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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2017-11-07 19:25:13 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2017-11-08 14:39:52 +0000
commitb0c895fa7aa7f4d47dc9fc9ab3a65fbfb69f89ed (patch)
tree99bf53d6660d37d4aed2542128a421ed7d24cd58 /src/plugins/platforms/cocoa/qcocoahelpers.mm
parentf8807b82207d7f4f41536f777473c8870673c186 (diff)
macOS: Simplify helpers for flipping between quadrant I and IV
The different flip-functions have been replaced by a single function, qt_mac_flip, with overloads for points and rects. This function is primarily used to implement QCocoaScreen::map(To|From)Native, which most clients of qt_flip* have been moved to. This makes it clearer what kind of reference geometry we're flipping in relation to, and simplifies call-sites. Change-Id: I8a0862f94bb2c64a83a1c3168f984a195c0af6db Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoahelpers.mm')
-rw-r--r--src/plugins/platforms/cocoa/qcocoahelpers.mm53
1 files changed, 20 insertions, 33 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoahelpers.mm b/src/plugins/platforms/cocoa/qcocoahelpers.mm
index 67d42a2544..85d12040de 100644
--- a/src/plugins/platforms/cocoa/qcocoahelpers.mm
+++ b/src/plugins/platforms/cocoa/qcocoahelpers.mm
@@ -232,50 +232,37 @@ QString qt_mac_applicationName()
return appName;
}
-int qt_mac_primaryScreenHeight()
-{
- QMacAutoReleasePool pool;
- NSArray *screens = [NSScreen screens];
- if ([screens count] > 0) {
- // The first screen in the screens array is documented to
- // have the (0,0) origin and is designated the primary screen.
- NSRect screenFrame = [[screens objectAtIndex: 0] frame];
- return screenFrame.size.height;
- }
- return 0;
-}
+// -------------------------------------------------------------------------
-int qt_mac_flipYCoordinate(int y)
-{
- return qt_mac_primaryScreenHeight() - y;
-}
+/*!
+ \fn QPointF qt_mac_flip(const QPointF &pos, const QRectF &reference)
+ \fn QRectF qt_mac_flip(const QRectF &rect, const QRectF &reference)
-qreal qt_mac_flipYCoordinate(qreal y)
-{
- return qt_mac_primaryScreenHeight() - y;
-}
+ Flips the Y coordinate of the point/rect between quadrant I and IV.
-QPointF qt_mac_flipPoint(const NSPoint &p)
-{
- return QPointF(p.x, qt_mac_flipYCoordinate(p.y));
-}
+ The native coordinate system on macOS uses quadrant I, with origin
+ in bottom left, and Qt uses quadrant IV, with origin in top left.
-NSPoint qt_mac_flipPoint(const QPoint &p)
-{
- return NSMakePoint(p.x(), qt_mac_flipYCoordinate(p.y()));
-}
+ By flipping the Y coordinate, we can map the point/rect between
+ the two coordinate systems.
-NSPoint qt_mac_flipPoint(const QPointF &p)
+ The flip is always in relation to a reference rectangle, e.g.
+ the frame of the parent view, or the screen geometry. In the
+ latter case the specialized QCocoaScreen::mapFrom/To functions
+ should be used instead.
+*/
+QPointF qt_mac_flip(const QPointF &pos, const QRectF &reference)
{
- return NSMakePoint(p.x(), qt_mac_flipYCoordinate(p.y()));
+ return QPointF(pos.x(), reference.height() - pos.y());
}
-NSRect qt_mac_flipRect(const QRect &rect)
+QRectF qt_mac_flip(const QRectF &rect, const QRectF &reference)
{
- int flippedY = qt_mac_flipYCoordinate(rect.y() + rect.height());
- return NSMakeRect(rect.x(), flippedY, rect.width(), rect.height());
+ return QRectF(qt_mac_flip(rect.bottomLeft(), reference), rect.size());
}
+// -------------------------------------------------------------------------
+
Qt::MouseButton cocoaButton2QtButton(NSInteger buttonNum)
{
if (buttonNum >= 0 && buttonNum <= 31)