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authorShawn Rutledge <shawn.rutledge@qt.io>2020-03-27 16:06:11 +0000
committerShawn Rutledge <shawn.rutledge@qt.io>2020-07-10 14:32:56 +0200
commit4e400369c08db251cd489fec1229398c224d02b4 (patch)
tree6279489dce7b0469d590461798deccf5d1193e29 /src/plugins/platforms/android
parent773a6bffd78b363577d27604e17f4ee08ff07e77 (diff)
Refactor pointer event hierarchy
Some goals that have hopefully been achieved are: - make QPointerEvent and QEventPoint resemble their Qt Quick counterparts to such an extent that we can remove those wrappers and go back to delivering the original events in Qt Quick - make QEventPoint much smaller than QTouchEvent::TouchPoint, with no pimpl - remove most public setters - reduce the usage of complex constructors that take many arguments - don't repeat ourselves: move accessors and storage upwards rather than having redundant ones in subclasses - standardize the set of accessors in QPointerEvent - maintain source compatibility as much as possible: do not require modifying event-handling code in any QWidget subclass To avoid public setters we now introduce a few QMutable* subclasses. This is a bit like the Builder pattern except that it doesn't involve constructing a separate disposable object: the main event type can be cast to the mutable type at any time to enable modifications, iff the code is linked with gui-private. Therefore event classes can have less-"complete" constructors, because internal Qt code can use setters the same way it could use the ones in QTouchEvent before; and the event classes don't need many friends. Even some read-accessors can be kept private unless we are sure we want to expose them. Task-number: QTBUG-46266 Fixes: QTBUG-72173 Change-Id: I740e4e40165b7bc41223d38b200bbc2b403e07b6 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/plugins/platforms/android')
-rw-r--r--src/plugins/platforms/android/androidjniinput.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/plugins/platforms/android/androidjniinput.cpp b/src/plugins/platforms/android/androidjniinput.cpp
index 9906bdffd3..98f56808b7 100644
--- a/src/plugins/platforms/android/androidjniinput.cpp
+++ b/src/plugins/platforms/android/androidjniinput.cpp
@@ -228,19 +228,19 @@ namespace QtAndroidInput
static void touchAdd(JNIEnv */*env*/, jobject /*thiz*/, jint /*winId*/, jint id, jint action, jboolean /*primary*/, jint x, jint y,
jfloat major, jfloat minor, jfloat rotation, jfloat pressure)
{
- Qt::TouchPointState state = Qt::TouchPointStationary;
+ QEventPoint::State state = QEventPoint::State::Stationary;
switch (action) {
case 0:
- state = Qt::TouchPointPressed;
+ state = QEventPoint::State::Pressed;
break;
case 1:
- state = Qt::TouchPointMoved;
+ state = QEventPoint::State::Updated;
break;
case 2:
- state = Qt::TouchPointStationary;
+ state = QEventPoint::State::Stationary;
break;
case 3:
- state = Qt::TouchPointReleased;
+ state = QEventPoint::State::Released;
break;
}
@@ -258,7 +258,7 @@ namespace QtAndroidInput
double(major * 2));
m_touchPoints.push_back(touchPoint);
- if (state == Qt::TouchPointPressed) {
+ if (state == QEventPoint::State::Pressed) {
QAndroidInputContext *inputContext = QAndroidInputContext::androidInputContext();
if (inputContext && qGuiApp)
QMetaObject::invokeMethod(inputContext, "touchDown", Q_ARG(int, x), Q_ARG(int, y));