q_WS_QWS
- // XXX: This may not be needed as this behavior does seem to be caused by driver bug
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-#endif
-
-}
-
-void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
-{
- Q_D(QOpenGLPaintEngine);
-
- const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
-
- // fall back to drawing a polygon if the scale factor is large, or
- // we use a gradient pen
- if ((d->matrix.det() > 1) || (d->pen_brush_style >= Qt::LinearGradientPattern
- && d->pen_brush_style <= Qt::ConicalGradientPattern)) {
- QPaintEngine::drawTextItem(p, textItem);
- return;
- }
-
- // add the glyphs used to the glyph texture cache
- QVarLengthArray<QFixedPoint> positions;
- QVarLengthArray<glyph_t> glyphs;
- QTransform matrix = QTransform::fromTranslate(qRound(p.x()), qRound(p.y()));
- ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
-
- {
- QStaticTextItem staticTextItem;
- staticTextItem.chars = const_cast<QChar *>(ti.chars);
- staticTextItem.setFontEngine(ti.fontEngine);
- staticTextItem.glyphs = glyphs.data();
- staticTextItem.numChars = ti.num_chars;
- staticTextItem.numGlyphs = glyphs.size();
- staticTextItem.glyphPositions = positions.data();
- drawStaticTextItem(&staticTextItem);
- }
-
-}
-
-
-void QOpenGLPaintEngine::drawEllipse(const QRectF &rect)
-{
-#ifndef Q_WS_QWS
- Q_D(QOpenGLPaintEngine);
-
- if (d->use_emulation) {
- QPaintEngineEx::drawEllipse(rect);
- return;
- }
-
- if (d->high_quality_antialiasing) {
- if (d->has_brush) {
- d->disableClipping();
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- GLuint program = qt_gl_program_cache()->getProgram(d->device->context(),
- FRAGMENT_PROGRAM_MASK_ELLIPSE_AA, 0, true);
- QGLEllipseMaskGenerator maskGenerator(rect,
- d->matrix,
- d->offscreen,
- program,
- mask_variable_locations[FRAGMENT_PROGRAM_MASK_ELLIPSE_AA]);
-
- d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
-
- d->enableClipping();
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
-
- if (d->has_pen) {
- QPainterPath path;
- path.addEllipse(rect);
-
- d->strokePath(path, false);
- }
- } else {
- DEBUG_ONCE_STR("QOpenGLPaintEngine::drawEllipse(): falling back to drawPath()");
-
- QPainterPath path;
- path.addEllipse(rect);
- drawPath(path);
- }
-#else
- QPaintEngineEx::drawEllipse(rect);
-#endif
-}
-
-
-void QOpenGLPaintEnginePrivate::updateFragmentProgramData(int locations[])
-{
-#ifdef Q_WS_QWS
- Q_UNUSED(locations);
-#else
- QGL_FUNC_CONTEXT;
-
- QSize sz = offscreen.offscreenSize();
-
- float inv_mask_size_data[4] = { 1.0f / sz.width(), 1.0f / sz.height(), 0.0f, 0.0f };
-
- sz = drawable_texture_size;
-
- float inv_dst_size_data[4] = { 1.0f / sz.width(), 1.0f / sz.height(), 0.0f, 0.0f };
-
- // default inv size 0.125f == 1.0f / 8.0f for pattern brushes
- float inv_brush_texture_size_data[4] = { 0.125f, 0.125f };
-
- // texture patterns have their own size
- if (current_style == Qt::TexturePattern) {
- QSize sz = cbrush.texture().size();
-
- inv_brush_texture_size_data[0] = 1.0f / sz.width();
- inv_brush_texture_size_data[1] = 1.0f / sz.height();
- }
-
- for (unsigned int i = 0; i < num_fragment_variables; ++i) {
- int location = locations[i];
-
- if (location < 0)
- continue;
-
- switch (i) {
- case VAR_ANGLE:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, angle_data);
- break;
- case VAR_LINEAR:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, linear_data);
- break;
- case VAR_FMP:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, fmp_data);
- break;
