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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2020-03-31 15:27:11 +0200
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2020-05-28 21:39:48 +0200
commit7172b5112e5dbf0cb63dec68d2f916a323748aa1 (patch)
tree2f3b4078252ff314afe7ae61342c41fe1d3f4030 /src/opengl
parentd80a98d52548b1081ba3f980252fe9aee89bc1f8 (diff)
Move QtPlatformCompositorSupport into QtOpenGL
Task-number: QTBUG-83255 Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/CMakeLists.txt8
-rw-r--r--src/opengl/opengl.pro16
-rw-r--r--src/opengl/qopenglcompositor.cpp308
-rw-r--r--src/opengl/qopenglcompositor_p.h124
-rw-r--r--src/opengl/qopenglcompositorbackingstore.cpp292
-rw-r--r--src/opengl/qopenglcompositorbackingstore_p.h101
-rw-r--r--src/opengl/qplatformbackingstoreopenglsupport.cpp455
-rw-r--r--src/opengl/qplatformbackingstoreopenglsupport.h87
8 files changed, 1389 insertions, 2 deletions
diff --git a/src/opengl/CMakeLists.txt b/src/opengl/CMakeLists.txt
index 9050ad0c58..51d6240356 100644
--- a/src/opengl/CMakeLists.txt
+++ b/src/opengl/CMakeLists.txt
@@ -31,6 +31,8 @@ qt_add_module(OpenGL
qopenglvertexarrayobject.cpp qopenglvertexarrayobject.h
qopenglwindow.cpp qopenglwindow.h
qtopenglglobal.h
+ qplatformbackingstoreopenglsupport.cpp qplatformbackingstoreopenglsupport.h
+
DEFINES
QT_NO_FOREACH
QT_NO_USING_NAMESPACE
@@ -92,6 +94,12 @@ qt_extend_target(OpenGL CONDITION QT_FEATURE_vulkan
Vulkan::Vulkan_nolink
)
+qt_extend_target(OpenGL CONDITION QT_FEATURE_egl
+ SOURCES
+ qopenglcompositorbackingstore.cpp qopenglcompositorbackingstore_p.h
+ qopenglcompositor.cpp qopenglcompositor_p.h
+)
+
qt_add_docs(OpenGL
doc/qtopengl.qdocconf
)
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 37694787f3..f190616ca8 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -37,7 +37,8 @@ HEADERS += \
qopenglversionprofile.h \
qopenglvertexarrayobject.h \
qopenglwindow.h \
- qtopenglglobal.h
+ qtopenglglobal.h \
+ qplatformbackingstoreopenglsupport.h
SOURCES += \
qopengl2pexvertexarray.cpp \
@@ -61,7 +62,8 @@ SOURCES += \
qopenglversionprofile.cpp \
qopenglvertexarrayobject.cpp \
qopenglwindow.cpp \
- qopengldebug.cpp
+ qopengldebug.cpp \
+ qplatformbackingstoreopenglsupport.cpp
!qtConfig(opengles2) {
HEADERS += \
@@ -139,4 +141,14 @@ qtConfig(vulkan) {
QMAKE_USE += vulkan/nolink
}
+qtConfig(egl) {
+ SOURCES += \
+ qopenglcompositorbackingstore.cpp \
+ qopenglcompositor.cpp
+
+ HEADERS += \
+ qopenglcompositorbackingstore_p.h \
+ qopenglcompositor_p.h
+}
+
load(qt_module)
diff --git a/src/opengl/qopenglcompositor.cpp b/src/opengl/qopenglcompositor.cpp
new file mode 100644
index 0000000000..abfaca3f9c
--- /dev/null
+++ b/src/opengl/qopenglcompositor.cpp
@@ -0,0 +1,308 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtOpenGL/QOpenGLFramebufferObject>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QWindow>
+#include <qpa/qplatformbackingstore.h>
+
+#include "qopenglcompositor_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLCompositor
+ \brief A generic OpenGL-based compositor
+ \since 5.4
+ \internal
+ \ingroup qpa
+
+ This class provides a lightweight compositor that maintains the
+ basic stacking order of windows and composites them by drawing
+ textured quads via OpenGL.
+
+ It it meant to be used by platform plugins that run without a
+ windowing system.
+
+ It is up to the platform plugin to manage the lifetime of the
+ compositor (instance(), destroy()), set the correct destination
+ context and window as early as possible (setTarget()),
+ register the composited windows as they are shown, activated,
+ raised and lowered (addWindow(), moveToTop(), etc.), and to
+ schedule repaints (update()).
