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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com> | 2013-07-29 13:49:42 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-07-29 17:58:30 +0200 |
commit | 9eeb1bd4d44b71c4251090e9f3b7427a493d873d (patch) | |
tree | 6590bf1207886dab99f08f2472e4f3e1304425bf /src/plugins/platforms/android/src/opengl/qeglfshooks_android.cpp | |
parent | 32e6778bda06f348796df60dce7c2d40f3d97452 (diff) |
Add workaround for GL on Android emulator
On the Android Emulator, the shaders will be compiled by a desktop
GL driver, since the GL driver in the emulator is just a thin
wrapper. The GL driver does not necessarily support the precision
qualifiers, which can cause applications to break. We detect this
at runtime in the platform plugin and set a workaround flag to
Task-number: QTBUG-32557
Change-Id: Ied00cfe8e804d1f7862697dd379a14f3bed3d980
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/plugins/platforms/android/src/opengl/qeglfshooks_android.cpp')
0 files changed, 0 insertions, 0 deletions