- case VAR_FMP2_M_RADIUS2:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, fmp2_m_radius2_data);
- break;
- case VAR_INV_MASK_SIZE:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_mask_size_data);
- break;
- case VAR_INV_DST_SIZE:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_dst_size_data);
- break;
- case VAR_INV_MATRIX_M0:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[0]);
- break;
- case VAR_INV_MATRIX_M1:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[1]);
- break;
- case VAR_INV_MATRIX_M2:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_matrix_data[2]);
- break;
- case VAR_PORTERDUFF_AB:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, porterduff_ab_data);
- break;
- case VAR_PORTERDUFF_XYZ:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, porterduff_xyz_data);
- break;
- case VAR_INV_BRUSH_TEXTURE_SIZE:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, inv_brush_texture_size_data);
- break;
- case VAR_MASK_OFFSET:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, mask_offset_data);
- break;
- case VAR_MASK_CHANNEL:
- glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, location, mask_channel_data);
- break;
- case VAR_DST_TEXTURE:
- case VAR_MASK_TEXTURE:
- case VAR_PALETTE:
- case VAR_BRUSH_TEXTURE:
- // texture variables, not handled here
- break;
- default:
- qDebug() << "QOpenGLPaintEnginePrivate: Unhandled fragment variable:" << i;
- }
- }
-#endif
-}
-
-
-void QOpenGLPaintEnginePrivate::copyDrawable(const QRectF &rect)
-{
-#ifdef Q_WS_QWS
- Q_UNUSED(rect);
-#else
- ensureDrawableTexture();
-
- DEBUG_ONCE qDebug() << "Refreshing drawable_texture for rectangle" << rect;
- QRectF screen_rect = rect.adjusted(-1, -1, 1, 1);
-
- int left = qMax(0, static_cast<int>(screen_rect.left()));
- int width = qMin(device->size().width() - left, static_cast<int>(screen_rect.width()) + 1);
-
- int bottom = qMax(0, static_cast<int>(device->size().height() - screen_rect.bottom()));
- int height = qMin(device->size().height() - bottom, static_cast<int>(screen_rect.height()) + 1);
-
- glBindTexture(GL_TEXTURE_2D, drawable_texture);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, left, bottom, width, height);
-#endif
-}
-
-
-void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &maskOffset)
-{
-#ifdef Q_WS_QWS
- Q_UNUSED(rect);
- Q_UNUSED(maskOffset);
-#else
- GLfloat vertexArray[8];
- qt_add_rect_to_array(rect, vertexArray);
-
- composite(GL_TRIANGLE_FAN, vertexArray, 4, maskOffset);
-#endif
-}
-
-
-void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset)
-{
-#ifdef QT_OPENGL_ES
- Q_UNUSED(primitive);
- Q_UNUSED(vertexArray);
- Q_UNUSED(vertexCount);
- Q_UNUSED(maskOffset);
-#else
- Q_Q(QOpenGLPaintEngine);
- QGL_FUNC_CONTEXT;
-
- if (current_style == Qt::NoBrush)
- return;
-
- DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Using compositing program: fragment_brush ="
- << fragment_brush << ", fragment_composition_mode =" << fragment_composition_mode;
-
- if (has_fast_composition_mode)
- q->updateCompositionMode(composition_mode);
- else {
- qreal minX = 1e9, minY = 1e9, maxX = -1e9, maxY = -1e9;
-
- for (int i = 0; i < vertexCount; ++i) {
- qreal x = vertexArray[2 * i];
- qreal y = vertexArray[2 * i + 1];
-
- qreal tx, ty;
- matrix.map(x, y, &tx, &ty);
-
- minX = qMin(minX, tx);
- minY = qMin(minY, ty);
- maxX = qMax(maxX, tx);
- maxY = qMax(maxY, ty);
- }
-
- QRectF r(minX, minY, maxX - minX, maxY - minY);
- copyDrawable(r);
-
- glBlendFunc(GL_ONE, GL_ZERO);
- }
-
