diff options
author | Shawn Rutledge <shawn.rutledge@qt.io> | 2020-03-27 16:06:11 +0000 |
---|---|---|
committer | Shawn Rutledge <shawn.rutledge@qt.io> | 2020-07-10 14:32:56 +0200 |
commit | 4e400369c08db251cd489fec1229398c224d02b4 (patch) | |
tree | 6279489dce7b0469d590461798deccf5d1193e29 /src/plugins/platforms/android | |
parent | 773a6bffd78b363577d27604e17f4ee08ff07e77 (diff) |
Refactor pointer event hierarchy
Some goals that have hopefully been achieved are:
- make QPointerEvent and QEventPoint resemble their Qt Quick
counterparts to such an extent that we can remove those wrappers
and go back to delivering the original events in Qt Quick
- make QEventPoint much smaller than QTouchEvent::TouchPoint, with no pimpl
- remove most public setters
- reduce the usage of complex constructors that take many arguments
- don't repeat ourselves: move accessors and storage upwards
rather than having redundant ones in subclasses
- standardize the set of accessors in QPointerEvent
- maintain source compatibility as much as possible: do not require
modifying event-handling code in any QWidget subclass
To avoid public setters we now introduce a few QMutable* subclasses.
This is a bit like the Builder pattern except that it doesn't involve
constructing a separate disposable object: the main event type can be
cast to the mutable type at any time to enable modifications, iff the
code is linked with gui-private. Therefore event classes can have
less-"complete" constructors, because internal Qt code can use setters
the same way it could use the ones in QTouchEvent before; and the event
classes don't need many friends. Even some read-accessors can be kept
private unless we are sure we want to expose them.
Task-number: QTBUG-46266
Fixes: QTBUG-72173
Change-Id: I740e4e40165b7bc41223d38b200bbc2b403e07b6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/plugins/platforms/android')
-rw-r--r-- | src/plugins/platforms/android/androidjniinput.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/plugins/platforms/android/androidjniinput.cpp b/src/plugins/platforms/android/androidjniinput.cpp index 9906bdffd3..98f56808b7 100644 --- a/src/plugins/platforms/android/androidjniinput.cpp +++ b/src/plugins/platforms/android/androidjniinput.cpp @@ -228,19 +228,19 @@ namespace QtAndroidInput static void touchAdd(JNIEnv */*env*/, jobject /*thiz*/, jint /*winId*/, jint id, jint action, jboolean /*primary*/, jint x, jint y, jfloat major, jfloat minor, jfloat rotation, jfloat pressure) { - Qt::TouchPointState state = Qt::TouchPointStationary; + QEventPoint::State state = QEventPoint::State::Stationary; switch (action) { case 0: - state = Qt::TouchPointPressed; + state = QEventPoint::State::Pressed; break; case 1: - state = Qt::TouchPointMoved; + state = QEventPoint::State::Updated; break; case 2: - state = Qt::TouchPointStationary; + state = QEventPoint::State::Stationary; break; case 3: - state = Qt::TouchPointReleased; + state = QEventPoint::State::Released; break; } @@ -258,7 +258,7 @@ namespace QtAndroidInput double(major * 2)); m_touchPoints.push_back(touchPoint); - if (state == Qt::TouchPointPressed) { + if (state == QEventPoint::State::Pressed) { QAndroidInputContext *inputContext = QAndroidInputContext::androidInputContext(); if (inputContext && qGuiApp) QMetaObject::invokeMethod(inputContext, "touchDown", Q_ARG(int, x), Q_ARG(int, y)); |