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authorAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-04-01 14:17:51 +0300
committerAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-04-07 12:57:43 +0000
commitd42da86c96cfef54f88b5897a76fb26044e4d449 (patch)
tree94c79340d3db0c1e8613b44dbbed84005e478ca9 /src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp
parent5e38706624998e6fc3679fa2c65770fea644d08b (diff)
OpenGL, PlatformSupport: use QStringRef to optimize memory allocation
Replace substring functions that return QString with corresponding functions that return QStringRef where it's possible. Create QString from QStringRef only where necessary. While touching the code, also port loops to C++11 style. Change-Id: Ib94d29b6ecec1cdab2604d0277a743e8b340be5e Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Diffstat (limited to 'src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp')
-rw-r--r--src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp b/src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp
index 7f73a7ef94..382b9b1514 100644
--- a/src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp
+++ b/src/platformsupport/input/evdevmouse/qevdevmousehandler.cpp
@@ -71,8 +71,8 @@ QEvdevMouseHandler *QEvdevMouseHandler::create(const QString &device, const QStr
int grab = 0;
bool abs = false;
- QStringList args = specification.split(QLatin1Char(':'));
- foreach (const QString &arg, args) {
+ const auto args = specification.splitRef(QLatin1Char(':'));
+ for (const QStringRef &arg : args) {
if (arg == QLatin1String("nocompress"))
compression = false;
else if (arg.startsWith(QLatin1String("dejitter=")))