- int *locations = painter_variable_locations[fragment_brush][fragment_composition_mode];
-
- int texture_locations[] = { locations[VAR_DST_TEXTURE],
- locations[VAR_MASK_TEXTURE],
- locations[VAR_PALETTE] };
-
- int brush_texture_location = locations[VAR_BRUSH_TEXTURE];
-
- GLuint texture_targets[] = { GL_TEXTURE_2D,
- GL_TEXTURE_2D,
- GL_TEXTURE_1D };
-
- GLuint textures[] = { drawable_texture,
- offscreen.offscreenTexture(),
- grad_palette };
-
- const int num_textures = sizeof(textures) / sizeof(*textures);
-
- Q_ASSERT(num_textures == sizeof(texture_locations) / sizeof(*texture_locations));
- Q_ASSERT(num_textures == sizeof(texture_targets) / sizeof(*texture_targets));
-
- for (int i = 0; i < num_textures; ++i)
- if (texture_locations[i] >= 0) {
- glActiveTexture(GL_TEXTURE0 + texture_locations[i]);
- glBindTexture(texture_targets[i], textures[i]);
- }
-
- if (brush_texture_location >= 0) {
- glActiveTexture(GL_TEXTURE0 + brush_texture_location);
-
- if (current_style == Qt::TexturePattern)
- device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption);
- else
- device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, false),
- GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption);
-
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, use_smooth_pixmap_transform);
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- GLuint program = qt_gl_program_cache()->getProgram(device->context(),
- fragment_brush,
- fragment_composition_mode, false);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program);
-
- mask_offset_data[0] = maskOffset.x();
- mask_offset_data[1] = -maskOffset.y();
-
- updateFragmentProgramData(locations);
-
- glDrawArrays(primitive, 0, vertexCount);
-
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glDisableClientState(GL_VERTEX_ARRAY);
-
- for (int i = 0; i < num_textures; ++i)
- if (texture_locations[i] >= 0) {
- glActiveTexture(GL_TEXTURE0 + texture_locations[i]);
- glBindTexture(texture_targets[i], 0);
- }
-
- if (brush_texture_location >= 0) {
- glActiveTexture(GL_TEXTURE0 + brush_texture_location);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
- glActiveTexture(GL_TEXTURE0);
-
- if (!has_fast_composition_mode)
- q->updateCompositionMode(composition_mode);
-#endif
-}
-
-void QOpenGLPaintEnginePrivate::cacheItemErased(int channel, const QRect &rect)
-{
- bool isInDrawQueue = false;
-
- foreach (const QDrawQueueItem &item, drawQueue) {
- if (item.location.channel == channel && item.location.rect == rect) {
- isInDrawQueue = true;
- break;
- }
- }
-
- if (isInDrawQueue)
- flushDrawQueue();
-}
-
-void QOpenGLPaintEnginePrivate::addItem(const QGLMaskTextureCache::CacheLocation &location)
-{
- drawQueue << QDrawQueueItem(opacity, cbrush, brush_origin, composition_mode, matrix, location);
-}
-
-void QOpenGLPaintEnginePrivate::drawItem(const QDrawQueueItem &item)
-{
- Q_Q(QOpenGLPaintEngine);
-
- opacity = item.opacity;
- brush_origin = item.brush_origin;
- q->updateCompositionMode(item.composition_mode);
- matrix = item.matrix;
- cbrush = item.brush;
- brush_style = item.brush.style();
-
- mask_channel_data[0] = item.location.channel == 0;
- mask_channel_data[1] = item.location.channel == 1;
- mask_channel_data[2] = item.location.channel == 2;
- mask_channel_data[3] = item.location.channel == 3;
-
- setGradientOps(item.brush, item.location.screen_rect);
-
- composite(item.location.screen_rect, item.location.rect.topLeft() - item.location.screen_rect.topLeft()
- - QPoint(0, offscreen.offscreenSize().height() - device->size().height()));
