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authorSamuel Rødal <samuel.rodal@nokia.com>2011-06-07 17:25:22 +0200
committerSamuel Rødal <samuel.rodal@nokia.com>2011-06-10 09:24:56 +0200
commit4a189c188ccd2fb5f8d1d5ddadf06cbd6bc0916f (patch)
tree99bff9f015e869b5521836ea5667590939b22a53 /src/plugins/platforms/cocoa/qcocoaglcontext.mm
parent4d10e64f2a78e32418a98e1c80c6579ae0779dfc (diff)
QWindowContext / QWindowFormat refactor.
To enable having a single GL context used for multiple drawables we need to de-couple the context class a bit more from the window class in the plugin API. Now contexts are created stand-alone based on a GL format and a share context, and when calling makeCurrent() a desired surface is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all support this use case. QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed to QGuiGLFormat. We have the ability to introduce a pbuffer or similar other offscreen GL drawable abstraction in the future.
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoaglcontext.mm')
-rw-r--r--src/plugins/platforms/cocoa/qcocoaglcontext.mm92
1 files changed, 57 insertions, 35 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaglcontext.mm b/src/plugins/platforms/cocoa/qcocoaglcontext.mm
index 3a87537e64..f9cda1bb37 100644
--- a/src/plugins/platforms/cocoa/qcocoaglcontext.mm
+++ b/src/plugins/platforms/cocoa/qcocoaglcontext.mm
@@ -1,66 +1,88 @@
#include "qcocoaglcontext.h"
+#include "qcocoawindow.h"
#include <qdebug.h>
#include <QtCore/private/qcore_mac_p.h>
#import <Cocoa/Cocoa.h>
-QCocoaGLContext::QCocoaGLContext(NSOpenGLView *glView)
-:m_glView(glView)
+QCocoaGLContext::QCocoaGLContext(const QGuiGLFormat &format, QPlatformGLContext *share)
+ : m_format(format)
{
+ NSOpenGLPixelFormat *pixelFormat = createNSOpenGLPixelFormat();
+ NSOpenGLContext *actualShare = share ? static_cast<QCocoaGLContext *>(share)->m_context : 0;
+ m_context = [NSOpenGLContext alloc];
+ [m_context initWithFormat:pixelFormat shareContext:actualShare];
}
-void QCocoaGLContext::makeCurrent()
+// Match up with createNSOpenGLPixelFormat!
+QGuiGLFormat QCocoaGLContext::format() const
{
- [[m_glView openGLContext] makeCurrentContext];
+ return m_format;
}
-void QCocoaGLContext::doneCurrent()
+
+void QCocoaGLContext::swapBuffers(const QPlatformGLSurface &surface)
{
- [NSOpenGLContext clearCurrentContext];
+ QWindow *window = static_cast<const QCocoaGLSurface &>(surface).window;
+ setActiveWindow(window);
+
+ [m_context flushBuffer];
+}
+
+bool QCocoaGLContext::makeCurrent(const QPlatformGLSurface &surface)
+{
+ QWindow *window = static_cast<const QCocoaGLSurface &>(surface).window;
+ setActiveWindow(window);
+
+ [m_context makeCurrentContext];
+ return true;
+}
+
+void QCocoaGLContext::setActiveWindow(QWindow *window)
+{
+ if (window == m_currentWindow.data())
+ return;
+
+ if (m_currentWindow)
+ static_cast<QCocoaWindow *>(m_currentWindow.data()->handle())->setCurrentContext(0);
+
+ Q_ASSERT(window->handle());
+
+ m_currentWindow = window;
+
+ QCocoaWindow *cocoaWindow = static_cast<QCocoaWindow *>(window->handle());
+ cocoaWindow->setCurrentContext(this);
+
+ NSView *view = cocoaWindow->windowSurfaceView();
+ [m_context setView:view];
}
-void QCocoaGLContext::swapBuffers()
+void QCocoaGLContext::doneCurrent()
{
- [[m_glView openGLContext] flushBuffer];
+ if (m_currentWindow)
+ static_cast<QCocoaWindow *>(m_currentWindow.data()->handle())->setCurrentContext(0);
+
+ m_currentWindow.clear();
+
+ [NSOpenGLContext clearCurrentContext];
}
-void* QCocoaGLContext::getProcAddress(const QString& procName)
+void (*QCocoaGLContext::getProcAddress(const QByteArray &procName)) ()
{
CFURLRef url = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, false);
CFBundleRef bundle = CFBundleCreate(kCFAllocatorDefault, url);
- CFStringRef procNameCF = QCFString::toCFStringRef(procName);
+ CFStringRef procNameCF = QCFString::toCFStringRef(QString::fromAscii(procName.constData()));
void *proc = CFBundleGetFunctionPointerForName(bundle, procNameCF);
CFRelease(url);
CFRelease(bundle);
CFRelease(procNameCF);
- return proc;
+ return (void (*) ())proc;
}
-// Match up with createNSOpenGLPixelFormat below!
-QWindowFormat QCocoaGLContext::windowFormat() const
+void QCocoaGLContext::update()
{
- QWindowFormat format;
- format.setRedBufferSize(8);
- format.setGreenBufferSize(8);
- format.setBlueBufferSize(8);
- format.setAlphaBufferSize(8);
-
-/*
- format.setDepthBufferSize(24);
- format.setAccumBufferSize(0);
- format.setStencilBufferSize(8);
- format.setSampleBuffers(false);
- format.setSamples(1);
- format.setDepth(true);
- format.setRgba(true);
- format.setAlpha(true);
- format.setAccum(false);
- format.setStencil(true);
- format.setStereo(false);
- format.setDirectRendering(false);
-*/
- return format;
+ [m_context update];
}
NSOpenGLPixelFormat *QCocoaGLContext::createNSOpenGLPixelFormat()
@@ -78,6 +100,6 @@ NSOpenGLPixelFormat *QCocoaGLContext::createNSOpenGLPixelFormat()
NSOpenGLContext *QCocoaGLContext::nsOpenGLContext() const
{
- return [m_glView openGLContext];
+ return m_context;
}