+
+ \note To get support for QWidget-based windows, just use
+ QOpenGLCompositorBackingStore. It will automatically create
+ textures from the raster-rendered content and trigger the
+ necessary repaints.
+ */
+
+static QOpenGLCompositor *compositor = 0;
+
+QOpenGLCompositor::QOpenGLCompositor()
+ : m_context(0),
+ m_targetWindow(0),
+ m_rotation(0)
+{
+ Q_ASSERT(!compositor);
+ m_updateTimer.setSingleShot(true);
+ m_updateTimer.setInterval(0);
+ connect(&m_updateTimer, SIGNAL(timeout()), SLOT(handleRenderAllRequest()));
+}
+
+QOpenGLCompositor::~QOpenGLCompositor()
+{
+ Q_ASSERT(compositor == this);
+ m_blitter.destroy();
+ compositor = 0;
+}
+
+void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow,
+ const QRect &nativeTargetGeometry)
+{
+ m_context = context;
+ m_targetWindow = targetWindow;
+ m_nativeTargetGeometry = nativeTargetGeometry;
+}
+
+void QOpenGLCompositor::setRotation(int degrees)
+{
+ m_rotation = degrees;
+ m_rotationMatrix.setToIdentity();
+ m_rotationMatrix.rotate(degrees, 0, 0, 1);
+}
+
+void QOpenGLCompositor::update()
+{
+ if (!m_updateTimer.isActive())
+ m_updateTimer.start();
+}
+
+QImage QOpenGLCompositor::grab()
+{
+ Q_ASSERT(m_context && m_targetWindow);
+ m_context->makeCurrent(m_targetWindow);
+ QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_nativeTargetGeometry.size()));
+ renderAll(fbo.data());
+ return fbo->toImage();
+}
+
+void QOpenGLCompositor::handleRenderAllRequest()
+{
+ Q_ASSERT(m_context && m_targetWindow);
+ m_context->makeCurrent(m_targetWindow);
+ renderAll(0);
+}
+
+void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo)
+{
+ if (fbo)
+ fbo->bind();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glViewport(0, 0, m_nativeTargetGeometry.width(), m_nativeTargetGeometry.height());
+
+ if (!m_blitter.isCreated())
+ m_blitter.create();
+
+ m_blitter.bind();
+
+ for (int i = 0; i < m_windows.size(); ++i)
+ m_windows.at(i)->beginCompositing();
+
+ for (int i = 0; i < m_windows.size(); ++i)
+ render(m_windows.at(i));
+
+ m_blitter.release();
+ if (!fbo)
+ m_context->swapBuffers(m_targetWindow);
+ else
+ fbo->release();
+
+ for (int i = 0; i < m_windows.size(); ++i)
+ m_windows.at(i)->endCompositing();
+}
+
+struct BlendStateBinder
+{
+ BlendStateBinder() : m_blend(false) {
+ glDisable(GL_BLEND);
+ }
+ void set(bool blend) {
+ if (blend != m_blend) {
+ if (blend) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glDisable(GL_BLEND);
+ }
+ m_blend = blend;
+ }
+ }
+ ~BlendStateBinder() {
+ if (m_blend)
+ glDisable(GL_BLEND);
+ }
+ bool m_blend;
+};
+
+static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
+{
+ return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
+ topLeftRect.width(), topLeftRect.height());
+}
+
+static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &sourceWindowRect,
+ const QRect &targetWindowRect,
+ QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix)
+{
+ const QRect clipRect = textures->clipRect(idx);
+ if (clipRect.isEmpty())
+ return;
+
+ const QRect rectInWindow = textures->geometry(idx).translated(sourceWindowRect.topLeft());
+ const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
+ const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
+
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(clippedRectInWindow, targetWindowRect);
+ if (rotationMatrix)
+ target = *rotationMatrix * target;
+
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, rectInWindow.size(),
+ QOpenGLTextureBlitter::OriginBottomLeft);
+
+ blitter->blit(textures->textureId(idx), target, source);
+}
+
+void QOpenGLCompositor::render(QOpenGLCompositorWindow *window)
+{
+ const QPlatformTextureList *textures = window->textures();
+ if (!textures)
+ return;
+
+ const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size());
+ float currentOpacity = 1.0f;
+ BlendStateBinder blend;
+ const QRect sourceWindowRect = window->sourceWindow()->geometry();
+ for (int i = 0; i < textures->count(); ++i) {
+ uint textureId = textures->textureId(i);
+ const float opacity = window->sourceWindow()->opacity();
+ if (opacity != currentOpacity) {
+ currentOpacity = opacity;
+ m_blitter.setOpacity(currentOpacity);
+ }
+
+ if (textures->count() > 1 && i == textures->count() - 1) {
+ // Backingstore for a widget with QOpenGLWidget subwidgets
+ blend.set(true);
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
+ if (m_rotation)
+ target = m_rotationMatrix * target;
+ m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ } else if (textures->count() == 1) {
+ // A regular QWidget window
+ const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0;
+ blend.set(translucent);
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect);
+ if (m_rotation)
