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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/plugins/graphicssystems/meego/dithering.cpp
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Implements two dithering methods:
+//
+// * convertRGBA32_to_RGB565
+//
+// This is implemented using Ordered Bayer Dithering. The code has been adapted
+// from QX11PixmapData::fromImage. This method was originally implemented using
+// Floyd-Steinberg dithering but was later changed to Ordered Dithering because
+// of the better quality of the results.
+//
+// * convertRGBA32_to_RGBA4444
+//
+// This is implemented using Floyd-Steinberg dithering.
+//
+// The alghorithm used here is not the fastest possible but it's prolly fast enough:
+// uses look-up tables, integer-only arthmetics and works in one pass on two lines
+// at a time. It's a high-quality dithering using 1/8 diffusion precission.
+// Each channel (RGBA) is diffused independently and alpha is dithered too.
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <QVarLengthArray>
+
+// Gets a component (red = 1, green = 2...) from a RGBA data structure.
+// data is unsigned char. stride is the number of bytes per line.
+#define GET_RGBA_COMPONENT(data, x, y, stride, c) (data[(y * stride) + (x << 2) + c])
+
+// Writes a new pixel with r, g, b to data in 565 16bit format. Data is a short.
+#define PUT_565(data, x, y, width, r, g, b) (data[(y * width) + x] = (r << 11) | (g << 5) | b)
+
+// Writes a new pixel with r, g, b, a to data in 4444 RGBA 16bit format. Data is a short.
+#define PUT_4444(data, x, y, width, r, g, b, a) (data[(y * width) + x] = (r << 12) | (g << 8) | (b << 4) | a)
+
+// Writes(ads) a new value to the diffusion accumulator. accumulator is a short.
+// x, y is a position in the accumulation buffer. y can be 0 or 1 -- we operate on two lines at time.
+#define ACCUMULATE(accumulator, x, y, width, v) if (x < width && x >= 0) accumulator[(y * width) + x] += v
+
+// Clamps a value to be in 0..255 range.
+#define CLAMP_256(v) if (v > 255) v = 255; if (v < 0) v = 0;
+
+// Converts incoming RGB32 (QImage::Format_RGB32) to RGB565. Returns the newly allocated data.
+unsigned short* convertRGB32_to_RGB565(const unsigned char *in, int width, int height, int stride)
+{
+ static bool thresholdMapInitialized = false;
+ static int thresholdMap[16][16];
+
+ if (!thresholdMapInitialized) {
+ int i;
+ int j;
+ int n;
+
+ thresholdMap[0][0] = 0;
+ thresholdMap[1][0] = 2;
+ thresholdMap[0][1] = 3;
+ thresholdMap[1][1] = 1;
+
+ for (n=2; n<16; n*=2) {
+ for (i=0; i<n; i++) {
+ for (j=0; j<n; j++) {
+ thresholdMap[i][j] *= 4;
+ thresholdMap[i+n][j] = thresholdMap[i][j] + 2;
+ thresholdMap[i][j+n] = thresholdMap[i][j] + 3;
+ thresholdMap[i+n][j+n] = thresholdMap[i][j] + 1;
+ }
+ }
+ }
+
+ thresholdMapInitialized = true;
+ }
+
+ // Output line stride. Aligned to 4 bytes.
+ int alignedWidth = width;
+ if (alignedWidth % 2 > 0)
+ alignedWidth++;
+
+ // Will store output
+ unsigned short *out = (unsigned short *)malloc (alignedWidth * height * 2);
+
+ int x;
+ int y;
+ int threshold;
+
+ // For each line...
+ for (y = 0; y < height; y++) {
+
+ // For each column....
+ for (x = 0; x < width; x++) {
+
+ int r = GET_RGBA_COMPONENT(in, x, y, stride, 0);
+ int g = GET_RGBA_COMPONENT(in, x, y, stride, 1);
+ int b = GET_RGBA_COMPONENT(in, x, y, stride, 2);
+
+ threshold = thresholdMap[x%16][y%16];
+
+ if (r <= (255-(1<<3)) && ((r<<5) & 255) > threshold) r += (1<<3);
+ if (g <= (255-(1<<2)) && ((g<<6) & 255) > threshold) g += (1<<2);
+ if (b <= (255-(1<<3)) && ((b<<5) & 255) > threshold) b += (1<<3);
+
+ // Write the newly produced pixel
+ PUT_565(out, x, y, alignedWidth, ((b >> 3) & 0x1f), ((g >> 2) & 0x3f), ((r >> 3) & 0x1f));
+ }
+ }
+
+ return out;
+}
+
+// Converts incoming RGBA32 (QImage::Format_ARGB32_Premultiplied) to RGB565. Returns the newly allocated data.
+// This function is similar (yet different) to the _565 variant but it makes sense to duplicate it here for simplicity.
+// The output has each scan line aligned to 4 bytes (as expected by GL by default).
+unsigned short* convertARGB32_to_RGBA4444(const unsigned char *in, int width, int height, int stride)
+{
+ // Output line stride. Aligned to 4 bytes.
