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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 17:11:23 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 10:07:45 +0200
commitf9d323279a0b3928acf40d56d84e9e5cc2cb7ee9 (patch)
tree3b9f77883fb18c8e54f49ebbb55e7f9761a6aae8 /src/platformsupport
parent93c6976a394275d5fdad6266512925f6c7c94911 (diff)
Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/platformsupport')
-rw-r--r--src/platformsupport/eglconvenience/qeglconvenience.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/platformsupport/eglconvenience/qeglconvenience.cpp b/src/platformsupport/eglconvenience/qeglconvenience.cpp
index e6624fb9ff..75789db153 100644
--- a/src/platformsupport/eglconvenience/qeglconvenience.cpp
+++ b/src/platformsupport/eglconvenience/qeglconvenience.cpp
@@ -242,7 +242,7 @@ EGLConfig QEglConfigChooser::chooseConfig()
#ifdef EGL_VERSION_1_4
case QSurfaceFormat::DefaultRenderableType:
#ifndef QT_NO_OPENGL
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL)
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
configureAttributes.append(EGL_OPENGL_BIT);
else
#endif // QT_NO_OPENGL
@@ -366,7 +366,7 @@ QSurfaceFormat q_glFormatFromConfig(EGLDisplay display, const EGLConfig config,
format.setRenderableType(QSurfaceFormat::OpenGL);
else if (referenceFormat.renderableType() == QSurfaceFormat::DefaultRenderableType
#ifndef QT_NO_OPENGL
- && QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL
+ && QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL
#endif
&& (renderableType & EGL_OPENGL_BIT))
format.setRenderableType(QSurfaceFormat::OpenGL);