-}
-
-void QOpenGLPaintEnginePrivate::flushDrawQueue()
-{
-#ifndef QT_OPENGL_ES
- Q_Q(QOpenGLPaintEngine);
-
- offscreen.release();
-
- if (!drawQueue.isEmpty()) {
- DEBUG_ONCE qDebug() << "QOpenGLPaintEngine::flushDrawQueue():" << drawQueue.size() << "items";
-
- glPushMatrix();
- glLoadIdentity();
- qreal old_opacity = opacity;
- QPointF old_brush_origin = brush_origin;
- QPainter::CompositionMode old_composition_mode = composition_mode;
- QTransform old_matrix = matrix;
- QBrush old_brush = cbrush;
-
- bool hqaa_old = high_quality_antialiasing;
-
- high_quality_antialiasing = true;
-
- foreach (const QDrawQueueItem &item, drawQueue)
- drawItem(item);
-
- opacity = old_opacity;
- brush_origin = old_brush_origin;
- q->updateCompositionMode(old_composition_mode);
- matrix = old_matrix;
- cbrush = old_brush;
- brush_style = old_brush.style();
-
- high_quality_antialiasing = hqaa_old;
-
- setGLBrush(old_brush.color());
- qt_glColor4ubv(brush_color);
-
- drawQueue.clear();
-
- glPopMatrix();
- }
-#endif
-}
-
-void QOpenGLPaintEngine::clipEnabledChanged()
-{
- Q_D(QOpenGLPaintEngine);
-
- d->updateDepthClip();
-}
-
-void QOpenGLPaintEngine::penChanged()
-{
- updatePen(state()->pen);
-}
-
-void QOpenGLPaintEngine::brushChanged()
-{
- updateBrush(state()->brush, state()->brushOrigin);
-}
-
-void QOpenGLPaintEngine::brushOriginChanged()
-{
- updateBrush(state()->brush, state()->brushOrigin);
-}
-
-void QOpenGLPaintEngine::opacityChanged()
-{
- Q_D(QOpenGLPaintEngine);
- QPainterState *s = state();
- d->opacity = s->opacity;
- updateBrush(s->brush, s->brushOrigin);
- updatePen(s->pen);
-}
-
-void QOpenGLPaintEngine::compositionModeChanged()
-{
- updateCompositionMode(state()->composition_mode);
-}
-
-void QOpenGLPaintEngine::renderHintsChanged()
-{
- updateRenderHints(state()->renderHints);
-}
-
-void QOpenGLPaintEngine::transformChanged()
-{
- updateMatrix(state()->matrix);
-}
-
-extern QPainterPath qt_painterPathFromVectorPath(const QVectorPath &path);
-
-void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
-{
- Q_D(QOpenGLPaintEngine);
-
- if (brush.style() == Qt::NoBrush)
- return;
-
- if ((!d->use_fragment_programs && needsEmulation(brush.style())) || qt_isExtendedRadialGradient(brush)) {
- QPainter *p = painter();
- QBrush oldBrush = p->brush();
- p->setBrush(brush);
- qt_draw_helper(p->d_ptr.data(), qt_painterPathFromVectorPath(path), QPainterPrivate::FillDraw);
- p->setBrush(oldBrush);
- return;
- }
-
- QBrush old_brush = state()->brush;
- updateBrush(brush, state()->brushOrigin);
-
- const qreal *points = path.points();
- const QPainterPath::ElementType *types = path.elements();
- if (!types && path.shape() == QVectorPath::RectangleHint) {
- QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]);
- QPen old_pen = state()->pen;
- updatePen(Qt::NoPen);
- drawRects(&r, 1);
- updatePen(old_pen);
- } else {
- d->fillPath(qt_painterPathFromVectorPath(path));
- }
-
- updateBrush(old_brush, state()->brushOrigin);
-}
-
-template <typename T> static inline bool isRect(const T *pts, int elementCount) {
- return (elementCount == 5 // 5-point polygon, check for closed rect
- && pts[0] == pts[8] && pts[1] == pts[9] // last point == first point
- && pts[0] == pts[6] && pts[2] == pts[4] // x values equal
- && pts[1] == pts[3] && pts[5] == pts[7] // y values equal...
- ) ||
- (elementCount == 4 // 4-point polygon, check for unclosed rect
- && pts[0] == pts[6] && pts[2] == pts[4] // x values equal
- && pts[1] == pts[3] && pts[5] == pts[7] // y values equal...
