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authorJani Heikkinen <jani.heikkinen@qt.io>2022-10-25 04:31:17 +0000
committerAssam Boudjelthia <assam.boudjelthia@qt.io>2022-10-25 13:38:46 +0000
commit283e29e5394b6b13916feb96303491f8804bcc67 (patch)
treee39601a2cb70f97f5e070472635caac0b630f14e /src/plugins/platforms/android
parent2c639aea76226d0971f6995b2a4a5132a8a3de50 (diff)
Revert "Android: fix Android assets handler not listing dirs with only sub dirs"
This reverts commit 89f89cedc0e62f4b66de340da57d6c56dc61baf0. Reason for revert: QTBUG-107879 Task-number: QTBUG-107627 Fixes: QTBUG-107879 Change-Id: I31ceec5156837281b25fd17024c01e3477550ce0 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Diffstat (limited to 'src/plugins/platforms/android')
-rw-r--r--src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp b/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
index 5bff4206e6..bd1619e6db 100644
--- a/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
+++ b/src/plugins/platforms/android/qandroidassetsfileenginehandler.cpp
@@ -108,12 +108,10 @@ public:
FolderIterator(const QString &path)
: m_path(path)
{
- // Note that empty dirs in the assets dir before the build are not going to be
- // included in the final apk, so no empty folders should expected to be listed.
QJniObject files = QJniObject::callStaticObjectMethod(QtAndroid::applicationClass(),
- "listAssetContent",
- "(Landroid/content/res/AssetManager;Ljava/lang/String;)[Ljava/lang/String;",
- QtAndroid::assets(), QJniObject::fromString(path).object());
+ "listAssetContent",
+ "(Landroid/content/res/AssetManager;Ljava/lang/String;)[Ljava/lang/String;",
+ QtAndroid::assets(), QJniObject::fromString(path).object());
if (files.isValid()) {
QJniEnvironment env;
jobjectArray jFiles = files.object<jobjectArray>();
@@ -352,7 +350,8 @@ public:
} else {
auto *assetDir = AAssetManager_openDir(m_assetManager, m_fileName.toUtf8());
if (assetDir) {
- m_assetInfo->type = AssetItem::Type::Folder;
+ if (AAssetDir_getNextFileName(assetDir))
+ m_assetInfo->type = AssetItem::Type::Folder;
AAssetDir_close(assetDir);
}
}