+ target = m_rotationMatrix * target;
+ m_blitter.blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
+ } else if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
+ // Texture from an FBO belonging to a QOpenGLWidget or QQuickWidget
+ blend.set(false);
+ clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr);
+ }
+ }
+
+ for (int i = 0; i < textures->count(); ++i) {
+ if (textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) {
+ blend.set(true);
+ clippedBlit(textures, i, sourceWindowRect, targetWindowRect, &m_blitter, m_rotation ? &m_rotationMatrix : nullptr);
+ }
+ }
+
+ m_blitter.setOpacity(1.0f);
+}
+
+QOpenGLCompositor *QOpenGLCompositor::instance()
+{
+ if (!compositor)
+ compositor = new QOpenGLCompositor;
+ return compositor;
+}
+
+void QOpenGLCompositor::destroy()
+{
+ delete compositor;
+ compositor = 0;
+}
+
+void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window)
+{
+ if (!m_windows.contains(window)) {
+ m_windows.append(window);
+ emit topWindowChanged(window);
+ }
+}
+
+void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window)
+{
+ m_windows.removeOne(window);
+ if (!m_windows.isEmpty())
+ emit topWindowChanged(m_windows.last());
+}
+
+void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window)
+{
+ m_windows.removeOne(window);
+ m_windows.append(window);
+ emit topWindowChanged(window);
+}
+
+void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx)
+{
+ int idx = m_windows.indexOf(window);
+ if (idx != -1 && idx != newIdx) {
+ m_windows.move(idx, newIdx);
+ if (newIdx == m_windows.size() - 1)
+ emit topWindowChanged(m_windows.last());
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qopenglcompositor_p.h b/src/opengl/qopenglcompositor_p.h
new file mode 100644
index 0000000000..d0d1c9303d
--- /dev/null
+++ b/src/opengl/qopenglcompositor_p.h
@@ -0,0 +1,124 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLCOMPOSITOR_H
+#define QOPENGLCOMPOSITOR_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtOpenGL/qtopenglglobal.h>
+
+#include <QtCore/QTimer>
+#include <QtOpenGL/QOpenGLTextureBlitter>
+#include <QtGui/QMatrix4x4>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+class QOpenGLFramebufferObject;
+class QWindow;
+class QPlatformTextureList;
+
+class QOpenGLCompositorWindow
+{
+public:
+ virtual ~QOpenGLCompositorWindow() { }
+ virtual QWindow *sourceWindow() const = 0;
+ virtual const QPlatformTextureList *textures() const = 0;
+ virtual void beginCompositing() { }
+ virtual void endCompositing() { }
+};
+
+class Q_OPENGL_EXPORT QOpenGLCompositor : public QObject
+{
+ Q_OBJECT
+
+public:
+ static QOpenGLCompositor *instance();
+ static void destroy();
+
+ void setTarget(QOpenGLContext *context, QWindow *window, const QRect &nativeTargetGeometry);
+ void setRotation(int degrees);
+ QOpenGLContext *context() const { return m_context; }
+ QWindow *targetWindow() const { return m_targetWindow; }
+
+ void update();
+ QImage grab();
+
+ QList<QOpenGLCompositorWindow *> windows() const { return m_windows; }
+ void addWindow(QOpenGLCompositorWindow *window);
+ void removeWindow(QOpenGLCompositorWindow *window);
+ void moveToTop(QOpenGLCompositorWindow *window);
+ void changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx);
+
+signals:
+ void topWindowChanged(QOpenGLCompositorWindow *window);
+
+private slots:
+ void handleRenderAllRequest();
+
+private:
+ QOpenGLCompositor();
+ ~QOpenGLCompositor();
+
+ void renderAll(QOpenGLFramebufferObject *fbo);
+ void render(QOpenGLCompositorWindow *window);
+
+ QOpenGLContext *m_context;
+ QWindow *m_targetWindow;
+ QRect m_nativeTargetGeometry;
+ int m_rotation;
+ QMatrix4x4 m_rotationMatrix;
+ QTimer m_updateTimer;
+ QOpenGLTextureBlitter m_blitter;
+ QList<QOpenGLCompositorWindow *> m_windows;
+};
+
+QT_END_NAMESPACE
+
+#endif // QOPENGLCOMPOSITOR_H
diff --git a/src/opengl/qopenglcompositorbackingstore.cpp b/src/opengl/qopenglcompositorbackingstore.cpp
new file mode 100644
index 0000000000..40400e2a19
--- /dev/null
+++ b/src/opengl/qopenglcompositorbackingstore.cpp
@@ -0,0 +1,292 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QWindow>
+#include <QtGui/QPainter>
+#include <QtGui/QOffscreenSurface>
+#include <qpa/qplatformbackingstore.h>
+#include <private/qwindow_p.h>
+
+#include "qopenglcompositorbackingstore_p.h"
+#include "qopenglcompositor_p.h"
+
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLCompositorBackingStore
+ \brief A backing store implementation for OpenGL
+ \since 5.4
+ \internal
+ \ingroup qpa
+
+ This implementation uploads raster-rendered widget windows into
+ textures. It is meant to be used with QOpenGLCompositor that
+ composites the textures onto a single native window using OpenGL.
