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authorAndy Shaw <andy.shaw@digia.com>2013-09-06 11:02:46 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-20 10:33:04 +0100
commitf3a4bc17ab4a68941b3c5bf48a9d5288cff2a8b7 (patch)
tree115ad07b266bad7ae35b67079c347818258ea176 /src/plugins/platforms/cocoa/qcocoahelpers.mm
parente1c0a1b56cddcbab91e4d0fc325482b51c55e3d1 (diff)
Keep the dockwidget with the mouse when moving to another screen
When you move a dockwidget from one screen to another then it needs to be kept at the same position on the new screen, i.e. with the mouse pointer. This fix ensures that this is happening including when the screens may not 100% align up with each other. Task-number: QTBUG-33369 Change-Id: If414effdd0e0415629ca31a86f8bbe382dd29f80 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Diffstat (limited to 'src/plugins/platforms/cocoa/qcocoahelpers.mm')
-rw-r--r--src/plugins/platforms/cocoa/qcocoahelpers.mm12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoahelpers.mm b/src/plugins/platforms/cocoa/qcocoahelpers.mm
index 197a2058af..4a5696b35e 100644
--- a/src/plugins/platforms/cocoa/qcocoahelpers.mm
+++ b/src/plugins/platforms/cocoa/qcocoahelpers.mm
@@ -599,7 +599,17 @@ NSRect qt_mac_flipRect(const QRect &rect, QWindow *window)
{
QPlatformScreen *onScreen = QPlatformScreen::platformScreenForWindow(window);
int flippedY = onScreen->geometry().height() - (rect.y() + rect.height());
-
+ QList<QScreen *> screens = QGuiApplication::screens();
+ if (screens.size() > 1) {
+ int height = 0;
+ foreach (QScreen *scr, screens)
+ height = qMax(height, scr->size().height());
+ int difference = height - onScreen->geometry().height();
+ if (difference > 0)
+ flippedY += difference;
+ else
+ flippedY -= difference;
+ }
// In case of automatic positioning, try to put as much of the window onscreen as possible.
if (window->isTopLevel() && qt_window_private(const_cast<QWindow*>(window))->positionAutomatic && flippedY < 0)
flippedY = onScreen->geometry().height() - onScreen->availableGeometry().height() - onScreen->availableGeometry().y();