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authorCarsten Munk <carsten.munk@jollamobile.com>2013-12-04 08:43:15 -0600
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-12-05 16:40:06 +0100
commitd443eff5b67fdf51cb3f1aca763bd3c407158720 (patch)
treefaa481f9234cff4b8a8ac5a3fbad30c3c9e5428d /src/opengl
parenteaff48d3622bbb0e18e79f79aac6d1ac1b7e2760 (diff)
Fix radial gradient shader compilation for OpenGL ES 2.0.
Change highp to mediump. This qualifier is ignored on desktop, and mediump should be sufficient elsewhere. Task-number: QTBUG-35353 Change-Id: I79f0ed88717d45dada5dcb781e75b10e72db4bd0 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 65fbada48f..05d923ca17 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -238,7 +238,7 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
uniform mediump vec2 halfViewportSize; \n\
uniform highp mat3 brushTransform; \n\
uniform highp vec2 fmp; \n\
- uniform highp vec3 bradius; \n\
+ uniform mediump vec3 bradius; \n\
varying highp float b; \n\
varying highp vec2 A; \n\
void setPosition(void) \n\
@@ -264,7 +264,7 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\
uniform highp float sqrfr; \n\
varying highp float b; \n\
varying highp vec2 A; \n\
- uniform highp vec3 bradius; \n\
+ uniform mediump vec3 bradius; \n\
lowp vec4 srcPixel() \n\
{ \n\
highp float c = sqrfr-dot(A, A); \n\