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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-06-30 09:01:11 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-30 13:01:35 +0200
commit18eb51b8139f214a92d532d435366f0c0d2d15e6 (patch)
tree0a4d7e9d0e76d75489d3e8ee5a7e32b70f3ad181 /src/opengl/qplatformbackingstoreopenglsupport.cpp
parentf1ccccb7dd9e72c53c24d5794378877f6cf3181a (diff)
Switch to qvla where makes sense in opengl
For all of these we know in advance that the vast majority of usages will not exceed a certain number of elements. Also, none of these are copied or moved ever. Change-Id: I265afec154939c2fd0d1f902d97a86315ec7bc20 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/opengl/qplatformbackingstoreopenglsupport.cpp')
-rw-r--r--src/opengl/qplatformbackingstoreopenglsupport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qplatformbackingstoreopenglsupport.cpp b/src/opengl/qplatformbackingstoreopenglsupport.cpp
index 5a9b41dd29..6f893671c0 100644
--- a/src/opengl/qplatformbackingstoreopenglsupport.cpp
+++ b/src/opengl/qplatformbackingstoreopenglsupport.cpp
@@ -94,7 +94,7 @@ static QRegion deviceRegion(const QRegion &region, QWindow *window, const QPoint
if (offset.isNull() && window->devicePixelRatio() <= 1)
return region;
- QList<QRect> rects;
+ QVarLengthArray<QRect, 4> rects;
rects.reserve(region.rectCount());
for (const QRect &rect : region)
rects.append(deviceRect(rect.translated(offset), window));