+ This means that multiple top-level widgets are supported without
+ creating actual native windows for each of them.
+
+ \note It is important to call notifyComposited() from the
+ corresponding platform window's endCompositing() callback
+ (inherited from QOpenGLCompositorWindow).
+
+ \note When implementing QOpenGLCompositorWindow::textures() for
+ windows of type RasterSurface or RasterGLSurface, simply return
+ the list provided by this class' textures().
+*/
+
+QOpenGLCompositorBackingStore::QOpenGLCompositorBackingStore(QWindow *window)
+ : QPlatformBackingStore(window),
+ m_window(window),
+ m_bsTexture(0),
+ m_bsTextureContext(0),
+ m_textures(new QPlatformTextureList),
+ m_lockedWidgetTextures(0)
+{
+}
+
+QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore()
+{
+ if (m_bsTexture) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ // With render-to-texture-widgets QWidget makes sure the TLW's shareContext() is
+ // made current before destroying backingstores. That is however not the case for
+ // windows with regular widgets only.
+ QScopedPointer<QOffscreenSurface> tempSurface;
+ if (!ctx) {
+ ctx = QOpenGLCompositor::instance()->context();
+ tempSurface.reset(new QOffscreenSurface);
+ tempSurface->setFormat(ctx->format());
+ tempSurface->create();
+ ctx->makeCurrent(tempSurface.data());
+ }
+
+ if (m_bsTextureContext && ctx->shareGroup() == m_bsTextureContext->shareGroup())
+ glDeleteTextures(1, &m_bsTexture);
+ else
+ qWarning("QOpenGLCompositorBackingStore: Texture is not valid in the current context");
+
+ if (tempSurface)
+ ctx->doneCurrent();
+ }
+
+ delete m_textures; // this does not actually own any GL resources
+}
+
+QPaintDevice *QOpenGLCompositorBackingStore::paintDevice()
+{
+ return &m_image;
+}
+
+void QOpenGLCompositorBackingStore::updateTexture()
+{
+ if (!m_bsTexture) {
+ m_bsTextureContext = QOpenGLContext::currentContext();
+ Q_ASSERT(m_bsTextureContext);
+ glGenTextures(1, &m_bsTexture);
+ glBindTexture(GL_TEXTURE_2D, m_bsTexture);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, m_bsTexture);
+ }
+
+ if (!m_dirty.isNull()) {
+ QRegion fixed;
+ QRect imageRect = m_image.rect();
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ for (const QRect &rect : m_dirty) {
+ QRect r = imageRect & rect;
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, m_image.width());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), r.width(), r.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.constScanLine(r.y()) + r.x() * 4);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
+ } else {
+ for (const QRect &rect : m_dirty) {
+ // intersect with image rect to be sure
+ QRect r = imageRect & rect;
+
+ // if the rect is wide enough it's cheaper to just
+ // extend it instead of doing an image copy
+ if (r.width() >= imageRect.width() / 2) {
+ r.setX(0);
+ r.setWidth(imageRect.width());
+ }
+
+ fixed |= r;
+ }
+ for (const QRect &rect : fixed) {
+ // if the sub-rect is full-width we can pass the image data directly to
+ // OpenGL instead of copying, since there's no gap between scanlines
+ if (rect.width() == imageRect.width()) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.constScanLine(rect.y()));
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.copy(rect).constBits());
+ }
+ }
+ }
+
+ m_dirty = QRegion();
+ }
+}
+
+void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
+{
+ // Called for ordinary raster windows.
