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authorLiang Qi <liang.qi@theqtcompany.com>2015-07-01 11:05:26 +0200
committerLiang Qi <liang.qi@theqtcompany.com>2015-07-01 11:05:26 +0200
commit0aa2d318b1524cdab42ab9988270779ddcc1922a (patch)
tree695c70702763ba2c66eb398ae9d545fc712a9e2d /src/opengl
parent6251d4dafc86bcbec09d1962050af9924249d419 (diff)
parent49049d90470eb3e94bda77d19ab7f7c57a0bd57f (diff)
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts: src/corelib/global/qglobal.cpp src/corelib/global/qglobal.h src/corelib/global/qsysinfo.h src/corelib/global/qsystemdetection.h src/corelib/kernel/qobjectdefs.h src/plugins/plugins.pro tests/auto/widgets/itemviews/qlistview/qlistview.pro Change-Id: Ib55aa79d707c4c1453fb9d697f6cf92211ed665c
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/doc/src/qtopengl-index.qdoc2
-rw-r--r--src/opengl/doc/src/qtopengl-module.qdoc2
-rw-r--r--src/opengl/qgl.cpp2
-rw-r--r--src/opengl/qglpixelbuffer.cpp6
4 files changed, 6 insertions, 6 deletions
diff --git a/src/opengl/doc/src/qtopengl-index.qdoc b/src/opengl/doc/src/qtopengl-index.qdoc
index 3c6fcde482..d8e63547b7 100644
--- a/src/opengl/doc/src/qtopengl-index.qdoc
+++ b/src/opengl/doc/src/qtopengl-index.qdoc
@@ -37,7 +37,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the Mac OS X
+ must be created with another toolkit, such as Cocoa on the OS X
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.
diff --git a/src/opengl/doc/src/qtopengl-module.qdoc b/src/opengl/doc/src/qtopengl-module.qdoc
index 1dbfd1bd01..824db48754 100644
--- a/src/opengl/doc/src/qtopengl-module.qdoc
+++ b/src/opengl/doc/src/qtopengl-module.qdoc
@@ -40,7 +40,7 @@
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
programming issues. The user interface for an OpenGL application
- must be created with another toolkit, such as Cocoa on the Mac OS X
+ must be created with another toolkit, such as Cocoa on the OS X
platform, Microsoft Foundation Classes (MFC) under Windows, or Qt
on both platforms.
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 5aec058532..0cb4ccd416 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -3687,7 +3687,7 @@ void QGLContext::doneCurrent()
QGLWidget. This will side-step the issue altogether, and is what
we recommend for users that need this kind of functionality.
- On Mac OS X, when Qt is built with Cocoa support, a QGLWidget
+ On OS X, when Qt is built with Cocoa support, a QGLWidget
can't have any sibling widgets placed ontop of itself. This is due
to limitations in the Cocoa API and is not supported by Apple.
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 49d2df9e1d..42fa3415ef 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -60,7 +60,7 @@
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows
- and Mac OS X systems that provide the \c render_texture
+ and OS X systems that provide the \c render_texture
extension. Note that under Windows, a multi-sampled pbuffer
can't be used in conjunction with the \c render_texture
extension. If a multi-sampled pbuffer is requested under
@@ -287,7 +287,7 @@ QGLContext *QGLPixelBuffer::context() const
pbuffer contents to a texture using updateDynamicTexture().
\warning For the bindToDynamicTexture() call to succeed on the
- Mac OS X, the pbuffer needs a shared context, i.e. the
+ OS X, the pbuffer needs a shared context, i.e. the
QGLPixelBuffer must be created with a share widget.
\sa generateDynamicTexture(), releaseFromDynamicTexture()
@@ -316,7 +316,7 @@ QGLContext *QGLPixelBuffer::context() const
\snippet code/src_opengl_qglpixelbuffer.cpp 1
- An alternative on Windows and Mac OS X systems that support the
+ An alternative on Windows and OS X systems that support the
\c render_texture extension is to use bindToDynamicTexture() to
get dynamic updates of the texture.