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authorTarja Sundqvist <tarja.sundqvist@qt.io>2024-01-04 21:21:43 +0200
committerTarja Sundqvist <tarja.sundqvist@qt.io>2024-01-04 21:21:43 +0200
commit4e158f6bfa7d0747d8da70b3b15a44b52e35bb8a (patch)
tree84e20982138de5c9b6d319bf83ac79bd672f918f /src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
parente4391422574aa9aa89fece74f16c07c609cbbae2 (diff)
parenta13fd415d689be046c13cc562cbbbb5df0e6506a (diff)
Merge remote-tracking branch 'origin/tqtc/lts-5.15.13' into tqtc/lts-5.15-opensourcev5.15.13-lts-lgpl
Diffstat (limited to 'src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp')
-rw-r--r--src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp b/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
index 316859b2a6..180dc248d6 100644
--- a/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
+++ b/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
@@ -140,6 +140,8 @@ public:
FolderIterator(const QString &path)
: m_path(path)
{
+ // Note that empty dirs in the assets dir before the build are not going to be
+ // included in the final apk, so no empty folders should expected to be listed.
QJNIObjectPrivate files = QJNIObjectPrivate::callStaticObjectMethod(QtAndroid::applicationClass(),
"listAssetContent",
"(Landroid/content/res/AssetManager;Ljava/lang/String;)[Ljava/lang/String;",
@@ -218,7 +220,7 @@ public:
return m_currentIterator->currentFileName();
}
- virtual QString currentFilePath() const
+ QString currentFilePath() const override
{
if (!m_currentIterator)
return {};
@@ -390,8 +392,13 @@ public:
} else {
auto *assetDir = AAssetManager_openDir(m_assetManager, m_fileName.toUtf8());
if (assetDir) {
- if (AAssetDir_getNextFileName(assetDir))
+ if (AAssetDir_getNextFileName(assetDir)
+ || (!FolderIterator::fromCache(m_fileName, false)->empty())) {
+ // If AAssetDir_getNextFileName is not valid, it still can be a directory that
+ // contains only other directories (no files). FolderIterator will not be called
+ // on the directory containing files so it should not be too time consuming now.
m_assetInfo->type = AssetItem::Type::Folder;
+ }
AAssetDir_close(assetDir);
}
}