+
+ Q_UNUSED(region);
+ Q_UNUSED(offset);
+
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ QOpenGLContext *dstCtx = compositor->context();
+ Q_ASSERT(dstCtx);
+
+ QWindow *dstWin = compositor->targetWindow();
+ if (!dstWin)
+ return;
+
+ dstCtx->makeCurrent(dstWin);
+ updateTexture();
+ m_textures->clear();
+ m_textures->appendTexture(nullptr, m_bsTexture, window->geometry());
+
+ compositor->update();
+}
+
+void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
+ QPlatformTextureList *textures,
+ bool translucentBackground)
+{
+ // QOpenGLWidget/QQuickWidget content provided as textures. The raster content goes on top.
+
+ Q_UNUSED(region);
+ Q_UNUSED(offset);
+ Q_UNUSED(translucentBackground);
+
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ QOpenGLContext *dstCtx = compositor->context();
+ Q_ASSERT(dstCtx); // setTarget() must have been called before, e.g. from QEGLFSWindow
+
+ // The compositor's context and the context to which QOpenGLWidget/QQuickWidget
+ // textures belong are not the same. They share resources, though.
+ Q_ASSERT(qt_window_private(window)->shareContext()->shareGroup() == dstCtx->shareGroup());
+
+ QWindow *dstWin = compositor->targetWindow();
+ if (!dstWin)
+ return;
+
+ dstCtx->makeCurrent(dstWin);
+
+ QWindowPrivate::get(window)->lastComposeTime.start();
+
+ m_textures->clear();
+ for (int i = 0; i < textures->count(); ++i)
+ m_textures->appendTexture(textures->source(i), textures->textureId(i), textures->geometry(i),
+ textures->clipRect(i), textures->flags(i));
+
+ updateTexture();
+ m_textures->appendTexture(nullptr, m_bsTexture, window->geometry());
+
+ textures->lock(true);
+ m_lockedWidgetTextures = textures;
+
+ compositor->update();
+}
+
+void QOpenGLCompositorBackingStore::notifyComposited()
+{
+ if (m_lockedWidgetTextures) {
+ QPlatformTextureList *textureList = m_lockedWidgetTextures;
+ m_lockedWidgetTextures = 0; // may reenter so null before unlocking
+ textureList->lock(false);
+ }
+}
+
+void QOpenGLCompositorBackingStore::beginPaint(const QRegion &region)
+{
+ m_dirty |= region;
+
+ if (m_image.hasAlphaChannel()) {
+ QPainter p(&m_image);
+ p.setCompositionMode(QPainter::CompositionMode_Source);
+ for (const QRect &r : region)
+ p.fillRect(r, Qt::transparent);
+ }
+}
+
+void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &staticContents)
+{
+ Q_UNUSED(staticContents);
+
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ QOpenGLContext *dstCtx = compositor->context();
+ QWindow *dstWin = compositor->targetWindow();
+ if (!dstWin)
+ return;
+
+ m_image = QImage(size, QImage::Format_RGBA8888);
+
+ m_window->create();
+
+ dstCtx->makeCurrent(dstWin);
+ if (m_bsTexture) {
+ glDeleteTextures(1, &m_bsTexture);
+ m_bsTexture = 0;
+ m_bsTextureContext = nullptr;
+ }
+}
+
+QImage QOpenGLCompositorBackingStore::toImage() const
+{
+ return m_image;
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qopenglcompositorbackingstore_p.h b/src/opengl/qopenglcompositorbackingstore_p.h
new file mode 100644
index 0000000000..fcce75ab4e
--- /dev/null
+++ b/src/opengl/qopenglcompositorbackingstore_p.h
@@ -0,0 +1,101 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLCOMPOSITORBACKINGSTORE_H
+#define QOPENGLCOMPOSITORBACKINGSTORE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtOpenGL/qtopenglglobal.h>
+
+#include <qpa/qplatformbackingstore.h>
+#include <QImage>
+#include <QRegion>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+class QPlatformTextureList;
+
+class Q_OPENGL_EXPORT QOpenGLCompositorBackingStore : public QPlatformBackingStore
+{
+public:
+ QOpenGLCompositorBackingStore(QWindow *window);
+ ~QOpenGLCompositorBackingStore();
+
+ QPaintDevice *paintDevice() override;
+
+ void beginPaint(const QRegion &region) override;
+
+ void flush(QWindow *window, const QRegion &region, const QPoint &offset) override;
+ void resize(const QSize &size, const QRegion &staticContents) override;
+
+ QImage toImage() const override;
+ void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
+ QPlatformTextureList *textures,
+ bool translucentBackground) override;
+
+ const QPlatformTextureList *textures() const { return m_textures; }
+
+ void notifyComposited();
+
+private:
+ void updateTexture();
+
+ QWindow *m_window;
+ QImage m_image;
+ QRegion m_dirty;
+ uint m_bsTexture;
+ QOpenGLContext *m_bsTextureContext;
+ QPlatformTextureList *m_textures;
+ QPlatformTextureList *m_lockedWidgetTextures;
+};
+
+QT_END_NAMESPACE
+
+#endif // QOPENGLCOMPOSITORBACKINGSTORE_H
diff --git a/src/opengl/qplatformbackingstoreopenglsupport.cpp b/src/opengl/qplatformbackingstoreopenglsupport.cpp
new file mode 100644
index 0000000000..511d85a400
--- /dev/null
+++ b/src/opengl/qplatformbackingstoreopenglsupport.cpp
@@ -0,0 +1,455 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT_NO_OPENGL
