diff options
author | Samuel Rødal <samuel.rodal@nokia.com> | 2012-01-26 11:44:05 +0100 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-01-27 10:58:32 +0100 |
commit | 2d39471897f0a3a769406ec9c2b39558ebd45af3 (patch) | |
tree | 8c417f4ba814e9dbe70e56bdbf8a13cc46b3827f /src/opengl | |
parent | 365b5f7a9271e5fc503b10e6c17371d76643fc94 (diff) |
Introduced QOpenGLContext::defaultFramebufferObject().
Also add some debugging helpers to make sure applications are correctly
written even on less restrictive platforms.
Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglfunctions.cpp | 3 | ||||
-rw-r--r-- | src/opengl/qglfunctions.h | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/opengl/qglfunctions.cpp b/src/opengl/qglfunctions.cpp index 2a11ee6a28..6e640b0fe7 100644 --- a/src/opengl/qglfunctions.cpp +++ b/src/opengl/qglfunctions.cpp @@ -395,6 +395,9 @@ void QGLFunctions::initializeGLFunctions(const QGLContext *context) Convenience function that calls glBindFramebuffer(\a target, \a framebuffer). + Note that Qt will translate a \a framebuffer argument of 0 to the currently + bound QOpenGLContext's defaultFramebufferObject(). + For more information, see the OpenGL/ES 2.0 documentation for \l{http://www.khronos.org/opengles/sdk/docs/man/glBindFramebuffer.xml}{glBindFramebuffer()}. */ diff --git a/src/opengl/qglfunctions.h b/src/opengl/qglfunctions.h index af6c583a10..40c00f1af8 100644 --- a/src/opengl/qglfunctions.h +++ b/src/opengl/qglfunctions.h @@ -48,6 +48,7 @@ #endif #include <QtOpenGL/qgl.h> +#include <QtGui/qopenglcontext.h> QT_BEGIN_HEADER @@ -450,6 +451,8 @@ inline void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer) inline void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) { + if (framebuffer == 0) + framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject(); #if defined(QT_OPENGL_ES_2) ::glBindFramebuffer(target, framebuffer); #else |