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author | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-22 12:36:03 +0200 |
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committer | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-26 15:09:17 +0200 |
commit | b043871d2b1ee9c57d75fe8a3f8cb22e35a4fe4d (patch) | |
tree | 129fd32333589a0a2e2351ef699fafbe97f4969b /src/opengl/qplatformbackingstoreopenglsupport.cpp | |
parent | f529f94132e8095ccd50030baeba2b2f18cabdb8 (diff) |
Use QList instead of QVector in opengl
Task-number: QTBUG-84469
Change-Id: I26c1cfab7f2d9aa5c71847ae02bfe0cf15c04a1b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl/qplatformbackingstoreopenglsupport.cpp')
-rw-r--r-- | src/opengl/qplatformbackingstoreopenglsupport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qplatformbackingstoreopenglsupport.cpp b/src/opengl/qplatformbackingstoreopenglsupport.cpp index a188d25db5..5a9b41dd29 100644 --- a/src/opengl/qplatformbackingstoreopenglsupport.cpp +++ b/src/opengl/qplatformbackingstoreopenglsupport.cpp @@ -94,7 +94,7 @@ static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint if (offset.isNull() && window->devicePixelRatio() <= 1) return region; - QVector<QRect> rects; + QList<QRect> rects; rects.reserve(region.rectCount()); for (const QRect &rect : region) rects.append(deviceRect(rect.translated(offset), window)); |