+
+#include "qplatformbackingstoreopenglsupport.h"
+
+#include <QtGui/private/qwindow_p.h>
+
+#include <qpa/qplatformgraphicsbuffer.h>
+#include <qpa/qplatformgraphicsbufferhelper.h>
+
+#include <QtOpenGL/QOpenGLTextureBlitter>
+#include <QtGui/qopengl.h>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOffscreenSurface>
+
+#ifndef GL_TEXTURE_BASE_LEVEL
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#endif
+#ifndef GL_TEXTURE_MAX_LEVEL
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
+
+#ifndef GL_FRAMEBUFFER_SRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
+#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static inline QRect deviceRect(const QRect &rect, QWindow *window)
+{
+ QRect deviceRect(rect.topLeft() * window->devicePixelRatio(),
+ rect.size() * window->devicePixelRatio());
+ return deviceRect;
+}
+
+static inline QPoint deviceOffset(const QPoint &pt, QWindow *window)
+{
+ return pt * window->devicePixelRatio();
+}
+
+static QRegion deviceRegion(const QRegion &region, QWindow *window, const QPoint &offset)
+{
+ if (offset.isNull() && window->devicePixelRatio() <= 1)
+ return region;
+
+ QVector<QRect> rects;
+ rects.reserve(region.rectCount());
+ for (const QRect &rect : region)
+ rects.append(deviceRect(rect.translated(offset), window));
+
+ QRegion deviceRegion;
+ deviceRegion.setRects(rects.constData(), rects.count());
+ return deviceRegion;
+}
+
+static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight)
+{
+ return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1,
+ topLeftRect.width(), topLeftRect.height());
+}
+
+static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect,
+ QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb)
+{
+ const QRect clipRect = textures->clipRect(idx);
+ if (clipRect.isEmpty())
+ return;
+
+ QRect rectInWindow = textures->geometry(idx);
+ // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust
+ rectInWindow.translate(-offset);
+
+ const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft());
+ const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height());
+
+ const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window),
+ deviceWindowRect);
+
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window),
+ deviceRect(rectInWindow, window).size(),
+ QOpenGLTextureBlitter::OriginBottomLeft);
+
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb);
+ if (srgb && canUseSrgb)
+ funcs->glEnable(GL_FRAMEBUFFER_SRGB);
+
+ blitter->blit(textures->textureId(idx), target, source);
+
+ if (srgb && canUseSrgb)
+ funcs->glDisable(GL_FRAMEBUFFER_SRGB);
+}
+
+QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() {
+ if (context) {
+ QOffscreenSurface offscreenSurface;
+ offscreenSurface.setFormat(context->format());
+ offscreenSurface.create();
+ context->makeCurrent(&offscreenSurface);
+ if (textureId)
+ context->functions()->glDeleteTextures(1, &textureId);
+ if (blitter)
+ blitter->destroy();
+ }
+ delete blitter;
+}
+
+void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground)
+{
+ if (!qt_window_private(window)->receivedExpose)
+ return;
+
+ if (!context) {
+ context.reset(new QOpenGLContext);
+ context->setFormat(window->requestedFormat());
+ context->setScreen(window->screen());
+ context->setShareContext(qt_window_private(window)->shareContext());
+ if (!context->create()) {
+ qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed");
+ return;
+ }
+ }
+
+ bool current = context->makeCurrent(window);
+
+ if (!current && context->isValid()) {
+ delete blitter;
+ blitter = nullptr;
+ textureId = 0;
+ current = context->create() && context->makeCurrent(window);
+ }
+
+ if (!current) {
+ qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed");
+ return;
+ }
+
+ qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window
+ << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures;
+
+ QWindowPrivate::get(window)->lastComposeTime.start();
+
+ QOpenGLFunctions *funcs = context->functions();
+ funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio()));
+ funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1);
+ funcs->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (!blitter) {
+ blitter = new QOpenGLTextureBlitter;
+ blitter->create();
+ }
+
+ blitter->bind();
+
+ const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window);
+ const QPoint deviceWindowOffset = deviceOffset(offset, window);
+
+ bool canUseSrgb = false;
+ // If there are any sRGB textures in the list, check if the destination
+ // framebuffer is sRGB capable.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) {
+ GLint cap = 0;
+ funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap);
+ if (cap)
+ canUseSrgb = true;
+ break;
+ }
+ }
+
+ // Textures for renderToTexture widgets.