+ int alignedWidth = width;
+ if (alignedWidth % 2 > 0)
+ alignedWidth++;
+
+ // Will store output
+ unsigned short *out = (unsigned short *) malloc(alignedWidth * 2 * height);
+
+ // Lookup tables for the 8bit => 4bit conversion
+ unsigned char lookup_8bit_to_4bit[256];
+ short lookup_8bit_to_4bit_diff[256];
+
+ // Macros for the conversion using the lookup table.
+ #define CONVERT_8BIT_TO_4BIT(v) (lookup_8bit_to_4bit[v])
+ #define DIFF_8BIT_TO_4BIT(v) (lookup_8bit_to_4bit_diff[v])
+
+ int i;
+ int x, y, c; // Pixel we're processing. c is component number (0, 1, 2, 3 for r, b, b, a)
+ short component[4]; // Stores the new components (r, g, b, a) for pixel produced during conversion
+ short diff; // The difference between the converted value and the original one. To be accumulated.
+ QVarLengthArray <short> accumulatorData(4 * width * 2); // Data for three acumulators for r, g, b. Each accumulator is two lines.
+ short *accumulator[4]; // Helper for accessing the accumulator on a per-channel basis more easily.
+ accumulator[0] = accumulatorData.data();
+ accumulator[1] = accumulatorData.data() + width;
+ accumulator[2] = accumulatorData.data() + (width * 2);
+ accumulator[3] = accumulatorData.data() + (width * 3);
+
+ // Produce the conversion lookup tables.
+ for (i = 0; i < 256; i++) {
+ lookup_8bit_to_4bit[i] = round(i / 16.0);
+ // Before bitshifts: (i * 8) - (... * 16 * 8)
+ lookup_8bit_to_4bit_diff[i] = (i << 3) - (lookup_8bit_to_4bit[i] << 7);
+
+ if (lookup_8bit_to_4bit[i] > 15)
+ lookup_8bit_to_4bit[i] = 15;
+ }
+
+ // Clear the accumulators
+ memset(accumulator[0], 0, width * 4);
+ memset(accumulator[1], 0, width * 4);
+ memset(accumulator[2], 0, width * 4);
+ memset(accumulator[3], 0, width * 4);
+
+ // For each line...
+ for (y = 0; y < height; y++) {
+
+ // For each component (r, g, b, a)...
+ memcpy(accumulator[0], accumulator[0] + width, width * 2);
+ memset(accumulator[0] + width, 0, width * 2);
+
+ memcpy(accumulator[1], accumulator[1] + width, width * 2);
+ memset(accumulator[1] + width, 0, width * 2);
+
+ memcpy(accumulator[2], accumulator[2] + width, width * 2);
+ memset(accumulator[2] + width, 0, width * 2);
+
+ memcpy(accumulator[3], accumulator[3] + width, width * 2);
+ memset(accumulator[3] + width, 0, width * 2);
+
+ // For each column....
+ for (x = 0; x < width; x++) {
+
+ // For each component (r, g, b, a)...
+ for (c = 0; c < 4; c++) {
+
+ // Get the 8bit value from the original image
+ component[c] = GET_RGBA_COMPONENT(in, x, y, stride, c);
+
+ // Add the diffusion for this pixel we stored in the accumulator.
+ // >> 7 because the values in accumulator are stored * 128
+ component[c] += accumulator[c][x] >> 7;
+
+ // Make sure we're not over the boundaries.
+ CLAMP_256(component[c]);
+
+ // Store the difference from converting 8bit => 4bit and the orig pixel.
+ // Convert 8bit => 4bit.
+ diff = DIFF_8BIT_TO_4BIT(component[c]);
+ component[c] = CONVERT_8BIT_TO_4BIT(component[c]);
+
+ // Distribute the difference according to the matrix in the
+ // accumulation bufffer.
+ ACCUMULATE(accumulator[c], x + 1, 0, width, diff * 7);
+ ACCUMULATE(accumulator[c], x - 1, 1, width, diff * 3);
+ ACCUMULATE(accumulator[c], x, 1, width, diff * 5);
+ ACCUMULATE(accumulator[c], x + 1, 1, width, diff * 1);
+ }
+
+ // Write the newly produced pixel
+ PUT_4444(out, x, y, alignedWidth, component[0], component[1], component[2], component[3]);
+ }
+ }
+
+ return out;
+}
+
+unsigned char* convertBGRA32_to_RGBA32(const unsigned char *in, int width, int height, int stride)
+{
+ unsigned char *out = (unsigned char *) malloc(stride * height);
+
+ // For each line...
+ for (int y = 0; y < height; y++) {
+ // For each column
+ for (int x = 0; x < width; x++) {
+ out[(stride * y) + (x * 4) + 0] = in[(stride * y) + (x * 4) + 2];
+ out[(stride * y) + (x * 4) + 1] = in[(stride * y) + (x * 4) + 1];
+ out[(stride * y) + (x * 4) + 2] = in[(stride * y) + (x * 4) + 0];
+ out[(stride * y) + (x * 4) + 3] = in[(stride * y) + (x * 4) + 3];
+ }
+ }
+
+ return out;
+}