- );
-}
-
-void QOpenGLPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
-{
- const qreal *points = path.points();
- const QPainterPath::ElementType *types = path.elements();
- if (!types && path.shape() == QVectorPath::RectangleHint) {
- QRectF r(points[0], points[1], points[4]-points[0], points[5]-points[1]);
- updateClipRegion(QRegion(r.toRect()), op);
- return;
- }
-
- QPainterPath p;
- if (types) {
- int id = 0;
- for (int i=0; i<path.elementCount(); ++i) {
- switch(types[i]) {
- case QPainterPath::MoveToElement:
- p.moveTo(QPointF(points[id], points[id+1]));
- id+=2;
- break;
- case QPainterPath::LineToElement:
- p.lineTo(QPointF(points[id], points[id+1]));
- id+=2;
- break;
- case QPainterPath::CurveToElement: {
- QPointF p1(points[id], points[id+1]);
- QPointF p2(points[id+2], points[id+3]);
- QPointF p3(points[id+4], points[id+5]);
- p.cubicTo(p1, p2, p3);
- id+=6;
- break;
- }
- case QPainterPath::CurveToDataElement:
- ;
- break;
- }
- }
- } else if (!path.isEmpty()) {
- p.moveTo(QPointF(points[0], points[1]));
- int id = 2;
- for (int i=1; i<path.elementCount(); ++i) {
- p.lineTo(QPointF(points[id], points[id+1]));
- id+=2;
- }
- }
- if (path.hints() & QVectorPath::WindingFill)
- p.setFillRule(Qt::WindingFill);
-
- updateClipRegion(QRegion(p.toFillPolygon().toPolygon(), p.fillRule()), op);
- return;
-}
-
-void QOpenGLPaintEngine::setState(QPainterState *s)
-{
- Q_D(QOpenGLPaintEngine);
- QOpenGLPaintEngineState *new_state = static_cast<QOpenGLPaintEngineState *>(s);
- QOpenGLPaintEngineState *old_state = state();
-
- QPaintEngineEx::setState(s);
-
- // are we in a save() ?
- if (s == d->last_created_state) {
- d->last_created_state = 0;
- return;
- }
-
- if (isActive()) {
- if (old_state->depthClipId != new_state->depthClipId)
- d->updateDepthClip();
- penChanged();
- brushChanged();
- opacityChanged();
- compositionModeChanged();
- renderHintsChanged();
- transformChanged();
- }
-}
-
-QPainterState *QOpenGLPaintEngine::createState(QPainterState *orig) const
-{
- const Q_D(QOpenGLPaintEngine);
-
- QOpenGLPaintEngineState *s;
- if (!orig)
- s = new QOpenGLPaintEngineState();
- else
- s = new QOpenGLPaintEngineState(*static_cast<QOpenGLPaintEngineState *>(orig));
-
- d->last_created_state = s;
- return s;
-}
-
-//
-// QOpenGLPaintEngineState
-//
-
-QOpenGLPaintEngineState::QOpenGLPaintEngineState(QOpenGLPaintEngineState &other)
- : QPainterState(other)
-{
- clipRegion = other.clipRegion;
- hasClipping = other.hasClipping;
- fastClip = other.fastClip;
- depthClipId = other.depthClipId;
-}
-
-QOpenGLPaintEngineState::QOpenGLPaintEngineState()
-{
- hasClipping = false;
- depthClipId = 0;
-}
-
-QOpenGLPaintEngineState::~QOpenGLPaintEngineState()
-{
-}
-
-void QOpenGLPaintEnginePrivate::ensureDrawableTexture()
-{
- if (!dirty_drawable_texture)
- return;
-
- dirty_drawable_texture = false;
-
-#ifndef QT_OPENGL_ES
- glGenTextures(1, &drawable_texture);
- glBindTexture(GL_TEXTURE_2D, drawable_texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
- drawable_texture_size.width(),
- drawable_texture_size.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-#endif
-}
-
-QT_END_NAMESPACE
-
-#include "qpaintengine_opengl.moc"