+ for (int i = 0; i < textures->count(); ++i) {
+ if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop))
+ blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
+ }
+
+ // Backingstore texture with the normal widgets.
+ GLuint textureId = 0;
+ QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft;
+ if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) {
+ if (graphicsBuffer->size() != textureSize) {
+ if (this->textureId)
+ funcs->glDeleteTextures(1, &this->textureId);
+ funcs->glGenTextures(1, &this->textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) {
+ textureSize = graphicsBuffer->size();
+ } else {
+ textureSize = QSize(0,0);
+ }
+
+ graphicsBuffer->unlock();
+ } else if (!region.isEmpty()){
+ funcs->glBindTexture(GL_TEXTURE_2D, this->textureId);
+ QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied);
+ graphicsBuffer->unlock();
+ }
+
+ if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ textureId = this->textureId;
+ } else {
+ QPlatformBackingStore::TextureFlags flags;
+ textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags);
+ needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0;
+ premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0;
+ if (flags & QPlatformBackingStore::TextureFlip)
+ origin = QOpenGLTextureBlitter::OriginBottomLeft;
+ }
+
+ funcs->glEnable(GL_BLEND);
+ if (premultiplied)
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ else
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+
+ if (textureId) {
+ if (needsSwizzle)
+ blitter->setRedBlueSwizzle(true);
+ // The backingstore is for the entire tlw.
+ // In case of native children offset tells the position relative to the tlw.
+ const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height());
+ const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect,
+ textureSize,
+ origin);
+ blitter->blit(textureId, QMatrix4x4(), source);
+ if (needsSwizzle)
+ blitter->setRedBlueSwizzle(false);
+ }
+
+ // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set.
+ bool blendIsPremultiplied = premultiplied;
+ for (int i = 0; i < textures->count(); ++i) {
+ const QPlatformTextureList::Flags flags = textures->flags(i);
+ if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) {
+ if (!blendIsPremultiplied) {
+ funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ blendIsPremultiplied = true;
+ }
+ } else {
+ if (blendIsPremultiplied) {
+ funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
+ blendIsPremultiplied = false;
+ }
+ }
+ if (flags.testFlag(QPlatformTextureList::StacksOnTop))
+ blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb);
+ }
+
+ funcs->glDisable(GL_BLEND);
+ blitter->release();
+
+ context->swapBuffers(window);
+}
+
+GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const
+{
+ Q_ASSERT(textureSize);
+ Q_ASSERT(flags);
+
+ QImage image = backingStore->toImage();
+ QSize imageSize = image.size();
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ GLenum internalFormat = GL_RGBA;
+ GLuint pixelType = GL_UNSIGNED_BYTE;
+
+ bool needsConversion = false;
+ *flags = { };
+ switch (image.format()) {
+ case QImage::Format_ARGB32_Premultiplied:
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ Q_FALLTHROUGH();
+ case QImage::Format_RGB32:
+ case QImage::Format_ARGB32:
+ *flags |= QPlatformBackingStore::TextureSwizzle;
+ break;
+ case QImage::Format_RGBA8888_Premultiplied:
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ Q_FALLTHROUGH();
+ case QImage::Format_RGBX8888:
+ case QImage::Format_RGBA8888:
+ break;
+ case QImage::Format_BGR30:
+ case QImage::Format_A2BGR30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= QPlatformBackingStore::TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ case QImage::Format_RGB30:
+ case QImage::Format_A2RGB30_Premultiplied:
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ internalFormat = GL_RGB10_A2;
+ *flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied;
+ } else {
+ needsConversion = true;
+ }
+ break;
+ default:
+ needsConversion = true;
+ break;
+ }
+ if (imageSize.isEmpty()) {
+ *textureSize = imageSize;
+ return 0;
+ }
+
+ // Must rely on the input only, not d_ptr.
