diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-02-03 12:19:01 +0100 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-02-10 19:41:26 +0000 |
commit | 52094e25202ab4f5b5fdcacf3ce586f56aec5004 (patch) | |
tree | 715fc6a71bd3380b728aa38bf41f6511e281c4d7 /src/platformsupport | |
parent | 44d5fb33bedf2cf0ed4dea7c9b6ba5119221cf11 (diff) |
egl: Expose direct function pointers on INTEGRITY
Change-Id: I4f7df9abcd580297a40fd9dd16a26f5f93e1c4c7
Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/platformsupport')
-rw-r--r-- | src/platformsupport/eglconvenience/qeglplatformcontext.cpp | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp b/src/platformsupport/eglconvenience/qeglplatformcontext.cpp index 2d3d91b4fa..674ab29012 100644 --- a/src/platformsupport/eglconvenience/qeglplatformcontext.cpp +++ b/src/platformsupport/eglconvenience/qeglplatformcontext.cpp @@ -457,7 +457,352 @@ QFunctionPointer QEGLPlatformContext::getProcAddress(const char *procName) #if !defined(Q_OS_WIN) && !defined(Q_OS_INTEGRITY) if (!proc) proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName); +#elif !defined(QT_OPENGL_DYNAMIC) + // On systems without KHR_get_all_proc_addresses and without + // dynamic linking there still has to be a way to access the + // standard GLES functions. QOpenGL(Extra)Functions never makes + // direct GL API calls since Qt 5.7, so all such workarounds are + // expected to be handled in the platform plugin. + if (!proc) { + static struct StdFunc { + const char *name; + QFunctionPointer func; + } standardFuncs[] = { +#ifdef QT_OPENGL_ES_2 + { "glBindTexture", (QFunctionPointer) ::glBindTexture }, + { "glBlendFunc", (QFunctionPointer) ::glBlendFunc }, + { "glClear", (QFunctionPointer) ::glClear }, + { "glClearColor", (QFunctionPointer) ::glClearColor }, + { "glClearStencil", (QFunctionPointer) ::glClearStencil }, + { "glColorMask", (QFunctionPointer) ::glColorMask }, + { "glCopyTexImage2D", (QFunctionPointer) ::glCopyTexImage2D }, + { "glCopyTexSubImage2D", (QFunctionPointer) ::glCopyTexSubImage2D }, + { "glCullFace", (QFunctionPointer) ::glCullFace }, + { "glDeleteTextures", (QFunctionPointer) ::glDeleteTextures }, + { "glDepthFunc", (QFunctionPointer) ::glDepthFunc }, + { "glDepthMask", (QFunctionPointer) ::glDepthMask }, + { "glDisable", (QFunctionPointer) ::glDisable }, + { "glDrawArrays", (QFunctionPointer) ::glDrawArrays }, + { "glDrawElements", (QFunctionPointer) ::glDrawElements }, + { "glEnable", (QFunctionPointer) ::glEnable }, + { "glFinish", (QFunctionPointer) ::glFinish }, + { "glFlush", (QFunctionPointer) ::glFlush }, + { "glFrontFace", (QFunctionPointer) ::glFrontFace }, + { "glGenTextures", (QFunctionPointer) ::glGenTextures }, + { "glGetBooleanv", (QFunctionPointer) ::glGetBooleanv }, + { "glGetError", (QFunctionPointer) ::glGetError }, + { "glGetFloatv", (QFunctionPointer) ::glGetFloatv }, + { "glGetIntegerv", (QFunctionPointer) ::glGetIntegerv }, + { "glGetString", (QFunctionPointer) ::glGetString }, + { "glGetTexParameterfv", (QFunctionPointer) ::glGetTexParameterfv }, + { "glGetTexParameteriv", (QFunctionPointer) ::glGetTexParameteriv }, + { "glHint", (QFunctionPointer) ::glHint }, + { "glIsEnabled", (QFunctionPointer) ::glIsEnabled }, + { "glIsTexture", (QFunctionPointer) ::glIsTexture }, + { "glLineWidth", (QFunctionPointer) ::glLineWidth }, + { "glPixelStorei", (QFunctionPointer) ::glPixelStorei }, + { "glPolygonOffset", (QFunctionPointer) ::glPolygonOffset }, + { "glReadPixels", (QFunctionPointer) ::glReadPixels }, + { "glScissor", (QFunctionPointer) ::glScissor }, + { "glStencilFunc", (QFunctionPointer) ::glStencilFunc }, + { "glStencilMask", (QFunctionPointer) ::glStencilMask }, + { "glStencilOp", (QFunctionPointer) ::glStencilOp }, + { "glTexImage2D", (QFunctionPointer) ::glTexImage2D }, + { "glTexParameterf", (QFunctionPointer) ::glTexParameterf }, + { "glTexParameterfv", (QFunctionPointer) ::glTexParameterfv }, + { "glTexParameteri", (QFunctionPointer) ::glTexParameteri }, + { "glTexParameteriv", (QFunctionPointer) ::glTexParameteriv }, + { "glTexSubImage2D", (QFunctionPointer) ::glTexSubImage2D }, + { "glViewport", (QFunctionPointer) ::glViewport }, + + { "glActiveTexture", (QFunctionPointer) ::glActiveTexture }, + { "glAttachShader", (QFunctionPointer) ::glAttachShader }, + { "glBindAttribLocation", (QFunctionPointer) ::glBindAttribLocation }, + { "glBindBuffer", (QFunctionPointer) ::glBindBuffer }, + { "glBindFramebuffer", (QFunctionPointer) ::glBindFramebuffer }, + { "glBindRenderbuffer", (QFunctionPointer) ::glBindRenderbuffer }, + { "glBlendColor", (QFunctionPointer) ::glBlendColor }, + { "glBlendEquation", (QFunctionPointer) ::glBlendEquation }, + { "glBlendEquationSeparate", (QFunctionPointer) ::glBlendEquationSeparate }, + { "glBlendFuncSeparate", (QFunctionPointer) ::glBlendFuncSeparate }, + { "glBufferData", (QFunctionPointer) ::glBufferData }, + { "glBufferSubData", (QFunctionPointer) ::glBufferSubData }, + { "glCheckFramebufferStatus", (QFunctionPointer) ::glCheckFramebufferStatus }, + { "glCompileShader", (QFunctionPointer) ::glCompileShader }, + { "glCompressedTexImage2D", (QFunctionPointer) ::glCompressedTexImage2D }, + { "glCompressedTexSubImage2D", (QFunctionPointer) ::glCompressedTexSubImage2D }, + { "glCreateProgram", (QFunctionPointer) ::glCreateProgram }, + { "glCreateShader", (QFunctionPointer) ::glCreateShader }, + { "glDeleteBuffers", (QFunctionPointer) ::glDeleteBuffers }, + { "glDeleteFramebuffers", (QFunctionPointer) ::glDeleteFramebuffers }, + { "glDeleteProgram", (QFunctionPointer) ::glDeleteProgram }, + { "glDeleteRenderbuffers", (QFunctionPointer) ::glDeleteRenderbuffers }, + { "glDeleteShader", (QFunctionPointer) ::glDeleteShader }, + { "glDetachShader", (QFunctionPointer) ::glDetachShader }, + { "glDisableVertexAttribArray", (QFunctionPointer) ::glDisableVertexAttribArray }, + { "glEnableVertexAttribArray", (QFunctionPointer) ::glEnableVertexAttribArray }, + { "glFramebufferRenderbuffer", (QFunctionPointer) ::glFramebufferRenderbuffer }, + { "glFramebufferTexture2D", (QFunctionPointer) ::glFramebufferTexture2D }, + { "glGenBuffers", (QFunctionPointer) ::glGenBuffers }, + { "glGenerateMipmap", (QFunctionPointer) ::glGenerateMipmap }, + { "glGenFramebuffers", (QFunctionPointer) ::glGenFramebuffers }, + { "glGenRenderbuffers", (QFunctionPointer) ::glGenRenderbuffers }, + { "glGetActiveAttrib", (QFunctionPointer) ::glGetActiveAttrib }, + { "glGetActiveUniform", (QFunctionPointer) ::glGetActiveUniform }, + { "glGetAttachedShaders", (QFunctionPointer) ::glGetAttachedShaders }, + { "glGetAttribLocation", (QFunctionPointer) ::glGetAttribLocation }, + { "glGetBufferParameteriv", (QFunctionPointer) ::glGetBufferParameteriv }, + { "glGetFramebufferAttachmentParameteriv", (QFunctionPointer) ::glGetFramebufferAttachmentParameteriv }, + { "glGetProgramiv", (QFunctionPointer) ::glGetProgramiv }, + { "glGetProgramInfoLog", (QFunctionPointer) ::glGetProgramInfoLog }, + { "glGetRenderbufferParameteriv", (QFunctionPointer) ::glGetRenderbufferParameteriv }, + { "glGetShaderiv", (QFunctionPointer) ::glGetShaderiv }, + { "glGetShaderInfoLog", (QFunctionPointer) ::glGetShaderInfoLog }, + { "glGetShaderPrecisionFormat", (QFunctionPointer) ::glGetShaderPrecisionFormat }, + { "glGetShaderSource", (QFunctionPointer) ::glGetShaderSource }, + { "glGetUniformfv", (QFunctionPointer) ::glGetUniformfv }, + { "glGetUniformiv", (QFunctionPointer) ::glGetUniformiv }, + { "glGetUniformLocation", (QFunctionPointer) ::glGetUniformLocation }, + { "glGetVertexAttribfv", (QFunctionPointer) ::glGetVertexAttribfv }, + { "glGetVertexAttribiv", (QFunctionPointer) ::glGetVertexAttribiv }, + { "glGetVertexAttribPointerv", (QFunctionPointer) ::glGetVertexAttribPointerv }, + { "glIsBuffer", (QFunctionPointer) ::glIsBuffer }, + { "glIsFramebuffer", (QFunctionPointer) ::glIsFramebuffer }, + { "glIsProgram", (QFunctionPointer) ::glIsProgram }, + { "glIsRenderbuffer", (QFunctionPointer) ::glIsRenderbuffer }, + { "glIsShader", (QFunctionPointer) ::glIsShader }, + { "glLinkProgram", (QFunctionPointer) ::glLinkProgram }, + { "glReleaseShaderCompiler", (QFunctionPointer) ::glReleaseShaderCompiler }, + { "glRenderbufferStorage", (QFunctionPointer) ::glRenderbufferStorage }, + { "glSampleCoverage", (QFunctionPointer) ::glSampleCoverage }, + { "glShaderBinary", (QFunctionPointer) ::glShaderBinary }, + { "glShaderSource", (QFunctionPointer) ::glShaderSource }, + { "glStencilFuncSeparate", (QFunctionPointer) ::glStencilFuncSeparate }, + { "glStencilMaskSeparate", (QFunctionPointer) ::glStencilMaskSeparate }, + { "glStencilOpSeparate", (QFunctionPointer) ::glStencilOpSeparate }, + { "glUniform1f", (QFunctionPointer) ::glUniform1f }, + { "glUniform1fv", (QFunctionPointer) ::glUniform1fv }, + { "glUniform1i", (QFunctionPointer) ::glUniform1i }, + { "glUniform1iv", (QFunctionPointer) ::glUniform1iv }, + { "glUniform2f", (QFunctionPointer) ::glUniform2f }, + { "glUniform2fv", (QFunctionPointer) ::glUniform2fv }, + { "glUniform2i", (QFunctionPointer) ::glUniform2i }, + { "glUniform2iv", (QFunctionPointer) ::glUniform2iv }, + { "glUniform3f", (QFunctionPointer) ::glUniform3f }, + { "glUniform3fv", (QFunctionPointer) ::glUniform3fv }, + { "glUniform3i", (QFunctionPointer) ::glUniform3i }, + { "glUniform3iv", (QFunctionPointer) ::glUniform3iv }, + { "glUniform4f", (QFunctionPointer) ::glUniform4f }, + { "glUniform4fv", (QFunctionPointer) ::glUniform4fv }, + { "glUniform4i", (QFunctionPointer) ::glUniform4i }, + { "glUniform4iv", (QFunctionPointer) ::glUniform4iv }, + { "glUniformMatrix2fv", (QFunctionPointer) ::glUniformMatrix2fv }, + { "glUniformMatrix3fv", (QFunctionPointer) ::glUniformMatrix3fv }, + { "glUniformMatrix4fv", (QFunctionPointer) ::glUniformMatrix4fv }, + { "glUseProgram", (QFunctionPointer) ::glUseProgram }, + { "glValidateProgram", (QFunctionPointer) ::glValidateProgram }, + { "glVertexAttrib1f", (QFunctionPointer) ::glVertexAttrib1f }, + { "glVertexAttrib1fv", (QFunctionPointer) ::glVertexAttrib1fv }, + { "glVertexAttrib2f", (QFunctionPointer) ::glVertexAttrib2f }, + { "glVertexAttrib2fv", (QFunctionPointer) ::glVertexAttrib2fv }, + { "glVertexAttrib3f", (QFunctionPointer) ::glVertexAttrib3f }, + { "glVertexAttrib3fv", (QFunctionPointer) ::glVertexAttrib3fv }, + { "glVertexAttrib4f", (QFunctionPointer) ::glVertexAttrib4f }, + { "glVertexAttrib4fv", (QFunctionPointer) ::glVertexAttrib4fv }, + { "glVertexAttribPointer", (QFunctionPointer) ::glVertexAttribPointer }, + + { "glClearDepthf", (QFunctionPointer) ::glClearDepthf }, + { "glDepthRangef", (QFunctionPointer) ::glDepthRangef }, +#endif // QT_OPENGL_ES_2 + +#ifdef QT_OPENGL_ES_3 + { "glBeginQuery", (QFunctionPointer) ::glBeginQuery }, + { "glBeginTransformFeedback", (QFunctionPointer) ::glBeginTransformFeedback }, + { "glBindBufferBase", (QFunctionPointer) ::glBindBufferBase }, + { "glBindBufferRange", (QFunctionPointer) ::glBindBufferRange }, + { "glBindSampler", (QFunctionPointer) ::glBindSampler }, + { "glBindTransformFeedback", (QFunctionPointer) ::glBindTransformFeedback }, + { "glBindVertexArray", (QFunctionPointer) ::glBindVertexArray }, + { "glBlitFramebuffer", (QFunctionPointer) ::glBlitFramebuffer }, + { "glClearBufferfi", (QFunctionPointer) ::glClearBufferfi }, + { "glClearBufferfv", (QFunctionPointer) ::glClearBufferfv }, + { "glClearBufferiv", (QFunctionPointer) ::glClearBufferiv }, + { "glClearBufferuiv", (QFunctionPointer) ::glClearBufferuiv }, + { "glClientWaitSync", (QFunctionPointer) ::glClientWaitSync }, + { "glCompressedTexImage3D", (QFunctionPointer) ::glCompressedTexImage3D }, + { "glCompressedTexSubImage3D", (QFunctionPointer) ::glCompressedTexSubImage3D }, + { "glCopyBufferSubData", (QFunctionPointer) ::glCopyBufferSubData }, + { "glCopyTexSubImage3D", (QFunctionPointer) ::glCopyTexSubImage3D }, + { "glDeleteQueries", (QFunctionPointer) ::glDeleteQueries }, + { "glDeleteSamplers", (QFunctionPointer) ::glDeleteSamplers }, + { "glDeleteSync", (QFunctionPointer) ::glDeleteSync }, + { "glDeleteTransformFeedbacks", (QFunctionPointer) ::glDeleteTransformFeedbacks }, + { "glDeleteVertexArrays", (QFunctionPointer) ::glDeleteVertexArrays }, + { "glDrawArraysInstanced", (QFunctionPointer) ::glDrawArraysInstanced }, + { "glDrawBuffers", (QFunctionPointer) ::glDrawBuffers }, + { "glDrawElementsInstanced", (QFunctionPointer) ::glDrawElementsInstanced }, + { "glDrawRangeElements", (QFunctionPointer) ::glDrawRangeElements }, + { "glEndQuery", (QFunctionPointer) ::glEndQuery }, + { "glEndTransformFeedback", (QFunctionPointer) ::glEndTransformFeedback }, + { "glFenceSync", (QFunctionPointer) ::glFenceSync }, + { "glFlushMappedBufferRange", (QFunctionPointer) ::glFlushMappedBufferRange }, + { "glFramebufferTextureLayer", (QFunctionPointer) ::glFramebufferTextureLayer }, + { "glGenQueries", (QFunctionPointer) ::glGenQueries }, + { "glGenSamplers", (QFunctionPointer) ::glGenSamplers }, + { "glGenTransformFeedbacks", (QFunctionPointer) ::glGenTransformFeedbacks }, + { "glGenVertexArrays", (QFunctionPointer) ::glGenVertexArrays }, + { "glGetActiveUniformBlockName", (QFunctionPointer) ::glGetActiveUniformBlockName }, + { "glGetActiveUniformBlockiv", (QFunctionPointer) ::glGetActiveUniformBlockiv }, + { "glGetActiveUniformsiv", (QFunctionPointer) ::glGetActiveUniformsiv }, + { "glGetBufferParameteri64v", (QFunctionPointer) ::glGetBufferParameteri64v }, + { "glGetBufferPointerv", (QFunctionPointer) ::glGetBufferPointerv }, + { "glGetFragDataLocation", (QFunctionPointer) ::glGetFragDataLocation }, + { "glGetInteger64i_v", (QFunctionPointer) ::glGetInteger64i_v }, + { "glGetInteger64v", (QFunctionPointer) ::glGetInteger64v }, + { "glGetIntegeri_v", (QFunctionPointer) ::glGetIntegeri_v }, + { "glGetInternalformativ", (QFunctionPointer) ::glGetInternalformativ }, + { "glGetProgramBinary", (QFunctionPointer) ::glGetProgramBinary }, + { "glGetQueryObjectuiv", (QFunctionPointer) ::glGetQueryObjectuiv }, + { "glGetQueryiv", (QFunctionPointer) ::glGetQueryiv }, + { "glGetSamplerParameterfv", (QFunctionPointer) ::glGetSamplerParameterfv }, + { "glGetSamplerParameteriv", (QFunctionPointer) ::glGetSamplerParameteriv }, + { "glGetStringi", (QFunctionPointer) ::glGetStringi }, + { "glGetSynciv", (QFunctionPointer) ::glGetSynciv }, + { "glGetTransformFeedbackVarying", (QFunctionPointer) ::glGetTransformFeedbackVarying }, + { "glGetUniformBlockIndex", (QFunctionPointer) ::glGetUniformBlockIndex }, + { "glGetUniformIndices", (QFunctionPointer) ::glGetUniformIndices }, + { "glGetUniformuiv", (QFunctionPointer) ::glGetUniformuiv }, + { "glGetVertexAttribIiv", (QFunctionPointer) ::glGetVertexAttribIiv }, + { "glGetVertexAttribIuiv", (QFunctionPointer) ::glGetVertexAttribIuiv }, + { "glInvalidateFramebuffer", (QFunctionPointer) ::glInvalidateFramebuffer }, + { "glInvalidateSubFramebuffer", (QFunctionPointer) ::glInvalidateSubFramebuffer }, + { "glIsQuery", (QFunctionPointer) ::glIsQuery }, + { "glIsSampler", (QFunctionPointer) ::glIsSampler }, + { "glIsSync", (QFunctionPointer) ::glIsSync }, + { "glIsTransformFeedback", (QFunctionPointer) ::glIsTransformFeedback }, + { "glIsVertexArray", (QFunctionPointer) ::glIsVertexArray }, + { "glMapBufferRange", (QFunctionPointer) ::glMapBufferRange }, + { "glPauseTransformFeedback", (QFunctionPointer) ::glPauseTransformFeedback }, + { "glProgramBinary", (QFunctionPointer) ::glProgramBinary }, + { "glProgramParameteri", (QFunctionPointer) ::glProgramParameteri }, + { "glReadBuffer", (QFunctionPointer) ::glReadBuffer }, + { "glRenderbufferStorageMultisample", (QFunctionPointer) ::glRenderbufferStorageMultisample }, + { "glResumeTransformFeedback", (QFunctionPointer) ::glResumeTransformFeedback }, + { "glSamplerParameterf", (QFunctionPointer) ::glSamplerParameterf }, + { "glSamplerParameterfv", (QFunctionPointer) ::glSamplerParameterfv }, + { "glSamplerParameteri", (QFunctionPointer) ::glSamplerParameteri }, + { "glSamplerParameteriv", (QFunctionPointer) ::glSamplerParameteriv }, + { "glTexImage3D", (QFunctionPointer) ::glTexImage3D }, + { "glTexStorage2D", (QFunctionPointer) ::glTexStorage2D }, + { "glTexStorage3D", (QFunctionPointer) ::glTexStorage3D }, + { "glTexSubImage3D", (QFunctionPointer) ::glTexSubImage3D }, + { "glTransformFeedbackVaryings", (QFunctionPointer) ::glTransformFeedbackVaryings }, + { "glUniform1ui", (QFunctionPointer) ::glUniform1ui }, + { "glUniform1uiv", (QFunctionPointer) ::glUniform1uiv }, + { "glUniform2ui", (QFunctionPointer) ::glUniform2ui }, + { "glUniform2uiv", (QFunctionPointer) ::glUniform2uiv }, + { "glUniform3ui", (QFunctionPointer) ::glUniform3ui }, + { "glUniform3uiv", (QFunctionPointer) ::glUniform3uiv }, + { "glUniform4ui", (QFunctionPointer) ::glUniform4ui }, + { "glUniform4uiv", (QFunctionPointer) ::glUniform4uiv }, + { "glUniformBlockBinding", (QFunctionPointer) ::glUniformBlockBinding }, + { "glUniformMatrix2x3fv", (QFunctionPointer) ::glUniformMatrix2x3fv }, + { "glUniformMatrix2x4fv", (QFunctionPointer) ::glUniformMatrix2x4fv }, + { "glUniformMatrix3x2fv", (QFunctionPointer) ::glUniformMatrix3x2fv }, + { "glUniformMatrix3x4fv", (QFunctionPointer) ::glUniformMatrix3x4fv }, + { "glUniformMatrix4x2fv", (QFunctionPointer) ::glUniformMatrix4x2fv }, + { "glUniformMatrix4x3fv", (QFunctionPointer) ::glUniformMatrix4x3fv }, + { "glUnmapBuffer", (QFunctionPointer) ::glUnmapBuffer }, + { "glVertexAttribDivisor", (QFunctionPointer) ::glVertexAttribDivisor }, + { "glVertexAttribI4i", (QFunctionPointer) ::glVertexAttribI4i }, + { "glVertexAttribI4iv", (QFunctionPointer) ::glVertexAttribI4iv }, + { "glVertexAttribI4ui", (QFunctionPointer) ::glVertexAttribI4ui }, + { "glVertexAttribI4uiv", (QFunctionPointer) ::glVertexAttribI4uiv }, + { "glVertexAttribIPointer", (QFunctionPointer) ::glVertexAttribIPointer }, + { "glWaitSync", (QFunctionPointer) ::glWaitSync }, +#endif // QT_OPENGL_ES_3 + +#ifdef QT_OPENGL_ES_3_1 + { "glActiveShaderProgram", (QFunctionPointer) ::glActiveShaderProgram }, + { "glBindImageTexture", (QFunctionPointer) ::glBindImageTexture }, + { "glBindProgramPipeline", (QFunctionPointer) ::glBindProgramPipeline }, + { "glBindVertexBuffer", (QFunctionPointer) ::glBindVertexBuffer }, + { "glCreateShaderProgramv", (QFunctionPointer) ::glCreateShaderProgramv }, + { "glDeleteProgramPipelines", (QFunctionPointer) ::glDeleteProgramPipelines }, + { "glDispatchCompute", (QFunctionPointer) ::glDispatchCompute }, + { "glDispatchComputeIndirect", (QFunctionPointer) ::glDispatchComputeIndirect }, + { "glDrawArraysIndirect", (QFunctionPointer) ::glDrawArraysIndirect }, + { "glDrawElementsIndirect", (QFunctionPointer) ::glDrawElementsIndirect }, + { "glFramebufferParameteri", (QFunctionPointer) ::glFramebufferParameteri }, + { "glGenProgramPipelines", (QFunctionPointer) ::glGenProgramPipelines }, + { "glGetBooleani_v", (QFunctionPointer) ::glGetBooleani_v }, + { "glGetFramebufferParameteriv", (QFunctionPointer) ::glGetFramebufferParameteriv }, + { "glGetMultisamplefv", (QFunctionPointer) ::glGetMultisamplefv }, + { "glGetProgramInterfaceiv", (QFunctionPointer) ::glGetProgramInterfaceiv }, + { "glGetProgramPipelineInfoLog", (QFunctionPointer) ::glGetProgramPipelineInfoLog }, + { "glGetProgramPipelineiv", (QFunctionPointer) ::glGetProgramPipelineiv }, + { "glGetProgramResourceIndex", (QFunctionPointer) ::glGetProgramResourceIndex }, + { "glGetProgramResourceLocation", (QFunctionPointer) ::glGetProgramResourceLocation }, + { "glGetProgramResourceName", (QFunctionPointer) ::glGetProgramResourceName }, + { "glGetProgramResourceiv", (QFunctionPointer) ::glGetProgramResourceiv }, + { "glGetTexLevelParameterfv", (QFunctionPointer) ::glGetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (QFunctionPointer) ::glGetTexLevelParameteriv }, + { "glIsProgramPipeline", (QFunctionPointer) ::glIsProgramPipeline }, + { "glMemoryBarrier", (QFunctionPointer) ::glMemoryBarrier }, + { "glMemoryBarrierByRegion", (QFunctionPointer) ::glMemoryBarrierByRegion }, + { "glProgramUniform1f", (QFunctionPointer) ::glProgramUniform1f }, + { "glProgramUniform1fv", (QFunctionPointer) ::glProgramUniform1fv }, + { "glProgramUniform1i", (QFunctionPointer) ::glProgramUniform1i }, + { "glProgramUniform1iv", (QFunctionPointer) ::glProgramUniform1iv }, + { "glProgramUniform1ui", (QFunctionPointer) ::glProgramUniform1ui }, + { "glProgramUniform1uiv", (QFunctionPointer) ::glProgramUniform1uiv }, + { "glProgramUniform2f", (QFunctionPointer) ::glProgramUniform2f }, + { "glProgramUniform2fv", (QFunctionPointer) ::glProgramUniform2fv }, + { "glProgramUniform2i", (QFunctionPointer) ::glProgramUniform2i }, + { "glProgramUniform2iv", (QFunctionPointer) ::glProgramUniform2iv }, + { "glProgramUniform2ui", (QFunctionPointer) ::glProgramUniform2ui }, + { "glProgramUniform2uiv", (QFunctionPointer) ::glProgramUniform2uiv }, + { "glProgramUniform3f", (QFunctionPointer) ::glProgramUniform3f }, + { "glProgramUniform3fv", (QFunctionPointer) ::glProgramUniform3fv }, + { "glProgramUniform3i", (QFunctionPointer) ::glProgramUniform3i }, + { "glProgramUniform3iv", (QFunctionPointer) ::glProgramUniform3iv }, + { "glProgramUniform3ui", (QFunctionPointer) ::glProgramUniform3ui }, + { "glProgramUniform3uiv", (QFunctionPointer) ::glProgramUniform3uiv }, + { "glProgramUniform4f", (QFunctionPointer) ::glProgramUniform4f }, + { "glProgramUniform4fv", (QFunctionPointer) ::glProgramUniform4fv }, + { "glProgramUniform4i", (QFunctionPointer) ::glProgramUniform4i }, + { "glProgramUniform4iv", (QFunctionPointer) ::glProgramUniform4iv }, + { "glProgramUniform4ui", (QFunctionPointer) ::glProgramUniform4ui }, + { "glProgramUniform4uiv", (QFunctionPointer) ::glProgramUniform4uiv }, + { "glProgramUniformMatrix2fv", (QFunctionPointer) ::glProgramUniformMatrix2fv }, + { "glProgramUniformMatrix2x3fv", (QFunctionPointer) ::glProgramUniformMatrix2x3fv }, + { "glProgramUniformMatrix2x4fv", (QFunctionPointer) ::glProgramUniformMatrix2x4fv }, + { "glProgramUniformMatrix3fv", (QFunctionPointer) ::glProgramUniformMatrix3fv }, + { "glProgramUniformMatrix3x2fv", (QFunctionPointer) ::glProgramUniformMatrix3x2fv }, + { "glProgramUniformMatrix3x4fv", (QFunctionPointer) ::glProgramUniformMatrix3x4fv }, + { "glProgramUniformMatrix4fv", (QFunctionPointer) ::glProgramUniformMatrix4fv }, + { "glProgramUniformMatrix4x2fv", (QFunctionPointer) ::glProgramUniformMatrix4x2fv }, + { "glProgramUniformMatrix4x3fv", (QFunctionPointer) ::glProgramUniformMatrix4x3fv }, + { "glSampleMaski", (QFunctionPointer) ::glSampleMaski }, + { "glTexStorage2DMultisample", (QFunctionPointer) ::glTexStorage2DMultisample }, + { "glUseProgramStages", (QFunctionPointer) ::glUseProgramStages }, + { "glValidateProgramPipeline", (QFunctionPointer) ::glValidateProgramPipeline }, + { "glVertexAttribBinding", (QFunctionPointer) ::glVertexAttribBinding }, + { "glVertexAttribFormat", (QFunctionPointer) ::glVertexAttribFormat }, + { "glVertexAttribIFormat", (QFunctionPointer) ::glVertexAttribIFormat }, + { "glVertexBindingDivisor", (QFunctionPointer) ::glVertexBindingDivisor }, +#endif // QT_OPENGL_ES_3_1 + }; + + for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i) { + if (!qstrcmp(procName, standardFuncs[i].name)) { + proc = standardFuncs[i].func; + break; + } + } + } #endif + return proc; } |