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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-11-19 14:58:43 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2014-11-26 09:31:16 +0100
commit37cce4cadace48a22cbc5252810237341a371b10 (patch)
tree8cbe588c8ee3ad7e06428736bedeac94e7f49d3e /src/platformsupport/eglconvenience/qeglplatformscreen_p.h
parente41713b21dad247aca1af493aa7e06f0822dc4ea (diff)
Add generic OpenGL compositor and backingstore bits
By removing the EGL(FS) dependencies we get classes that can be used by any platform plugin that runs without a windowing system. Change-Id: If99b42de5a4da02bbef80863609b6d92c6734613 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Diffstat (limited to 'src/platformsupport/eglconvenience/qeglplatformscreen_p.h')
-rw-r--r--src/platformsupport/eglconvenience/qeglplatformscreen_p.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformscreen_p.h b/src/platformsupport/eglconvenience/qeglplatformscreen_p.h
index bb1d26d7d2..e9d3363a66 100644
--- a/src/platformsupport/eglconvenience/qeglplatformscreen_p.h
+++ b/src/platformsupport/eglconvenience/qeglplatformscreen_p.h
@@ -60,22 +60,9 @@ public:
QEGLPlatformScreen(EGLDisplay dpy);
~QEGLPlatformScreen();
- QList<QEGLPlatformWindow *> windows() const { return m_windows; }
-
- void addWindow(QEGLPlatformWindow *window);
- void removeWindow(QEGLPlatformWindow *window);
- void moveToTop(QEGLPlatformWindow *window);
- void changeWindowIndex(QEGLPlatformWindow *window, int newIdx);
-
- virtual void topWindowChanged(QEGLPlatformWindow *window) { Q_UNUSED(window); }
-
EGLDisplay display() const { return m_dpy; }
- virtual QEGLPlatformWindow *compositingWindow() = 0;
- virtual QOpenGLContext *compositingContext() = 0;
-
private:
- QList<QEGLPlatformWindow *> m_windows;
EGLDisplay m_dpy;
};