+ // With the default composeAndFlush() textureSize is &d_ptr->textureSize.
+ bool resized = *textureSize != imageSize;
+ if (dirtyRegion.isEmpty() && !resized)
+ return textureId;
+
+ *textureSize = imageSize;
+
+ if (needsConversion)
+ image = image.convertToFormat(QImage::Format_RGBA8888);
+
+ // The image provided by the backingstore may have a stride larger than width * 4, for
+ // instance on platforms that manually implement client-side decorations.
+ static const int bytesPerPixel = 4;
+ const qsizetype strideInPixels = image.bytesPerLine() / bytesPerPixel;
+ const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3;
+
+ QOpenGLFunctions *funcs = ctx->functions();
+
+ if (hasUnpackRowLength) {
+ funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels);
+ } else if (strideInPixels != image.width()) {
+ // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically
+ // hit with QtWayland which is rarely used in combination with a ES2.0-only GL
+ // implementation. Therefore, accept the performance hit and do a copy.
+ image = image.copy();
+ }
+
+ if (resized) {
+ if (textureId)
+ funcs->glDeleteTextures(1, &textureId);
+ funcs->glGenTextures(1, &textureId);
+ funcs->glBindTexture(GL_TEXTURE_2D, textureId);
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ }
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType,
+ const_cast<uchar*>(image.constBits()));
+ } else {
+ funcs->glBindTexture(GL_TEXTURE_2D, textureId);
+ QRect imageRect = image.rect();
+ QRect rect = dirtyRegion.boundingRect() & imageRect;
+
+ if (hasUnpackRowLength) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.constScanLine(rect.y()) + rect.x() * bytesPerPixel);
+ } else {
+ // if the rect is wide enough it's cheaper to just
+ // extend it instead of doing an image copy
+ if (rect.width() >= imageRect.width() / 2) {
+ rect.setX(0);
+ rect.setWidth(imageRect.width());
+ }
+
+ // if the sub-rect is full-width we can pass the image data directly to
+ // OpenGL instead of copying, since there's no gap between scanlines
+
+ if (rect.width() == imageRect.width()) {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.constScanLine(rect.y()));
+ } else {
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
+ image.copy(rect).constBits());
+ }
+ }
+ }
+
+ if (hasUnpackRowLength)
+ funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return textureId;
+}
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qplatformbackingstoreopenglsupport.h b/src/opengl/qplatformbackingstoreopenglsupport.h
new file mode 100644
index 0000000000..8868703deb
--- /dev/null
+++ b/src/opengl/qplatformbackingstoreopenglsupport.h
@@ -0,0 +1,87 @@
+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QPLATFORMBACKINGSTOREOPENGLSUPPORT_H
+#define QPLATFORMBACKINGSTOREOPENGLSUPPORT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is part of the QPA API and is not meant to be used
+// in applications. Usage of this API may make your code
+// source and binary incompatible with future versions of Qt.
+//
+
+#ifndef QT_NO_OPENGL
+
+#include <QtOpenGL/qtopenglglobal.h>
+#include <qpa/qplatformbackingstore.h>
+
+#include <QtGui/QOpenGLContext>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLTextureBlitter;
+class QOpenGLBackingStore;
+
+class Q_OPENGL_EXPORT QPlatformBackingStoreOpenGLSupport : public QPlatformBackingStoreOpenGLSupportBase
+{
+public:
+ explicit QPlatformBackingStoreOpenGLSupport(QPlatformBackingStore *backingStore) : backingStore(backingStore) {}
+ ~QPlatformBackingStoreOpenGLSupport() override;
+ void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset,
+ QPlatformTextureList *textures, bool translucentBackground) override;
+ GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const override;
+
+private:
+ QPlatformBackingStore *backingStore = nullptr;
+ QScopedPointer<QOpenGLContext> context;
+ mutable GLuint textureId = 0;
+ mutable QSize textureSize;
+ mutable bool needsSwizzle = false;
+ mutable bool premultiplied = false;
+ QOpenGLTextureBlitter *blitter = nullptr;
+};
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif // QPLATFORMBACKINGSTOREOPENGLSUPPORT_H